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stinkymonz

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Everything posted by stinkymonz

  1. Huh. The second last GameChariot vid is actually BR vs. KY not BR vs. MI. It's named BR vs. KY on the site itself too. Currently unsure whether the last vid is a MI or not. Edit: IT IS!
  2. 26:40 : Did KA2 parry into BDC? Going frame-by-frame looks like he parried into backdash and cancelled that in its early frames.
  3. Are ADC combos burst-safe? I've never seen anyone bursting during the ADC parts of her juggles.
  4. Koichi didn't become the JI HCL freak he is now overnight. Surely if he stuck his main as Millia, he'd be pulling Turbo FRC Normal Jump Cancelling combos without any effort like he does with I-No's combos.
  5. I'm thinking it's just replacement ground combo stuff for those of us who used to do c.S 6P blah into 2HS/spike/2D. Since 6P wall-bounces now, the ranges you'd do c.S 6P can now be replaced by the much better and bigger damage c.S 5HS 2HS blah blah. Good change on both counts.
  6. VIDS! From the Zayasu singles vids recently uploaded: 1. A couple of times Zayasu was fishing for CHs with repeated j.Ds, and in some cases it almost looks like he JCs them. Frame data says no, but it looks almost immediate. Is that like a j.D that hits really late in the active frames that you recover quickly and then double jump? Link: http://www.youtube.com/watch?v=pzrNOGSr7d8 (0:16) 2. FB disc loop! Ha!
  7. Yeah, I suppose it's more of H.H didn't let Koichi do anything, rather than Koichi had a bad day.
  8. Well, okay, I don't really remember if it was miserable since it was a while ago. But he got himself handed by H.H's Ky, that's all I remember. He didn't play as Millia last SBO, btw, he played I-No.
  9. Psh, if he can go around pwning people with JI HCL combos all day long... Although he did lose miserably in SBO. Still, never had a vid of him doing really badly except for the Tougeki vids.
  10. I'm still kinda sceptical on the practicality though. 50% for a feinted low -> instant crossup. And whoop, yar, Koichi's Millia does have a lot of similarities to the other vid, and colour does match up. I suppose it is Koichi, but that really doesn't look A-game at all.
  11. Going by playstyle observations, it does seem like Koichi's Millia but it doesn't seem to match up on a couple of things like mis-spaced j.Ds and what looks like recklessness which is just not Koichi, really. It could be Koichi, but I'd say Nakamura. It matches up on the colour, although I have absolutely no idea what colour Koichi's Millia is. It definitely ain't Rena or Woshige. Edit: Seriously seriously doubting it's Koichi. Anyway, couple of things to note from that vid. At about 4:51, Millia does a weird glitchy-looking flip post-airthrow on the way down. This happened in another vid a while ago too. What the Hell is that? And Iron Saviour FRC -> FB disc. :/
  12. There were a couple of Nakamura vids from Slash, so I don't think he's new. He isn't taped very often though.
  13. Nakamura tried to do the IAD j.S j.H against the Pot in the vid I posted a while back, but I think he mistimed his IAD or something, as the j.H whiffed.
  14. And I don't really see why you'd end your juggle with a pin at midscreen since most of the times I've observed, whenever they end the initial adc juggle with j.H they rejump j.K j.D blah blah into the corner. And with the way her juggles are, it doesn't seem like you can easily get a pin hit at midscreen/out of corner. Ooh, one more thing I noticed: since the ground FB disc is set so fast after input; if used to finish up a block string and reset pressure, the disc is actually set at the position before Millia is pushed back. See 3:48 of the vid. So is there any reason to use the HS disc FRC anymore? I mean, the previous reasons you'd use the FRC like resetting pressure when blocked, or setting a disc on a late knockdown or giving yourself more frames to work with aren't as effective as before. Resetting blockstrings seems to be done best with the FB disc, especially since it stays even if you get hit. Late KD disc FRC won't be as effective either since it's so late now; and again since it's later using the FRC won't be as effective at making more complicated mixups anyway. IMO, the FB disc does a much better job of giving more room to mixup, since it pulls in and does multiple hits. Plus, it's like the perfect way to deal with people blue-bursting when you're setting the disc; you get CHed by the burst, and you just tech and airdash back as the FB disc activates and the person just has to sit there and block it (seen in some vids before this). Theory fighting only, but my two cents anyway. And say something if I say something stupid and shoved my foot down my throat.
  15. Just to bring it up: latest GameChariot Millia vid has them using the pin to control height in the aircombo. (Ten backdashes) 6P [1] 2HS jc j.H adc j.D adc j.S j.H xx j.K j.D 214S j.D adc j.D adc j.D And also, one really needs to keep in mind of momentum and positioning while doing her aircombos now; a lot of the times, they actually use a straight-up jump or sometimes even a backwards jump to compensate for the forward momentum from the ADC later on or you could just zoom past the opponent and whiff. The part where it links j.H to j.K in this instance uses a straight jump. One last thing: if going by /, 20F untechable time means a knockdown going by j.H alone means an extremely low j.H. Yet, a lot of times they nail a j.D relatively high up; higher than knockdown j.H in / anyway but it does seem to KD since people don't tech out despite the height. From this vid, example of this would be at 4:24. People should OTG 2K more damnit.
  16. Most recent GameChariot match the guy used Turbo Fall FRC into FB Disc. Really cool, since Millia went to the opposite side of the screen really quickly. I suppose it's best used if the opponent weren't aware/setting projectiles up/blocking. Still, 50% and you're all the way on the other side of the screen. Also, nearing the end when the Dizzy kept setting the FB bubbles. Woo! It was such a "And the hunt begins..." moment.
  17. I meant the dolphin by typing 8S/HS.
  18. Er, Tsubasa does play, only the uploader cut it immediately to Nakamura's matches.
  19. You do [2]5 5P 8S/HS in quick succession. In the dolphin loop, I'd think you charge while bouncing off the opponent and release by the time you do the 5P. IDK, since I haven't played, but that should be the way to do it.
  20. Okay 28F on sliding hit is actually 28F on air hit. So low pin knockdown is definintely viable. w00t!
  21. WATCH THE LATEST NAKAMURA VID. 3 minutes onward is just hot AC Millia action. You can definitely juggle the opponent no matter the height or weight. Just a matter of knowing what to use at what position or height. Nakamura started some juggles using a straight upwards jump, and in a couple of others he delayed the ADC itself. So it's really a matter of learning what can be used at what position. The only thing I have contention with is a juggle he used against the Pot at 9:20; he ended the juggle with a really low S pin. Did that really knock down? The Pot didn't tech out and Nakamura immediately set a HS disc on landing. Or was it just a mistake since it was too low to do a 6HS at that height? In any case, AC Millia looks really good right now. Juggles push the opponent from corner to corner, j.K's level 2 and still executes in 4F. Woo!
  22. And I'm here loving her new voice. I ESPECIALLY like the new 3-piece voicesets; it makes her sound even more insane than before!
  23. Yeah, but all her air moves have minimum height requirements according to AC frame data, so is that wrong, or is the minimum height really really low. Link, and click on Millia; the clause in the notes of all her air specials. Also, doesn't look like you can have Air FB disc and HS disc out at the same either. Since this clause "Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc dissipates." is on the notes for SG, and all discs; FB or otherwise.
  24. Looking at AC frame data, did Millia ever have minimum height requirements for the Pin and Turbofall? And since Pin does 28F untechable time on sliding hits, would that mean a TK pin is ideal to relaunch after Longinus? I'm imagining you should be able to TK pin and airdash j.HS into 2HS, so long as the supposed minimum height isn't too high up.
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