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severin

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Everything posted by severin

  1. Now presenting Yuujin F, angriest Lambda ever http://www.nicovideo.jp/watch/sm9658563
  2. http://www.nicovideo.jp/watch/sm9617861 Minori vs. Fio
  3. It's Ainama Daisuki
  4. Correct. Air-hit 4DD combos into 236C
  5. The truth hurts ever so.
  6. severin

    CS at Mike Z's!

    I thought chaps were, by definition, assless. On the topic of AI though: I go there just to people-watch sometimes. AI so pretty.
  7. severin

    CS at Mike Z's!

    I probably should stop disappearing on Wednesdays D: Could I perhaps squeeze myself in this Thursday/Today?
  8. Yes, but that one is way more difficult to do.
  9. Whoops, forgot that. You can use the combo, but it'll be less damaging, and harder to connect.
  10. You know who's awesome? Ribaia's awesome. 4B (second hit) > 214A > j.C > j.2C > j.214D > Land > Dash > 3C > 214A > 2DD > j.DD > j.214D > Land > Dash > 3C > 236D (~4500)
  11. Red one is Yoshiki, and Reria is Kamen Rider
  12. severin

    CS at Mike Z's!

    Oh hey. Y'think I could stop by this fine evening?
  13. Methinks he meant that guard crushes should have a damage bonus, considering the effort involved in attaining one.
  14. Well dang. Patience > me. GGs

  15. QFT
  16. http://www.nicovideo.jp/watch/sm9224241 I was rather impressed with this Jin (okay, in the first game at least). Jes' sayin'.
  17. Bang's j.C has 13 frames of startup. Nu's 2C has 9 frames of startup. It's a matter of hitboxes methinks.
  18. They can tech during the C hits. Now that 5D and 4D are no longer jump-cancellable, this combo dies.
  19. severin

    CS at Mike Z's!

    I'll take this game seriously one day I'll have you know.
  20. It's not CH specific. Even if the first 2D was CH, the follow-up comes so quickly that the increased hitstun from the CH won't really matter.
  21. No real list right now, but here's some basic stuff. Any melee string > 236B Throw > Dash > 6A > 6C > 236C > Dash > 2DD > late 2147D > 5DD > 6DD > 2DD > j.DD > j.2DD > j.214D Throw > Dash > 6B > 5C(n) > 6C > Dash > 2DD > late 2147D > 5DD etc. Corner throw > Dash > (6A > 2147D)x2 > Dash > 5B > 6A > 2147D > 6A > 2147D Near corner throw on Arakune > (2DD > 2147D)xN :V 236C > Dash > 5C(n) > 6C > Dash > 2DD > late 2147D > 5DD etc Near corner 236C > Dash > (5C(n) > 6C)x3 > 2DD > j.DD > j.2DD > j.214D 214A > 5C(n) > 6C > 236C > Dash > 2DD > late 2147D > 5DD etc. that's all I remember for now.
  22. 2DD > 6C > Dash > 2DD > j.C > j.2C > land 2DD > j.2C > j.DD > 214D does 4.8-5k Not a valid combo. Just tech faster.
  23. First is Reria, second is Housakikuriya (I think) (6DD) > 2DD > j.DD > dj.DD > j.214D~C > j.DD > (Delay j.2DD) > j.214D or (6DD) > 2DD > j.DD > j.214D~C > j.DD > dj.DD > j.214D Worked on everyone in CT, it was just overlooked because there were better, and easier combo options, even from fullscreen.
  24. Yes. Yes they are.
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