-
Posts
597 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Ginseng
-
Discuss the Tsubaki vs Jin matchup here. Personal Thoughts: Things to watch out for: Jin's j.CIAD crossup j.236DCorner pressure and damageHis guardcrush/frame trapping moves like 6DHis DPs Things you can abuse against him: Your DPs will win against his D version DP22B can be used to guard point his projectiles.Your mobility.
-
Discuss the Tsubaki vs Tager matchup here. Things to watch out for: 5C2C6A (beats your DPs and catches your backdash if magnetized)360s/720sGadget finger into mixup in his favor.Sledge (beats your DPs)If you get magnetized, you usually have to block and accept it. Things you can use: You have more time to charge.2C if he jumps in on you.5B pokes with charge cancel/jumping.Use j.D to bait out spark bolts.Dead angles if you can't get out of magnetized pressure.Combo into 236236C to get him away from you.
-
I live 5 minutes from MGL and I go to SVGL lol.
-
Upload the rest of the vids, I only have losers and grand finals.
-
Moment of the night: http://www.youtube.com/watch?v=aI-QodhIPhw#t=1m05 Also loser's finals and some of the grand finals are on my youtube channel as well. And haha Rin, it's all good :o.
-
We didn't eat pho, and it was me, Coopa, Derek, and Scott. Check your pms.
-
Don't get near THAT guy or else you are ruined for the weekend.
-
I'll be playing puzzle fighter.
-
These tournaments will be updated via the following twitter account: http://twitter.com/NorcalDL
-
Charge cancelling should be sparingly used. When you charge cancel something, you're usually out of range for an effective overhead/low mixup. 6A is her only command overhead. 6C and 6CC are normal hits and cannot be charge cancelled.
-
Okay so regarding side tournaments such as Starcraft: I will provide images for the maps we will use on Saturday, if you need any assistance looking/analyzing at the maps, let me or someone else know. I will also host an impromptu 2v2 tournament if there's enough of a demand for it. It will also be a one dollar fee per person following the 70/20/10 format. I have also considered maps to use for this 2v2 and will provide images for them as well. We will most likely be using Derrick's computers for starcraft. I will have the software, maps, etc prepared beforehand, but you guys are free to use laptops, your own keyboards/mice, and other equipment if you wish. And I cannot stress this enough, please bring headphones or something if you decide to play, nothing's worse than having everyone hear what you're going doing/going to do. EDIT: Here are the maps again: Neo HeartBreak Ridge Fighting Spirit Match Point Possible 2v2 maps: Python Hannibal Luna the Final
-
They recover faster after an air combo, so only charge sparingly in that situation. No other real options other than air combo or going for pink throw, but there's always room for improvisation regarding other things you can think of. 623x has HUGE proration, so you're better off not doing a lengthy combo off of it. 2 charges used for j.236D and j.214D isn't really worth it, but I guess you can throw it out once in awhile. j.236D > j.214C doesn't work as a combo. Oh, can you guys start putting "j." in front of the air specials, since you might confuse a lot of potential players and newcomers in thinking they're supposed to do the ground special rather than cancelling it into the air ones.
-
I'm just going to reply with this.. In other words, I'm so glad I lock the guide + combo compilation threads... EDIT: Actually...I'll just analyze your post and point out the faults.. Like what Zaido said earlier...is it worth your 2 charges? You're not maximizing damage output per charge, and if you don't plan on maximizing damage, does it put you in a good situation in terms of charging time, or oki? Regarding 236D > 5BB, timing was never really an issue for it in the first place. 236D does a lot of hitstun allowing 5BB to connect very easily. Also I also stated that anyone can make up combos, but unlike Litchi, making up new combos doesn't necessarily result in decently consistent damage. Tension bar/tension meter/super meter, however you want to call it, though I'm surprised you don't know these terms. And I believe it is fairly obvious that rapid cancels/roman cancels are done by pressing ABC in BB, there is no need to explain it, and how they can be used. Okay first off, none of these are really combos, they're more or less setups to land combos. Saying hold for .8 seconds causes a lot of unnecessary clutter, and it's easier to just say 22[C], where the brackets represent the player holding C. Also you use RC in terms of linguo to represent roman/rapid cancel, though I think you failed to read terminology 101 on dustloop. I probably have a lot more, but I feel this is enough for now, Zaido or someone else can take over from here regarding your posts and contributions.
-
Theoretically, you can make up as many combos as you want, that doesn't necessarily make them charge-efficient (in terms of additional damage per charge used). The most you can charge after a j.214A is about half a charge at most(because you're barely off the ground), and your opponent can recover instantly, it's not a knockdown-type move. Tsubaki already has issues doing damage, why would you use charge to do way less damage than the standard lvl 1/2 charge BnB?
-
Lol..... why would you waste charge on something like that...
-
I assume you mean 22D since 2DD is not a real move. Any 22D hit will wallbounce into a 6CC air combo.
-
It really depends on the proration rates on the moves as a starter or a combo filler. 6A has severe amounts of proration for example, so any lengthy or damaging combo is a huge no-no on it. Though obvious ways to go into 22D 6CC air combo would be from: 5BB 5CC > etc jumping normal > 5BB 5CC > etc 22D as a reset to 6CC Throw There are other ways in going about it, but those are the general ideas of when you actually get reward (there are a few exceptions)off of using a charge.
-
In the words of Zaido: "Easy to learn, hard to actually win with :/"
-
It's official, I can't make the ranbat, good luck everyone.
-
I'm willing to play warcraft 3, but that game has no hype whatsoever. Should I bring my laptop? It's pretty low tier though. (5 years old with about a 1.3 ghz processor)
-
You are free to throw it out after a 5B, but don't rely on it too much. Being predictable is bad. You generally use 3C after a 5B to get in closer on your opponent. However, if your opponent sees it coming, you're going to get punished for doing it, and the 3C hitbox isn't going to go under anything at all. If your opponent can read you correctly, or if they instant block, you can get DPed/360ed/mashed out of your blockstrings.
-
*points to TaoFTW* I may not be able to go to this ranbat, depending on how circumstances go.
-
6C is a fatal counter on counterhit.
-
Version 1 of the combo compilation is complete, go check it out. Be sure to pm me or post in here if there's an error in there, or you found a new cool combo. There's probably several I missed. Actually now that I typed this out, I know I missed several hahaha.