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Konton

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  • Website URL
    http://www.doacentral.com

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    Temperance, MI
  • PSN
    InnocentKONTON

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  1. I think he was asking what would gatling into TD. IIRC there were a few ways to do it, but a 6b CH into TD was the only one you could hit-confirm reliably. I think 5b CH and 5c CH could do the same, but good luck landing those in CS.
  2. Oh god. Those Noel vs Makoto videos. Corner combo into fenrir into ANOTHER fenrir sans blue-beat. 7k. Get hype.
  3. straaaaange Looks like a complete drive overhaul. d.5c -> 6c = LOL Did they remove same move proration or does the second 2d not count because the first was a starter?
  4. hahahaha oh man 6k (CH) 2D combo on Carl in the first round was balls. I noticed that after he landed it he started just throwing out random 2Ds the next match. The announcer is so horrible. "Nole, win."
  5. From what it LOOKS like, swallow moon is being used in air to ground blockstrings to sneak in more overheads and throw off instant blocking. However, it kind of looks like it might cancel the recovery of some of her attacks.
  6. As a Noel main, I had to suppress a 'squeeee.' Anyway, the thing about Noel isn't really a problem with her above average damage output. It's that she can ACTUALLY pressure you to guess now with 6a hitting crouchers and the additional 5c -> 6b/2c -> 5c (jc) gattlings. We're getting off topic though.
  7. I think mediocre midscreen damage, easily forcing opponents into the corner, and good corner damage is kind of a CSII staple at the moment.
  8. I'm so excited for CS2 I can barely contain myself. Noel can do things now! I'm going to troll so hard when I finally meet up with you guys =p
  9. Noel and Rachel are back<3 CS2 is about to be so awesome.
  10. Dragontamer will have none of this nonsense!
  11. Never really troubled me as a match-up. *Fish for 5b counter hits at range and focus on solid footsies. *Throw around the ever so meaty 6c to catch backdash and/or sledge. *Jump -> j.b counter hit into haida on throw/distortion anticipation. *5aaaaaaaaaaaaaaa *6a when he gets annoyed and starts jumping Just don't guess wrong because of massive punishes! If the j.b hitbox is changed and other normals are now "scary" then we'll have one seriously massive hit-box chump to fuck around with.
  12. Hopefully the 2d hitstop buff extends into a corresponding blockstun improvement. Chain Revolver is looking a little lack-luster this time around. Not that I'm complaining, with the normal buffs and all =p
  13. I have a hard time taking BlazBlue seriously as a whole, but perhaps this pessimism is largely a consequence of the direction they went with CS1. I understand that character balance is hard to maintain at the highest level of play, but I really shouldn't have to worry about other people who don't even understand the fundamentals landing godly disjointed pokes into half my health as often as I do.
  14. DOA4 has moves that are actually negative frames on hit
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