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Everything posted by Shuyin
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I've always had trouble with the IAD combos so I made an easier SMP loop off of Megido-D. Corner/Near Corner: (D-Trap Hits), 5B, 5C, 2C, 236236 D, C-Trap, 5AA, 2B, 236A+B~D, (236B)x13 Costs 75 meter and does almost 9k on regular hit and a little over 9k on CH. It should work on everybody but Teddie.
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Can you always substitute 4C for 7C in the 7C>j.b>j.b>D> 5B sequence?
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I haven't checked but I'm assuming they STILL don't have CS?
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Any word on CS......is it even ordered yet:8/:?
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Is that possible with George's refill meter?
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This sounds super sexy......please tell me it does over 4k:(
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So it'd go something like this? Ch Tsubame > 6C>2B> sj BCD>air dash> ~ ender based on screen position?
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I tend to Tsubame Noel out of her drive strings whenever I get the chance....however I'm not sure if that's the best means of countering her. Should I substitute the Tsubame for Ch 5B? Or is 5B not worth the risk because using Tsubame's invincibility is safer? Will 5B even work?
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What are good combos to use after a CH Tsubame? Especially on smaller characters like Noel? I use 6c->5c>bnb on 5C characters, but I can't figure out what a good combo is for the other characters. I don't think 2a>5b works.
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Could we get some riichi combos edited into the first post pleeeease? Are riichi combos super character specific or do they follow the general combo character size? (Ragna/Tager/Jin etc. and Noel/Nu/Carl) What are the typical combo strings from a CH Tsubame for Noel and smaller characters?
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So does that mean you can add lightning to her old 6a bnb? 6a>5b> j.b.>j.c>JC>j.b>j.c>236c>214c? That's kind of cute....
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Charging Stars!
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Not enough people play CT so they don't plan on getting CS...at least that's what I hear.
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Hmmm. Seems like getting an opponent used to blocking a 5DD> Act Pulsar:Blade/Cavalier mix-up could be good bait for an Astral. Is AP: Blade safe on block?
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Some questions about her astral~ Is her Astral the same notation? In fact.....is it the same at all? If V-13's Astral was summoning a sword from the boundary or something like that...is Lambda capable of the same thing? Can you cancel 5DD into Act Pulsar? If so, is 5DD>236A>Astral a legit gimmick? And the first post mentions you can Act Pulsar in the air. Was that removed? I don't recall seeing or reading any more about it.
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Sexy. Sounds like her potential is growing. Lv 5 Install combos ending in 236236D sound like they could do some serious damage. I don't feel like the conditions are that hard to come by. Tsubaki gains meter rather easily and if you're cautious with your charge meter....getting to 5 shouldn't be that difficult, yeah?
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I've been to AI twice and the crowd has been off and on. The first time I went the line was 11 people deep, however that was the day after they got it. The 2nd time I went there were only 4 people waiting. I have yet to go later at night or on a weekend though..... I'd hate for you guys to drive all the way out here just to play a few games. ....and aren't the arcades in Canada closer to you?
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Is using the D special a valid combo ender if you have less than 5 charges? What's the damage comparison of following 623D 214D with 623D, 236D, 214D, C super; compared with following 623D 214D with the 236236D super?
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I'm not sure if it's character specific but I've been seeing what looks like: 3C> jc j.C> land> 2CC>jc j.C> jc J.CC> j.236A> j.234C
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So does this mean Gadget -> Astral will be a legit mixup? Gadget adds magnetism, right?
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And Tao can combo hers from her back throw.