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Kurushii

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Everything posted by Kurushii

  1. Surprise surprise! I know more than one character! Surprise surprise! Lose the ego nigga this ain't hollywood!
  2. Alright ill bring 1 ps3, 1 p4u, 1 BB, 2 aquapazza then. Ill have one of my asus's with me for my room. .hack//versus and Gundam EXVS? Yay or Nay?
  3. Im bringing 3 ps3's, 3 p4u, 2 bbcsex, and 2 aquapazza (if it ships on time). Setsuna will most likely bring his setup as always so bare minimum we'll have 4 stations this time for Storm. If you are able to bring your setup do so just in case as we don't know how big the turnout is going to be as TNS hit a EC record I think for anime turnout. Not even BB majors have been getting that high.
  4. I advise reading the wiki. It has lots of info with pretty, high-res images to show examples of.
  5. I have to ask what glitch or cpu ai exploit you used. :V
  6. You can use Yosuke's IK to figure it out. His IK does exact hp left for damage. Throw Opponent, let full poison go, IK. Take damage of IK and add the value of Yosukes throw damage to it. Then subtract that from the opponents max health value. Number left is poisons max value. Id do it but im at work.
  7. If they whiff something big (dp, super, etc..) i'll punish 2C starter. If i'm on the pressure i'll attempt a frame trap with 5C > delay > 2C or 5DD > delay > 2C. Frame data wise 2C is ~16f startup.
  8. The system works where a move isn't AUB if the opponent is in blockstun/hitstun.
  9. http://www.youtube.com/watch?v=hnsO06a_JZk
  10. He sure did talk a lot about sleeping in your bed on twitter :F
  11. Their is no Slaby path. You get nothing for 100%. Go back through characters that had multiple answer choices. Kanji and Yu have a good bit.
  12. Data threads don't matter. If you notice something wrong on the wiki then go fix it. lol
  13. Wow, surprised I overlooked that. I thought they were the same. I know Crescent Slash only has one hitbox file (405 series) and does the same damage and proration between A/B. Even though from my play Crescent Slash during install seems like it has a much higher hitbox than normal.
  14. I have default normal buttons but shoulders I do: L1 = Burst R1 = OMC R2 = Roll
  15. Also Air Turn dashing does not activate Negative Penalty.
  16. Added PS3 XMB Graphics
  17. Have the source on that? A google doc anyone can put together. Looking at it I can't agree with two values on Yosuke's, and Slaby with 6's against only the S-Tier characters lol wut.
  18. I haven't ran into any great NA Liz's. Mitsuru go play Psyken or FE4-Player. Yu go play ShinSyn, MashThat5A, or SKD.
  19. Depends on the character. Some have other options that are better, or they dont want to be in the range to risk it. Mitsuru and Aigis you'll rarely see it (except Aigis using it as part of her combo). Yukiko and Elizabeth's are horribly slow and is rarely used being they are primary zoning characters. If timed right it's a decent option to use for it's armor properties. I personally have cut down use of it so that I catch the opponent off guard not expecting it late in a match.
  20. Great greats ShinSyn. :3
  21. P4U 08/12/12 - Psyken (Mitsuru) vs Kurushii (Yosuke) [Almost hour long set] http://www.youtube.com/watch?v=QRs_mf8zTjs
  22. P4U 08/12/12 - Psyken (Mitsuru) vs Kurushii (Yosuke) [Almost hour long set] http://www.youtube.com/watch?v=QRs_mf8zTjs
  23. j.2CD is just a waste. It has landing recovery and can be punished easy. j.236AB I love to use to trick people into blocking the wrong direction.
  24. Arcade Endings Download: http://kurushii.tv/Downloads/P4U/P4U_Arcade_Endings.7z Story Illustrations Download: http://kurushii.tv/Downloads/P4U/P4U_Story_Illustrations.7z Special Illustrations Download: http://kurushii.tv/Downloads/P4U/P4U_Special_Illustrations.7z Profiles Download: http://kurushii.tv/Downloads/P4U/P4U_Profiles.7z Misc Download: http://kurushii.tv/Downloads/P4U/P4U_Misc.7z PS3 XMB Graphics (JP and NA)(Original Files) Download: http://kurushii.tv/Downloads/P4U/P4U_PS3_XMB_Graphics.7z
  25. Nice write up Kimura :3
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