-
Posts
186 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Slayer Alucard
-
41236C>214B>236A>623A>5C>Repeat
-
http://www.youtube.com/watch?v=GpBryx5Uw10 What about this one? It has 0 playing :3
-
http://www.youtube.com/watch?v=vVP6iNKESY0&feature=related http://www.youtube.com/watch?v=ZZ3ZNdcb8WE&feature=related http://www.youtube.com/watch?v=vqwO7n2INCc&feature=related Dunno if this was posted yet, but the Haku was impressive. I'm not sure if this is Suzume, although the Japanese doesn't seem to have his kanji in the info.
-
I have some advice, stop trying to use drive on wake-up when he's not even near you. Don't 3C all the time too.
-
Even then, I barely saw any back dash attempts, and his combo knowledge looked pretty poor too from the bits I saw. Not even any jab mashing. Saying: "it was just a difference in skill and match-up experience" sorta convinced me of that...
-
I think part of the reason that Leonil beat the shit out of that Tager was cause the Tager sucked >_> I notice how you still mess up airdash j.Cs from time to time in your air loops. Pressuring w/ 2A>j.A on Tager seems like a good idea though, unless they are back dash happy :/
-
Lmao, I was watching that and forgot to copy the new link XD Here ya go: http://www.youtube.com/watch?v=SeaJZB9iVmE
-
Mac, you really need to find better follow ups after a j.C, on both block and hit. I saw you 3C after a blocked j.C, and go for a pink throw after a j.C on hit. Those options are sorta reversed, and even then are still bad follow ups. Not always doing 623AA after a 5C without hit confirming is a good idea too :/ Since we're all uploading vids, here's an old one of me: http://www.youtube.com/watch?v=iG92_ptED34t=3m42s This was awhile back (Before I started using a stick), and we weren't really playing seriously, so there are execution mess ups and other silly things here and there, in fact this was really uploaded for the ending :P My execution is pretty much spot on now for Haku's air combos, so I'd prefer comments on the overall playing.
-
No, I said "If you CAN'T REACT FAST, then you eat an air throw"
-
That's why you can wait a little. The slight pause in between the specials makes them hesitate too.
-
How often does j.C land 5B 2147C work? I'd imagine the 5B just whiffing or be too far if they crouch (although you could just go straight into overhead if they're turtley after j.C). I could see it working on big guys though.
-
I occasionally try 214B right a little bit after 236AA, and it works often enough. I don't like doing that though unless I'm near a corner. Hotaru after the jump cancel could work, but I'd rather not use that meter and then have it all be blocked. I just feel safer on the ground, considering that's where all the 66/TK specials happen :P
-
623AA jump cancel on block is an awful spot to be in, even while barriering imo. If you can't react fast, then you eat an air throw. You'll be taking pressure too if you're blocking. Even using 623AA during block strings is a bad choice to me.
-
The Jin's pretty good, but nothing to write home about either. IB those A Ice Cars he's doing occasionally after 5D and get jabbin, and stay blocking low unless he does that slow overhead, since you got 3C'ed a few times, which he didn't combo. I think you 6C'ed a few times at pretty close range, which is a nono. 6A him more often too during his occasional IADs and jumps in block string.
-
"Slay if you go to a tourney you are boned if you calibrate yourself to online timing." No shit sherlock >_> I was just making a point. Btw, is that combo you posted even worth the trouble? 6B>236A/623AA>whatever seems fine to me
-
The difficulty in this combo is blown out of proportion. Just keep doing it until you get it into muscle memory. The timings are somewhat strict, but nothing specially hard. Hell, I can do it easier online than offline because I'm already used to it.
-
slayer i vaguely remember you dis-ing my creativity on gamefaqs about my combo links xD now you like the positioning of them O.o this is not going to die for a bit, you know that right. It's cause you talked down everyone and was typing in awful grammar that time, I assumed you were just being a douche :P I don't want this to turn to a discussion over that though. Btw, hjc from 2C is not that hard really, just need to pay attention and practice it. You can't buffer it either.
-
I dunno, using Tsubaki for combos/oki games seem kinda pricey to me. I like using 6A/6B or something less meter costing. Btw I should utilize using falling C>5C more often too. I love the position it puts you in as well :D
-
Doing the loop off of a wall bounce 236A won't let you combo the loop either I'm pretty sure...
-
Yea, I've just tried, and it's impossible to do the loop off of Zantetsu>2C. Using j,B>j.2C>j.C in a combo is already bad enough, I would've just done 5C>623AA off of a CH 6C normally anyway.
-
mac, that's not the point. I'm not asking how he started it, but the specific point in the combo. Miso, I do do it off a normal jump normally. But after the j.2C>falling C>2C>j.2C, they are able to tech as I try to do the j.2Cx3 off the air dash. It's not an execution problem either, cause I can net this combo all the time off normal wall launchers like Renka>2C/5B or something.
-
Wait, you can combo a j.2C loop off of Zantetsu>2C? They always seem to tech out when I do it like that...
-
214B>236A actually isn't tough at all, compared to a few select links...
-
That means you butchered the combo or you missed the last j.C in the loop.
-
Yea Mac that's a simple one. You just Hotaru or 6A when they're coming down from the j.2C loop