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ShinsoBEAM

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Everything posted by ShinsoBEAM

  1. 720 and spinny super tager supremacy..... well not really its probably FU-RIN-KA-ZAN....and maybe arakunes air super, im not sure FRKZ and this are the top 2 im fairly certain though. But still its really a good super I mean how many supers are unpunishable on block, well sorta.
  2. I just spin the stick as fast as I can after like 3 spins(I make sure I end blocking back), plus I play tager so enjoy eating a 720 if your not doing a jump followup and drop the soap, and if you are doing a jump follow up we can just spinny super instead.
  3. I might be able to play you some other time 4corners, Im still trying to not be a scrub at BB, plus zoog lives like 1 min from me so. I played like 4 matches with xCammy in ranked a few weeks ago, gahhhh I won 1 round out of 2 all 4 times. No it does appeal to me, I didn't realize it at the time when I last played you, but 720 and sometimes 360 is FREEEEEEE, if you try that....as long as I don't blow the input:vbang:. Its kinda the same way that jin spamming ice car is kinda , its just please don't be dumb. That being said carl can just IAD and alleycan all day during the super and I really have no response.
  4. So true but be careful some Tager's like to mixup with A sledge whiff 720, as a mindgame and if you B vivaced whelp, but if we did B sledge we are screwed like said earlier if tager is on the offensive its high stakes. Also don't focus to much on the if tager is jabbing the doll I can 5C for free cause decent Tagers know this, and will just jab the doll a few times then backoff. Also zoog I need to play you this weekend, I need some practice against carls that don't vivace around tager when the doll is doing the rapid punch super, .
  5. Yeah I have resorted to the same... for the most part.
  6. *hint most of them don't do this. But I really have no idea why they do this, but yeah I don't dare sledge when I see a pumpkin I think this is why I like the nu-13 match better at least there are times where I can get a sledge and nu-13 can't do anything, unlike rachel where when most of them pull out a pumpkin they are going to rush in, and I can sometimes get away with some p. funny stuff.
  7. I don't really play nu-13 a ton but I really don't have a problem with this comobo, too much... make sure you are IADing as early as possible, seriously sometimes this can be a problem 956 is quickest input. Also learn the exact timing of j.B,j.5C, like I put a very slight delay between the 2. Also make sure they are standing I havn't really used it enough to be sure but I bet it doesn't work on some characters when they are crouching.
  8. If we do a collider instead of 2C or something you still get hit, aka we suck you after the burst before you can do anything, but in all honesty its the best time to burst because odds are we will not be doing that. Also if you do j.2DD,214C~D,j.2DD, I will punish that DON'T DO IT. j.2DD,214C~D,j.2D(IB),Bsledge,D, is totally safe. 5DD,j.2DD,214C~D,wait is much safer. also 5DD(IB),FREEEEEEEEE, if you go for a 5DD,4DD blockstring. Also could you please stop smacking me with act puslar out of nowhere I just get smacked then 720 you, Im assuming this is a dropped combo or something, well DON'T drop it or whatever is going on.
  9. I have never understood this, do they seriously expect us to get hit by the 236 attacks, walk forward sledge on reaction to sword iris is completely safe, sure they can wind away and then what we have full magnet meter and just have to mind game land it and if we don't at least make sure they block it so we can pull.
  10. IB 720 :D....
  11. From my experiance online like no rachels know how to fight tager, they don't understand rush that shit down when they have wind, but yeah fork is not as safe as most rachels seem to thing.
  12. Barrier IB is hillarious for covering ground but, if you IB the second hit in 5DD you are free to do p. much whatever you want, doing 4DD when im not against the corner is generally a bad idea. Sorry I do it as my idiot test against nu-13 to see if they are worth playing seriously or just screwing around. Normally I just start the round blocking ready to IB 6C/3C, for some meter right at the get go. Also yes I totally love the people that just sit there blocking until I spark bolt, hulking figure walks slowly towards nu-13.
  13. neutral tech while holding up is 100% invulnerable to being tossed, I believe down tech then hold up will also work but I think it requires you to throw break the grab. If they are doing the pull down with collider and you are getting grabbed then just don't tech before you hit the ground, or tech earlier and j.2C heh. Same thing when I last played him though I have no idea which one of the 4 accounts I played on it was. I think he was testing things though thats what it seemed like to me.
  14. err you have to do 2C,charge,j.D, otherwise it will not combo, 2C,charge,jump is quicker than 2C,jump :D. edit3: what was I smoking that shit doesn't work at all, well the 2C charge j.D works and at least I know know to charge after 2C counter hit I mean its free magnet. edit2: Also this has been working well for me lately against a magnetized oppenent, jump towards them, j.D, make it land cancel right before the move goes off 720 hahahaha owned... 90% of people sit there go ohh shit and hold block then whammo 720. Im sure someone else has already been doing this but I am still surprised at how much it works, mix it up with hitting the move close to the ground and it has been working great so far. Normally I condition's them first by doing it once on them on block and the second time whiffing-->720, a decent number of players if I try to make them block it 3 times, will try to do something that isn't blocking...
  15. People's cancel cross up into 720 is still my fav though.
  16. Or use a school one like me haha.
  17. Thats when I whiff A sledge and 720 and spin you right round round.
  18. I have like never seen them act pulsar in 360 range.
  19. I find the nail super to be a waste I just sledge on startup.
  20. I A sledge the hell out of this match, but for the most part they can still punish it, the only move you can A sledge freely is really 236D, or j.2D(A sledge here)D. I also hate the fact they can go lol your auto guarding my stuff with B sledge nu teleports punish's .
  21. more like magna tech paunch. does anyone else pronounce magna tech, in a way to make it sound more like magnetic in order to abuse the obvious pun. edit: been screwing around with combos... wow, 2C(CH),charge,j.D,land,6A,2C,collider,6C,collider,spark bolt,2C,collider...Ill be messing around today seeing if I can get a more effeciant version hell, I gotta check if just 2C(CH),5C,6A,2C,collider,6C,j.D doesn't do more...
  22. The worst is when I screw up 2 rounds and lose against a scrubby nu, seriously the best thing a nu can do is run away and poke with single hit D attacks just out of our B sledge range, seriously its gay as hell.
  23. this is what I do, I was having problems against the other tager starting with 6C .
  24. yeah, unfortunatly I have to buffer a 720 before I can tell if they got an IB, if they regular blocked I have 3 main options. Air approach, what I normally do especially if they barrier blocked. B sledge 360A grab, lol its just slow enough it normally works if they regular blocked, gotta be careful on the timing though, normally hold slightly for me.
  25. I personally love training people into blockstrings then canceling to 720 when they IB.
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