Jump to content
Dustloop Forums

Radian

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by Radian

  1. Please guys I need names and games in this format if you are gonna pre-register for games.
  2. lambda has 4 guard primers and 236C breaks one primer now
  3. If you wanna fight bang you gonna have to learn to IAD his triple nails and start a block string with j.2dd>j.214d~c>land>5dd>ect. At the right distance you be right over where his nails hit and bounce off the ground. His block strings are alright but it is still easy to IB backdash out of them. Remember that all his supers have a lot invincibility frames so be careful when he is close with some meter cause that dash super of his can go through your projectiles. If he starts using his drive teleport shit you can grab him out of that and it should be a throw counter. For the bumper corner loop... ughhh its just horrible. If you can figure a way out of it without meter or bursting just tell me already. Right now I am having some trouble with his bumper crossups but aside from not playing at his jump range I have no clue what to do.
  4. Ragnas block string is relatively safe. Even if you were to instant block his string the best you could probably get is a backdash, super, or counter assault.
  5. I believe the only three she can relaunch with 5DD are Bang (only in the corner though I think), Tager, and Rachel.
  6. Most Rachels will try to get a counter hit with the fork since it leads to a huge chain of wind combos that will force you into the wall then they'll can combo using the frog. No matter what Rachel does she will eventually either start with a tk pumpkin into wind forcing you into a block string or use the fork on the ground while using 2CD to catch you off guard with a low hit. If you block 2CD it will go into her block string and free mixup game which will more than likely put you close to the wall. Then it restarts with trying to get the fork on CH again. This strategy is used since it can potentially beat out Nu's sword zoning game. If Rachel is trying to end combos with their lighting rod then you can be 80% sure that she will combo it into a super. I found that if you can instant block the pumpkin you can get 2C on CH a get a free combo. This would put Rachel where you want her and then you get your zoning game.
  7. Severin is right about punishing the second hit of ice car after instant blocking it. If you are risky enough and see an ice car come at you at full screen (and possibly half screen) you can hit Jin with 6C and get a wall bounce or for a safer option 5C since the hit box is a projectile your less likely to to get hit then with 6C.
  8. Welcome to the second of Nu's two weaknesses, first being her low health and defense. Since you really cant fight in the corner against Jin your gonna have to guess his mix ups and get out of there by landing 2C or 2B on CH or 6B if he is using his 6A overhead. My buddy plays a very safe Jin till he starts his rush down and all I can say is to watch out for his 5C. With 5C on CH Jin will get around ~3000 dmg with no heat. Good Jin players will know how to backdash out of 5DD. At that point if you followup with 4DD>236D he will be able to IAD. To play against Jin you have to be able punish ice car on reaction, bait DP, and bait IAD. Nus anti air beats Jin's air game by a mile and her air to air game is also pretty solid.
  9. If you can manage to break out of being frozen I found it very helpful to IAD over them since they seem to go for a rush down every time. If you broke free and your forced to block don't try to score a counter hit during his block string since after 2a>5b[2]>5c he'll be at a frame advantage and hit you with 5d which would be his frame trap. Sadly to say his close range game is far superior to Nus and if your going to try zoning him then your best bet is to mix up a whole lot while using safe options during Act Pulsar. Also make use of her gravity fields since they can potential eat up one of his ice cars.
  10. Most Noels I play like to jump in with their drive since it leaves you you in enough hit stun for her to do her drive attacks. With this match up I like to utilized on Nus pokes and j.c on jumpers since it has a huge hitbox and is fairly safe. If you get them to the point to back off on you then you can start zoning. Just watch out for her drive mixups. If you get stuck in them you have to instant block then backdash or instant air dash back.
  11. If she is trying to mixup her drives and ends up really high in the air you can predict where she is gonna be and hit her with 2d or 6d. Otherwise 2c beats most of her jump ins and her overhead. Utilizing that and 3c you can mix her up so well that she wont be so much of a threat.
  12. You have to time your breaks, you cant just mash them out. I think this game gives you a 8 frame window to break normal throws and a 14 frame window to break the purple exclamation mark throw.
  13. No Tager cant air dash
  14. Actually yes after 5DD>4DD on block TK j.214DC this will go into j.2DD>land>5DD and so on. Could be used as a good pressure tool. http://www.youtube.com/watch?v=Xkdkvu8PS5E#t=7m55s
  15. So I am having trouble getting over her half screen low launcher. I can usually win this match up but not without any difficulty. Since Litchi has such a big hitbox she seems to be able to out poke me at every turn I get and coupled with her staff setups, unblockables, and godly 623d makes me wonder if I am doing something wrong here. Any suggestions?
  16. This matchup is a 7-3 for Nu. Any scrubby Nu player can figure out that correct zoning plus being able to see the opponents' setups is the key to victory. Sure Tager can close the distance with 2d or 6d (i think) but if your that close for him to hit you with that then throw him. Both attacks have so many startup frames that you can go make a sandwich, open a beer, and say "hey this is gonna suck for you". If he is still attacking you using his invincibility frames then mixup with 5dd>Act Pulsar forward>throw/3c/2c. As long as you don't throw projectiles at him like an idiot your pretty golden.
  17. If you get locked down by Noel's mixup and rush game you only four options: 1) Instant block and counter 2) 632146D it has some invincibility frames but is risky if not timed right 3) Barrier Burst always a safe option but then leaves you pretty much playing defensively the rest of the match. 4) Counter Assault; Forward A+B only usable when your blocking and it takes up 50% of you Heat meter.
  18. Just wondering but who is the best V-13 right now?
  19. That attack has invincibility against projectiles on its startup frames. if you can see it coming then use 5d act pulsar forward then restart your zoning game. But if your close enough you can also throw him. Also to note Bangs counters, Litchi stick wraping thing, and Carls Nirvanna (when active) can also parry every projectile. On another note Jins 623D, Rachels 3d, and Hakumens sword and counters can be used to parry all of v-13 projectiles but not all of 236236d since they would be out of their invincibility frames during the attack. Asides form Hakumens distortion drive counter since it has invincibility after the parried attack. And lastly Tao can crawl under all projectiles except 236d and 214d since they hit low.
×
×
  • Create New...