Koozebanian Fazoob
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Everything posted by Koozebanian Fazoob
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Ah, I had seen those but completely missed that he was breaking the first 6K at all. I wonder if the time slow helps make that link possible or if you could get more reps on a shorter combo starter? That ch pillar, j.H ICPM miss in that vid doesn't look like a hitbox issue either. I know I've seen it hit before though, but maybe it wad a wierd case.
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Never seen it, got a vid?
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I wonder then if you could get extended corner combos by using hammerbreak after 2S 6K. I've never seen anyone even try it, but I've seen plenty of people miss links after the 6K. Please check my math on this, but we've seen combos like, 2D rc 6K, 2S 6K, 5H Heat before. 6H has 8f more startup than 5H. Assuming 6K hammerbreak is +4 on block and 6K raw is at best -5, you could improve the recovery by 10f there. So if 6K, 5H links, then in theory so should 6K hammerbreak 6H. Just a thought anyway.
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Thanks for the info, thats good to know. So you can probably combo into FDB from other things then. And that makes 6k hammerbreak what, +4 on block then? Any idea what it is just on block normally?
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j.H combos into ICPM, but it's a hitbox thing. Since the move is super slow to go active and has a small hitbox, it's easy to not be deep enough to get it. The PRC thing, he got hit out of the startup. All RC's have startup now, so yeah you can get hit out of them and lose the meter if you get hit. Another funny thing worth a mention is Slide Head combos to ICPM as an OTG hit from full screen. Is that useful? Probably not, it does basically no damage and your advantage is awful. Maybe there's some utility in it though, in cases where you couldn't get a good mixup off the knockdown anyway. Not sure if it's possible to get a combo off grounded Giganter Bullet in the corner? Haven't seen it but you might be able to. But either way I don't believe it's useful, as I understand it you can always shake out of grounded Giganter before Bullet connects.
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So games tomorrow y/n?
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My plans for drinking tequilla fell through this friday, are we playing any fighting game?
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Great. Now how do I turn off inline vids so it doesn't crash my browser every time I try to load a page.
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Giganter Bullet not even guaranteed on CH anymore. Jesus christ arcsys why even bother putting grapplers in your games if you hate them THIS fucking much.
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Looks like Axl's stance cancel is purple sadly. Also didn't realize Ky's super changes going through the hoop too, lol. Edit: NOPE I was wrong, stance has a YRC on it, awesome.
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Tell you what I'll work on my anti round viper option select setups for you so next time I'll be totally prepared to throw you until you die.
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Nah I got plans about getting drunk tomorrow sorry.
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Does little Eddie count as a projectile in terms of invincibility? I was thinking he didn't actually, but I'm not 100% sure.
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Yeah that's a good point. But it'll depend on if stagger scaling is stronger or not in Xrd, as well as if his 2D is as fast. If it is guaranteed then that would be pretty good! That also makes me wonder if you might be able to get some pretty strong combos near the corner by doing something like, 5K 2S 6K FDB RC, Hammerbreak, Buster, corner combo. Might be too much tech scaling to get a proper combo after the PB? But we have seen PB c.S 2S 6K before, maybe that would still work. Also what is pretty interesting is that 6K combos into FDB at all. In ACPR, you can't combo 5H (which is a Level 5) into it, even on crouch hit. So either FDB got faster startup, or 6K has even more hit/guard stun than 5H? If so, 6K Hammerbreak could be at some REALLY serious advantage, like +6 or more. Also noticed that Flame Pillar does look like it has some invincibility, I saw FAB go straight through Axl's j.S with it and it was pretty deep.
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Also IIRC in #R it has a larger active window to flick things during, they made it shorter in Slash. I think the reason FAB wouldn't use that combo ending in FDB is because it doesn't really leave you in a good position. +3 doesn't sound bad, but it's not really very good when you're slower than the rest of the cast and don't have a good range on your PB anymore. Giganter probably does a lot more damage now to compensate for the fact you don't get free combos at mid screen anymore.
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[March 8th] X A N A D U Monthly Tournament - Baltimore, MD
Koozebanian Fazoob replied to 4r5's topic in Archive
Alright I'll see you there then. -
[March 8th] X A N A D U Monthly Tournament - Baltimore, MD
Koozebanian Fazoob replied to 4r5's topic in Archive
I can probably make it but not until 3pm or so. Are you planning on actually starting at 2? -
c.S 2S 6K Heat works on Ky, and probably others since Ky is normal weight AFAIK. Probably needs to be pretty deep though. Those corner combos with 6K actually look pretty solid given that you can start them off a random 5K/2K. 5K 2D RC, 6K, 2S 6K, 5H Heat. Might need a different finish on not-faust though. 6K Hammerbreak actually looks pretty solid, I wonder what level the 6K is? If it's at least Level 4 he should be at advantage after that, which would be great. Nope, he was pretty much completely fucked in that game. Only really good thing he had was Giganter Shield was an instant dizzy every time.
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Your place is convenient! Xanadu is not!
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Pote got tackle loops just like I guessed. Best version of Potemkin yet? Could be. Any games tomorrow Pat?
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BlitzShield also has startup, dunno how much yet though.
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Basically the same as AC except he also has 5P 6K now. I think they were mostly the same in #R too, though I don't remember when he got j.6P and 3P.
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Xrd Axl isn't really like #R Axl at all, he's like weirdly half way between #R and ACPR.
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[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
Ah alright thanks. I figured it was probably something like that but I hadn't seen it before. -
[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
Bedman has some sort of weird fly thing? Seen about 1:50 into this vid: http://www.nicovideo.jp/watch/sm22950624 Anyone know what that is? Some sort of bug or just a really weird air stall?