Koozebanian Fazoob
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Everything posted by Koozebanian Fazoob
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Air-To-Ground high/low mixups look pretty doable with them. Also yes, put out the grenade with some time left on it, command throw them before it explodes or do a low. Keep in mind she can toss the grenade in the air, so it should be pretty easy to do something like knockdown -> pull pin -> jump up -> toss grenade down -> come down into A2G mixup. Does her dive attack hit high? If it does and the recovery isn't too bad, you could use it like Axl used his AC downward bomber for mixups, which would be very sick. Actually the recovery doesn't even neccesarily matter, if you toss out the grenade then maybe do TK Dive, even if it's negative on block the grenade keeps them in check on guard or hit. Likewise does the ground version count as off the ground? Because you could maybe use it like Milia's haircar if it does. Edit: Just checked, Bridal Express ground version cancels on the ground so no haircar. Also, she has an air normal that spikes, should be really easy to setup mixups with the grenade off of that. I wouldn't be surprised if you could do something like, combo starter -> RC -> pull pin -> combo into air combo into spike -> throw grenade -> come down with A2G mixup as the grenade explodes on their wakeup.
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Sin's DP sure does look kind of stupid good. Looking forward to being able to complain about it.
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So 7pm at Pat's house right?
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Tomorrow might not be good for me actually, is Saturday doable for yall?
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[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
I was not expecting that much mobility with the shotgun out, it looks almost like it's just another mode she can be in and operate freely? So do you have Pistol mode, Shotgun mode, and a Rifle Stance? The reload animation on her rifle looks pretty rough too, but otherwise she looks really god damn cool. -
[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
In old GG games you'd just FDC Throw and it wasn't an issue (getting simultaneous HSs from both players that is). I suspect they added throw break specifically because they removed FDC Throws. -
[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
His moveset in general is pretty gutted, he also lost his HS uppercut (which was good for hard knockdowns), his physical parries are more or less worthless and he lost his projectile parry, both his supers suck, he didn't keep kokugeki or downward bomber, he also lost that dumb fly off the top of the screen move but I guess that's not much of a loss. The new stance is just not very good either, and bomber loops are really anemic damage wise. Blue Orb is kind of a mixed bag though, he can still bait stuff out with it using YRC on wiff which is interesting. -
Thank you Naglobman for your timely blue leader I needed for these shitty technicals. Anyway games this week? Not the weekend preferably.
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Well nobody is here yet so itd be a great time to stop in and gg. Just bring a setup if you come :s
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Theres plenty else to do there to get your money's worth, assuming you like arcade games, pinball, music, etc.
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I'm gonna be at Magfest at least on Saturday. Might be there today as well. Whatever happened to X30 in Rockville
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[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
Cable? Is that you? -
Well, anyone hosting?
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No idea, that's why I asked. If people are playing elsewhere that's cool too.
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So are people playing up at Xanadu today?
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FDB is Level 4 in ACPR too so I don't think that's a change. Also Megafist I counts as a Level 2 on block in ACPR so that means, I believe, that the SD goes from -9 to -2 now. Big improvement. 6K has way less startup than I had guessed, that's going to make 6K Hammerbreak really damn tight in those loops.
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[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
Definitely, though actually with the 'aiming' mechanic they were talking about the first thing that came to mind was Annie from Wild Guns specifically. Can't wait to see her and Sin in action. -
Apparently I've got shit to do on Friday and Saturday is Magfest so I'll be at that. Might bring my PS3 just to have a guaranteed GG/UNIB setup.
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Who was it that was saying they wanted a character who could aim a gun around the screen? Because you just got one.
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Oh yeah Pat here's that lag tester I was talking about: http://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=212 There doesn't seem to exist one that does both 720p and 1080p right now though, so I dunno. I'll probably wait and see if someone else comes up with one that does.
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[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
Anyone see the full results yet for all the games? -
[Xrd] News & (Theoretical) Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
Does anyone know the full schedule for ArcRevo? I'm wondering when each game is expected to start, or at least what order they will be played in. -
Not to say I called it or anything ... but ... Maximum Impact 3. Damn I gotta get some more of that Pho.
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I might be a bit late but I'll try and be there around 2.