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Koozebanian Fazoob

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Everything posted by Koozebanian Fazoob

  1. GGs and thanks for reminding me why I hate Tao, lol. Not sure why you don't just push buttons at the start of the round though, don't think there's anything Kagura can do to stop you from doing that unless I'm missing something serious.
  2. Edit: Nm just post here whenever you know pat, I'll be at pizza cs for dinner which is right there anyway.
  3. Need to know where to head tonight, hope it's rockville. :I If you are heading up in this general direction I might tag along with you if that's cool.
  4. Yeah, on a few characters you only have to delay the j.C a frame or two to get it. Rachel is one of them. Amane you can hit him with it but I haven't figured out exactly when/why. I think it's a hitbox thing, you have to be super deep, almost crossing him up with it.
  5. Probably late as shit on this, I tested who his instant overhead j.C actually works on, using hold down+back and not the dummy (which doesn't stay in preblock frames), and these are them: Ragna, Carl, Valk, Relius, Makoto, Tao, Hakuman, Tager, Nu-13, Bang It can unreliably work on Kagura as well, you have to be much farther since the tip of the sword has to connect. 10 out of 26 ain't too bad all things considered.
  6. So for projectiles, if you RC before they hit it's a YRC, and when they hit it's a RRC right? So for Axl, if you YRC his green chain early, does it continue to travel out after the cancel? Just wondering because in the X2 series you'd cancel the thing after it hit, not before. Mostly wondering if he can still do green chain cancels as normal for 25%.
  7. I'll probably butcher all your screennames, but GGs to Zeph, Zain, Mr_Scrubby?, playafrancoise, and anyone else I forgot. Took a while to start getting the feel of Kagura but it's beginning to come together now. Oh and BTW, due to my joystick layout I can't actually send any messages, so I'm not trying to be rude I just am lacking the correct buttons. :I
  8. Anyone gonna be there earlyish, like around 2pm or so? Just debating if I should show up or just skip it again this week.
  9. I could but I got shit to do that evening, so I'd only be at Xanadu maybe 2pm to 6pm-ish.
  10. Depends on who you are watching I guess, you still see Kagari's infinite all the time in Japanese matches, and Hikaru's dumb insanely long loops too. I haven't watched too many matches of the latest version so I don't know how many degenerate loops are still in the game. They've gone a long way to improving things though, 1.01 was basically unwatchable due to Cait&Sith and Cthylla and other characters being full of semi-infinites that were cheap to do. They also fixed the meter gain in the new arcade version which is a good step in the right direction, but there are still some things that need work. Dizzy is a huge problem in this game too, since it lets you get even more length to some already stupidly long combos that can guarantee dizzy. KOF13 has the exact same problem and both games would benefit from removing Dizzy entirely, or completely reworking the way they are implemented at least. Not quite. The problem is that you need to have 3 bars already to do the Exceed combo, and many characters have better combos that don't use them anyway, due to goofy loops and other things. I 100% agree with your opinion for what that's worth. CC has been heading in the right direction overall, too bad it just takes so long to get updates to the game.
  11. Yeah BB:CS series got a similar pass from some people, that game was a snoozefest because of how long the combos were. But they went a large way to fixing that in CP, combos are much shorter and even have a hard limit on how long it's possible for them to be. Also, you CAN just hold a button to tech in BB:CP as well, you don't have to mash. I don't know if they added this in a later revision or its always been there though. As much as I like CC I would definitely like to see the super long combos reigned in. It's okay for the average combo length to be a little long, but no more of those minute+ long combos would be good.
  12. Not sure if I will be able to make NEC or not so I don't have a room yet. How much are they? So just Xanadu this Saturday right? Nothing going on Friday? Cause I'm probably busy on Saturday. :I
  13. Do it in Rockville unless you've got a specific reason to do it at Xanadu. My car and my back will appreciate it.
  14. You can still loop Prankish Whip in the corner too, not sure if you can make it an infinite still with the ground run or not. But basically something like... 2A 2B 2C 236C-4C, c.C 6C 236C-4C, c.C 6C 236C-4C, > j.A C D > jc.A C B 214K Sorry if that's a little off, doing it off the top of my head. Wondering if you can build those kind of loops into something more damaging. Never seen those missile loops though, I'll have to mess around with those next chance I get.
  15. You don't jump cancel it, you just link the 5A into a jumping A. It's very easy to do, just do the 5A then hold 9+A and it will link for you automatically.
  16. Bahaha love that new/old Axl so much. Xrd so good.
  17. What kind of donuts are they?
  18. So, Xanadu tomorrow then I guess?
  19. You can come over to my house for sessions Eli, we still love you
  20. I tried that once, didn't work so well.
  21. I know that Java sucks balls and nobody should use it for anything anymore. .Net crew
  22. What time should should we show up? I was thinkin' of grabbing some Sichuan Jin River on the way, but there's tons of good stuff to eat near you so if your gonna do delivery or whatever I'll hold out for that.
  23. Need to know what's up tomorrow Pat. If it's at your place, PM me your address.
  24. So wait, we're doing GG at the Pat house this Friday right? What time :I Oh yeah that makes sense, that's CH HS followed by 6HS Hammerfall, that's gonna hurt like hell.
  25. Transcribing some of the interesting stuff from the FAB video that people might find useful. For reference: HF = Hammerfall HFB = Hammerfall Break APB = Air Potemkin Buster 6K HF FRC, 2H HFB, > sj.P j.P j.K j.S j.H |> 2H ... Vaguely near the corner, maybe you can get something after it? 25% 2S 2H HFB, > sj9, APB FRC |> 2S 2H HFB, > sj.9 APB Anywhere, was done on Faust, maybe character specific. 75% Also I was not aware the FRC on APB was on the recovery (ala the old PB FRC). :I f.S Heat Extend RC, HFB, 6H HFB, 5P > jc7.APB, c.S ... Corner only. 2H Heat not possible instead of c.S? 75% 5P 5K 2S 2D HFB FRC, 5K 2S Heat New staple combo pretty much. Get your fingers moving. 25% ... 5P 2H ... Apparently this works as an air juggle now? Or did it always work? Done after a corner PB, not sure what use it might have. PB, f.S 2S Heat This one is obvious but it works on Sol too apparently? Anyone know who exactly it does and doesn't work on yet? 5P 5K 2S 2H HFB, > sj.P j.P j.K j.S j.H |> c.S > jc9.APB FRC |> 2S 2H Heat Mentioned in the OP but this is another version of that, done on Ky at mid. Wonder how character specific it is. 50% CH 2H HFB, 2H Giganter ... Well that's probably not practical but it is hilarious. Probably the fastest way to stun someone now that 6HS is nerfed.
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