Jump to content
Dustloop Forums

Slayer Alucard

Members
  • Posts

    186
  • Joined

  • Last visited

Everything posted by Slayer Alucard

  1. Sure, lemme add you. Don't expect much though, I've been slacking since I don't play Haku anymore.

  2. You wrote "zangetsu" where all the zantetsus go. Been watching Bleach or something? Other than that I don't see anything notable besides maybe typing out the inputs instead of move names for people that aren't as familiar with him.
  3. Would be nice if U.Tsubaki was normal Tsubaki, lol. It wouldn't have hurt to add the OS charge burst to normal Tsubaki, though it'll probably be included in the sequel.
  4. She has about as much range as Baiken :[
  5. That was the most informative guide I've ever read.
  6. I think she'd be quite popular actually. Her moves look real flashy even for normals, and how most of her moves have a second hit makes her appealing to beginners. 236 anything is gonna be spammed for sure :/
  7. That is so true. Haku utterly fails against zoners. Guess what the top 3 happen to be? If Haku remained completely the same in CS, he would have way less trouble still against the top 3.
  8. The matchup chart was pretty early. Factor in the fact that we're not tourney players, and it's a whole different story
  9. Basically, she's easy to play but crap-tastic at the same time. If she had some way to charge more efficiently and at a significant amount too while maintaining pressure, she would be a much better character. Here's hoping she gets more moves that increase charge after CS =[
  10. Do j.B>j.C or j.2C.

  11. Renka(1 hit) has 120% proration, so it's better to do that in a long combo. Take 214B>41236C>623AA>falling C combo for example. If you did 214B(1hit) here instead of 2, the damage overall would be 6011, whereas doing 2 hits of 214B would end up with the combo doing 5458 total...not to mention 214B(2 hits)>41236C won't even connect fully unless in the corner anyways, and you'd still be doing more damage with 1 hit 214B. 2 hits with 214B is really only for short combos using little magatama, but in bigger ones involving 41236C for example, you'd do 1 hit.
  12. No it doesn't switch positions with you and the opponent, I didn't bother reading the posts in the pages before and assumed you were just talking about ways to combo after 6B CH. My bad
  13. You could just do a falling C>2C or 5C depending on the combo after 6B CH (although 2C>air combo would be better). The kishuu isn't really needed.
  14. Haku beats Nu by turtling :/ it's smarter to let them come to you if you have a health lead. Nu is not threatening at all until she's in Crescent Saber range.
  15. Yes it works, the link isn't hard at all.

  16. Combo is: CH 3C>2B>236A>Hop 5B>air combo

  17. Yea that's what I thought. I don't recall being able to hop 5B except off of something like 2B>gurren after tsubaki or whatever. I would've been doing hop 5B as my regular bnb off throw if that was doable :/ so you can do hop 5B off gurren in CS?
  18. You still didn't answer whether or not you can do hop 5B...
  19. You can hop 5B after throw>gurren? I thought you could only do that off a gurren that knocks them higher like 2B>gurren on a downed opponent.
  20. Yea you can, and I wouldn't cancel into Yuki unless I'm sure the guy throws out a mid or high after blocking, cause you're just eating a combo and losing a crapload of meter if you end up getting hit by a 2B or something.
  21. Yea, RCing anything for the purpose of more damage seems pointless for Haku.
  22. 6A/6B/both>214B/41236C or 623AA/236A>214B are the most reliable ones imo.
×
×
  • Create New...