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BladeOfJustice7

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Everything posted by BladeOfJustice7

  1. My White Voided Brethren, your inputs would be very much appreciated: http://www.dustloop.com/forums/showthread.php?13757-CSE-Hakumen-vs-Valkenhayn/page2&p=1484056&viewfull=1#post1484056
  2. Alright as I said I am going to give a template on how I want the matchup thread OP's should be, by giving my own example on a matchup I am familiar with. Forgive me if I forget information because I haven't really played BB much in the last month or two and only occasionally playing against Valkenhayn, though I "sub" him so I'm aware fo what he can and can't do. Also I would like to note I am incredibly tired while writing this so if you see any REALLY weird typos it is because I'm on autopilot. I will be trying to create a comprehensive matchup guide like how eh-san has done in the Ky thread in GG: http://www.dustloop.com/forums/showthread.php?12897-My-Ky-Trade-Secrets-thread/page3&p=1351736&viewfull=1#post1351736 I linked the Sol matchup with Ky, because I feel that this matchup is very akin to Hakumen vs Valkenhayn (another matchup similar to this is Hakumen vs Ragna, but I'll save that for another time). Valkenhayn is what you would call a katame character, for those who don't know what katame is I'll link a definition of it: in otherwords Valkenhayn's main aim is to get you to block, anything. By so doing it allows him to cancel into his wolf form into intense mixup and pressure. While Hakumen may have the most powerful defensive options in the game, Zanshin parries, it is almost useless against wolf form because it is too difficult to even block wolf block strings for extended periods of time, let alone actively IB's them and predicting obvious moves to counter. As Hakumen your main aim is to find opportunities to chase and lock down Valkenhayn's human form preventing him from either escaping or going into wolf form. Wolf form is the main problem for Hakumen since wolf form shuts down a lot of hakumen's offensive and defensive options. Contrarily Valkenhayn's human form is very susceptible to Hakumen's pressure and frame traps since he has no meterless reversal options against you and his only option for escape is 6a which can easily be dealt with by doing low jumps and low hitting stagger pressure like 2b against him since Valkenhayn's 6a loses to lows, and grabs. However it is important to note that a badly timed grab and be beaten by a quick 6a. Because of all of this i would say this matchup is dead even 5-5, with Hakumen's greater damage output and health over Valkenhayn and strong tools against Valkenhayn's human form while Valkenhayn's wolf katame shutting down all of Hakumen's defensive options and as well as Hakumen's offensive options and having lower damage and health neither have the advantage over the other overall in the matchup. Neutral game: As Hakumen you have 3 main goals, limit Valkenhayn's opportunities to go into wolf form, avoid being put into situations where you have to block, and once you lock him down it is very important to stay on him. Valkenhayn's is basically to put you into a situation where you must block wolf mixup and to press you into the corner where his oki is the equivalent of a coin toss, because you will be forced to guess and a strong Valkenhayn player will keep you there until you basically die. Limiting wolf transformations involve interrupting human form block strings that leave Valk plus on on block to change into wolf to pressure you. These include normals like 6b, natch rosen, natch jaager, and the occasional mondlitch (though there's not much you can do about this specific move). From there Valk picks up his momentum by locking you down and preventing you from escaping, you will want to eventually resort to chicken blocking after a point since he will absolutely maul you with instant overheads, fuzzy guards, and ambiguous lows. Him hitting you allows him to combo you straight into the corner which is Valk's next objective because Zanshin is only as good if you KNOW where your opponent is attacking. Your main tools for pressure Valkenhayn is jc it has an excellent hitbox and is pretty your only relatively safe poke in the matchup, DO NOT use 4c in the matchup. With that I will edit this during the weekend and what not I am falling asleep at my computer. I would appreciate feedback for what I wrote so far, I have never done this before.
  3. GGs today, shoutouts to blazing blues and the Gears of Guilt. I'll show up tuesday for Gundam and GG.
  4. I'm kinda salty that Superman isn't in the demo to be honest. :/
  5. Shinsyn, tell me you main Ky (if you play GG).
  6. His forward hop still seems faster though, and they say it's still the same as the older games?
  7. Because there's no doubt I'll be bringing GG fiends
  8. Airmaster, I'll be at foonzo tomorrow with some gundam fiends.
  9. i got unlimited bandwidth now, I'm down to download all of that But I/we really appreciate your uploads abelcru.
  10. Looking at the CP Artbook, Agito is a claw/like energy swing, which is why it has projectile properties I guess. Also Hakumen is fucking badass. Nigga cuts magical barriers and time itself, just because he can.
  11. http://www.youtube.com/watch?feature=player_detailpage&v=jMoLG0at7bE#t=42s
  12. This isn't good: http://www.youtube.com/watch?feature=player_detailpage&v=jMoLG0at7bE#t=42s EDIT: Also what does Azrael say to Hakumen if he beats him?
  13. So Takeyama is more of a st1ckbug then?
  14. Oh fuck! http://www.grandprixmontreal.com/
  15. Does anyone know when the Quartier de Spectacle opens up for the summer, cus he could take his girl there as well.
  16. This is what I quickly found on gundam-versus.com:
  17. Updated version of Ex vs, it's like the Continuum Shift Ex. to CS2, or the GGAC+R to GGAC. More balancing, new mechs and etc.
  18. Play Guilty Gear with people from Montreal and engage in Sadlife inc. activities.
  19. Would anyone like to help me understand what he's saying here besides the obvious visual stuff? http://www.youtube.com/watch?v=0rTbHpZoNg0 Trying to learn this game.
  20. Thanks for clearing that up, and wow I can't believe Ryuusei and Takosu are new to the fighter genre, yet so strong. Never heard of Takeyama, I'll go check him out.
  21. Does anyone know if Takosu, who now goes by Hikaru, used to be a GG player? I found a Slayer who goes by the name of Hikaru, and we all know top players often change their gamer names over time. And particularly strong GG players, like Chin and Goro, were all old school GG players.
  22. I should be there thursday, hopefully we can also look at my stick We miss you too and your e-hugs Brice
  23. You still actively play this game, I only touch BB when I head to meetups or training for an hour or two to remember how to play. I thought the post I linked you to was clear enough. I'll give an example of what i mean, it's won't necessarily be the Mu matchup since I haven't played pochp in a while. I'll probably do Valkenhayn since I'm used to rush down matchups the most. Unless I misread your post, what are you doing for them to mash out of your 6b. Exactly. The basics of the matchup and then everyone has their personal tendencies. We're not asking for TentacleTectal does, but what you tend to do when you play most Mu's.
  24. @mAc, since I want you in charge of the Hakumen matchup thread. This is because I think you play more than any of us lol. You might as well start now then instead of CP. Base your write ups off this: http://www.dustloop.com/forums/showthread.php?12897-My-Ky-Trade-Secrets-thread/page3&p=1351736&viewfull=1#post1351736 It's up to you how much detail you want to add though.
  25. I'll post this here because it's the most active thread in the Ky forums; I personally have a hard time maintaining momentum against Sol. Volcanic Viper is a very difficult move to deal with and I can't seem to figure out anything to do for oki except try to hopefully cross him up or wait o see if he does it and punish it with a run up grab or lightning sphere if he tries to delay his fall with 214k after VV.
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