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Shabby

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Everything posted by Shabby

  1. I honestly can't remember if I posted in here with my stick or not. If I did, this is just an update. I got Cristina Vee (the voice actor of Noel, Nu, Lambda, Mu, and Saya) to sign my arcade stick at an anime convention a few months back. Enjoy!
  2. What I'd like to know is will j.4d avoid Tagers Atomic Collider when Noel is magnetized. I have a tendency to fall for Tager mind games and air tech when I'm magnetized and they get a free reset because of it.
  3. Hey all, I USED to go to ODU, and I've played with Dubious before in GG and he schooled my ass xD. I'd like to play him again in except this time in BB, I've actually learned how to play this one as opposed to GG. Anyway, I'm posting for Richmond players. I play fairly often and I have a group of maybe 9+ people that play, though I have yet to get them all together for one event or something. I personally live about 30-40 minutes south of Richmond in Chesterfield. I'm just hoping to find new people to play BB with, I'll play GG, but I suck in comparison. Hit me up on AIM or XBL if you're in the area.
  4. I'm sure this is posted somewhere but I'm too lazy to look right now. But I just had a revaluation of sorts. Ok, so I was horrible with doing 63236a. I could never get the move off. she'd always just set her staff down or shoot it out or whatever. I couldn't figure out for the life of me what I was doing wrong. Till for some reason I held 6 as I was pushing a and I noticed I held it. The entire time I've been playing Blazblue, I would do the directional input, and let go as I was pushing the button for the attack. Now, I never thought of it as being a problem, but the number of failed inputs has dropped drastically. It even helped with her 6428c special which I got even less than her 63236a. Yeah, I'm a scrub but hell, hopefully someone will read this, and be saved a lot of grief, stress, and possibly a few losses.
  5. ShabbySheik -- XBL Just got it yesterday, gonna be on vacation for a week though so I won't be able to play for a while.
  6. Yeah, some have stopped playing, but 7 still play. Just lemme know what ya wanna do.

  7. 803 area code? And yeah, it sucks about the smash community here. The only people I played smash with were in VA beach, one of which was a yoshi main. I know there is a few really good players in Richmond but I haven't been able to play with them for the longest time now. But yeah, give me a call sometime and I'm sure we can meet up and play. I live in chesterfield to be specific but I don't mind driving to Richmond. I do know about 10 people that play Blazblue in Richmond though.

  8. Yeah, I'm new to fighters, I've been playing Smash for years, but I wouldn't call that a fighter. Thanks for informing me :-)
  9. What exactly is negative edging? I've heard the term before but didn't see a definition anywhere, and couldn't figure out what it meant when it's been used. EDIT: So apparently after reading your advice and laughing at your Eddie Dat Ass avatar, I'm getting it now. Thanks a lot man. I was mashing c-bug as soon as 5d hit.
  10. All right, I feel like the biggest scrub here. I'm having the hardest time with 2a > 5b > 5d > 214a > BC bug > 6c loop. So I get to the BC bug part, and as I'm landing from the 214a, they can recover after being hit with the bugs. I'm using 5bugs if I'm not mistaken. If I delay the bugs at all, they can instant block them. Everyone keeps saying how it's a bnb combo, and I'm not seeing anyone else saying they are having a problem with it. Is there something I'm missing? I've gotten it once, but I've tried at least 50 times since then and haven't been able to get it.
  11. If you read my note at the beginning of my bug summary :-p the bugs come out in relation to the screen, not the players. so if they are in the corner, you're going to want to use 6 if you're pushing them. I haven't tried much in the corner so I donno how bugs work, I just try getting the cheesy corner trap they use in the DVD that came with the game. 6c > 2c > 2c > 6d > 2d > 2d > to win. It doesn't happen very often sadly :-p But yeah, buy a console and the game! Or better yet, steal a friend's!
  12. The best way to know for sure is to just go to training mode and see for yourself, I'll do a quick summary here, but yeah. I believe the bugs will be in a set spot when you release the button, so if you're moving forward with say j.6c or j.236c and you're trying to hit them with a bug that comes in from the middle of the screen, you may want to try releasing it while holding 6. Anyway, to the summary. I'm using the starting positions of a match as reference to the characters. Arakune is player 1, and I have a Jin set up as player 2. 5a: All of the a bugs come in at an arc from the 6 side of the screen. the top of the arc is roughly the middle of player 2's health. Comes down and lasts just behind Arakune. 4a: The top of the arc is just off screen above the time limit. Flies way past Arakune and lands off screen on the 4 side. 6a: The top of the arc is above the first few percent of player 2's life. Lands right in from of player 2's feet, it didn't hit Jin, (the person I have set to player 2) but it looks as if they were any taller it would hit them. I prefer this bug when using a. 5b: Comes in at a ~45 degree angle from the top of the screen from 4 to 6. Passes through halfway of player 1's life, and lands on the ground at about half way of player 2's life. 4b: Comes in at a ~45 degree angle from the 7 corner of the screen. Lands just short of the middle of the screen under the time limit. 6b: Same angle comes through about at the 30% mark of player 2's life, lands off screen on the 6 side. 5c: Comes up from the ground, behind player 2's starting position, hits him, and lands just short of the middle of the screen. The bug travels from 6 to 4 4c: Comes up a little 6 of the middle of the screen, and lands a right before player 1's feet/blobby appendage. 6c: Comes up from right below player 2's character portrait on the life bar, hits Jin's feet, not sure who else it hits/doesn't hits. 5d: Comes down from the top of the screen and a parabola (upside down arc) around the last few percent of player 2's life. It hits Jin if he's standing at the starting position. The d bug leaves the screen around half way through player 2's life. 4d: Comes down at the 20% mark of player 1's life, moves right in front of Arakune, and leaves between his life and the time limit. 6d: Comes down roughly around the 80-90% mark of player 2's life bar. Comes down a good bit 6 of player 2, and exits above player 2's character portrait. Hope this helps.
  13. Well, the way I do the 6c is I start it off with a low j.5d > 6a (tap a again when your first bug makes contact) either 2 or 3 times to get the positioning right, to 6c > 5c > 2c. Now as soon as the 2c connects, tap 5b > 6a (that might be your problem right there.) and I can get about 2-3 rotations in with that method, you start to run out of curse before you can do 4 reps.
  14. All right, scrub question here. from the first vid, when Ara is fighting Rachel (15 seconds in if you can't wait.) Ara does his j.236c and right before she hits the ground she gets popped up again. Is she getting hit by the C bug right before she hits the ground? I can't seem to pull this combo off and I didn't see it anywhere in here. Any help? I've got basketball and 6c combos down pat, but I'm having trouble starting them, cuz I can't seem to get my 2a off close enough to go to 5b > 5d and I'd like to have another combo, and that seems like a solid one.
  15. Hey dude, I'm gonna be going to VCU in the fall as well. My main game is melee, and my second favorite game is GGAC. I live in Chesterfield and have a few friends that play but we aren't that advanced in the game. Hit me up though if you wanted to play. my cell is 804-366-5038

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