I was in training mode trying corner 3C and throw combo on first post to different characters, any suggestion/comment will be great...
-Most of the cast-
as listed in the first post,
3C/throw to 22C, 66C, 4D, 236D, 6C, (22B, 22BC, 6C)x2, 5D, d. 5B, d. 5C, SJC. D, 6D, 236D, fenrir works perfectly with little effort.
-Litchi, Ragnar, Bang-
On the 6C after 236D, and the 6C after first 22B, 22BC loop, make sure to hold forward slightly before pressing C, so Noel walk a small step forward before 6C coming out. If Noel doesn't do a step forward on both of the 6C, you can only do 1 loop, 2 loop if you see her step forward both time successfully.
On throw, it is easier to just Throw, 22BC, 6C, 22B, 22BC, 66C, 4D, 236D, 6C, 22B, 22BC, 6C.... finisher
It does a 50 less damage than doing 2 loops after 236D, but it is very easy to connect, doesn't require to step forward.
-Carl, Hazama, Tsubaki-
For throw, use the same combo as the one for litchi.
For Tsubaki, just do the normal throw corner combo, but only do 1 loop, she is not worth it.
After 3C I have problem connecting 2 loops after 236C, so I used 3C, 22C, 66C (delay), 4D (delay), d.6C, d.2D, 623D, 66C, J.D, (d.6D), 4D, 236D, 66C, finisher.
This combo is hard to do on most of the cast because d.6C has a very tricky timing, but for some reason the timing is easy on Carl, Tsubaki, and Hazama. Since they are hard to do loop in the corner, especially online, this will be a safer combo on them.
I also didn't test anything for Tao, I ran out of energy.
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For finisher, after 2 full loops, it is easier to do 6C, JD, 6D, d.6B, d.5B, 5C, 236D, fenrir
For characters like Lambda, somehow she can tech after d.6B, so you can try, 6C, 5D, (slight delay) d.5B, d.5C, jc J.D, 6D, 236D, fenrir.
It really doesn't matter which order you do those loops, or which finisher you use, at the end of the combo, every moves will only do like 50 damages each.
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Another topic, anyone ever tried to play wake up game after combo fenrir at the corner? I tried 6a after fenrir, then cancel into 6C, 6C will hit if they don't barrier block, it worked a few times for me.If they know to barrier block, just JC the 6a and throw them. Most of the time they will neutral tech and 6C will whiff (is it depended on character hit box?), but the second gun hit of 6C will get him. I also had a tager forward tech, and then 360 me while my 6C whiff........