Koozebanian Fazoob
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Gameplay FAQ - READ BEFORE POSTING
Koozebanian Fazoob replied to Koozebanian Fazoob's topic in Archive
Tournaments Q) What are the rules for Guilty Gear tournaments? Tournaments are open to anyone, any age or gender or race. If the tournament is on Console, it will be on PS2. You can bring your own controller and configure your buttons how you like. You may or may not be able to use Macros, depending on who is running the tournament. General rule of thumb is simply DO NOT USE MACROS, and you won't have a problem. Gold, Shadow, EX characters are all BANNED. GG Mode and GGX Mode are BANNED. Kliff and Justice are BANNED. Robo Ky is banned in X2, but legal in #Reload. Auto-fire / Turbo settings for your controllers are BANNED. You can use a controller with them, but you can't use them! Q) What are some other general rules for tournaments? Most tournaments are run 2/3 rounds, on the best 2/3 matches. Most are also played Double Elimination, so even if you lose once, you get a second chance to come back and win. If you pause the game during a tournament match, it is up to the other player what happens. The default is that you lose the round, and continue on. The other player can just request a free hit, or just an unpause, if he wants. Generally, you may only change characters if you lost the previous match. Q) Where can I find tournaments or players in my area? To find players in your area, feel free to ask in the proper thread in the Match Finder: http://www.dustloop.com/forums/forumdisplay.php?f=36 If no thread exists for your State/Country/Province, feel free to make one. To find tournaments, you can check out any of the tournament forums on this site or Shoryuken: http://www.dustloop.com/forums/forumdisplay.php?f=4 http://www.shoryuken.com/forums/forumdisplay.php?f=7 Character Specifics Q) How do I make the Grand Viper hit 10 times??? It's simply a mashable move. I've found the best method is to mash on Forward & Backward, and Slash & Heavy Slash as fast as possible. With a little bit of practice, it is easy to regularly get all 10 hits of the Grand Viper. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Zand I have made a thread for stupid questions in the Gameplay forum, split off from the old FAQ thread. Feel free to move this thread over there and I will merge it into that thread. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Zand I have made a thread for stupid questions in the Gameplay forum, split off from the old FAQ thread. Feel free to move this thread over there and I will merge it into that thread. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
No, Slide Head just has a special knockdown property where they get up extra slow. Normally you get up the same every time (although different characters have different wake up times, and you get up slightly faster/slow depending if it's a forward or backward facing wake up). -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
No, Slide Head just has a special knockdown property where they get up extra slow. Normally you get up the same every time (although different characters have different wake up times, and you get up slightly faster/slow depending if it's a forward or backward facing wake up). -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
The level of the attack determines the hit/guard stun. I think air tech time is determined by level to, but there are some moves which cause exceptions (especially on counter hit). The old info guide from GCC is gone though. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
The level of the attack determines the hit/guard stun. I think air tech time is determined by level to, but there are some moves which cause exceptions (especially on counter hit). The old info guide from GCC is gone though. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
http://www.romancancel.com/slayer.html http://www.romancancel.com/ino.html -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
http://www.romancancel.com/slayer.html http://www.romancancel.com/ino.html -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
For #R? Only what is up on RC, really. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
For #R? Only what is up on RC, really. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
I'll try it later and see if it does or not. I seem to recall that I stopped mashing buttons to get out a long time ago, and haven't had any issues with getting out of things. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
I'll try it later and see if it does or not. I seem to recall that I stopped mashing buttons to get out a long time ago, and haven't had any issues with getting out of things. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Last time I checked, mashing buttons doesn't get you out of stagger any faster. Even if it does, just stop mashing the buttons right before you get out of stagger. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Last time I checked, mashing buttons doesn't get you out of stagger any faster. Even if it does, just stop mashing the buttons right before you get out of stagger. -
Site Feedback/Suggestions
Koozebanian Fazoob replied to tragic's topic in Site Feedback and Suggestions
Yeah that's the plan, but it's kind of a hassle anyway. -
Site Feedback/Suggestions
Koozebanian Fazoob replied to tragic's topic in Site Feedback and Suggestions
Yeah that's the plan, but it's kind of a hassle anyway. -
Site Feedback/Suggestions
Koozebanian Fazoob replied to tragic's topic in Site Feedback and Suggestions
I've hit a message length limit on the FAQ, is there any way the maximum size of a message can be increased? Failing that, is there any convenient way I can sneak a new post into the middle of a thread so I can just continue into that post? -
Site Feedback/Suggestions
Koozebanian Fazoob replied to tragic's topic in Site Feedback and Suggestions
I've hit a message length limit on the FAQ, is there any way the maximum size of a message can be increased? Failing that, is there any convenient way I can sneak a new post into the middle of a thread so I can just continue into that post? -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
The FAQ got too big. Anyway, I added Negative Edge and that link, let me know if it makes sense to you. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
The FAQ got too big. Anyway, I added Negative Edge and that link, let me know if it makes sense to you. -
I think he was refering to a serious Baiken player.
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I think he was refering to a serious Baiken player.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Move list and being simple have nothing to do with being a good character. Having moves that get damage done are what are important. Justice has good low/throw mixups (as her throw can be comboed without meter), and a good crossup game. She also has a few GREAT pokes to help her out. Her DP is really good too (retreats, hits twice). Her Michael Sword super is practically an AHVB... hits the whole screen insanely fast, and you can combo it into itself. Her weaknesses lie in a few things... one is that she is HUGE... almost Potemkin size... almost every special trick combo in the game works on her. She also takes a ton of damage, and surprizingly doesn't deal that much. I guess there were more things, but my Justice knowledge is rusty right now. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Koozebanian Fazoob replied to Kairi's topic in Archive
Move list and being simple have nothing to do with being a good character. Having moves that get damage done are what are important. Justice has good low/throw mixups (as her throw can be comboed without meter), and a good crossup game. She also has a few GREAT pokes to help her out. Her DP is really good too (retreats, hits twice). Her Michael Sword super is practically an AHVB... hits the whole screen insanely fast, and you can combo it into itself. Her weaknesses lie in a few things... one is that she is HUGE... almost Potemkin size... almost every special trick combo in the game works on her. She also takes a ton of damage, and surprizingly doesn't deal that much. I guess there were more things, but my Justice knowledge is rusty right now.