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Konton

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Everything posted by Konton

  1. I think he was asking what would gatling into TD. IIRC there were a few ways to do it, but a 6b CH into TD was the only one you could hit-confirm reliably. I think 5b CH and 5c CH could do the same, but good luck landing those in CS.
  2. Oh god. Those Noel vs Makoto videos. Corner combo into fenrir into ANOTHER fenrir sans blue-beat. 7k. Get hype.
  3. straaaaange Looks like a complete drive overhaul. d.5c -> 6c = LOL Did they remove same move proration or does the second 2d not count because the first was a starter?
  4. hahahaha oh man 6k (CH) 2D combo on Carl in the first round was balls. I noticed that after he landed it he started just throwing out random 2Ds the next match. The announcer is so horrible. "Nole, win."
  5. From what it LOOKS like, swallow moon is being used in air to ground blockstrings to sneak in more overheads and throw off instant blocking. However, it kind of looks like it might cancel the recovery of some of her attacks.
  6. As a Noel main, I had to suppress a 'squeeee.' Anyway, the thing about Noel isn't really a problem with her above average damage output. It's that she can ACTUALLY pressure you to guess now with 6a hitting crouchers and the additional 5c -> 6b/2c -> 5c (jc) gattlings. We're getting off topic though.
  7. I think mediocre midscreen damage, easily forcing opponents into the corner, and good corner damage is kind of a CSII staple at the moment.
  8. I'm so excited for CS2 I can barely contain myself. Noel can do things now! I'm going to troll so hard when I finally meet up with you guys =p
  9. Noel and Rachel are back<3 CS2 is about to be so awesome.
  10. Dragontamer will have none of this nonsense!
  11. Never really troubled me as a match-up. *Fish for 5b counter hits at range and focus on solid footsies. *Throw around the ever so meaty 6c to catch backdash and/or sledge. *Jump -> j.b counter hit into haida on throw/distortion anticipation. *5aaaaaaaaaaaaaaa *6a when he gets annoyed and starts jumping Just don't guess wrong because of massive punishes! If the j.b hitbox is changed and other normals are now "scary" then we'll have one seriously massive hit-box chump to fuck around with.
  12. Hopefully the 2d hitstop buff extends into a corresponding blockstun improvement. Chain Revolver is looking a little lack-luster this time around. Not that I'm complaining, with the normal buffs and all =p
  13. I have a hard time taking BlazBlue seriously as a whole, but perhaps this pessimism is largely a consequence of the direction they went with CS1. I understand that character balance is hard to maintain at the highest level of play, but I really shouldn't have to worry about other people who don't even understand the fundamentals landing godly disjointed pokes into half my health as often as I do.
  14. DOA4 has moves that are actually negative frames on hit
  15. I just spam 6c to CH drive happy Noels.
  16. Yessssssssssssssss :yaaay: Thank you jesus!
  17. Yeah this is going to be a horrible match-up. He's got really good range on that roundhouse kick and it stuffs drives completely. On the plus side, his blockstrings are really slow and easy to IB.
  18. 5c -> 2147A?
  19. 6a isn't going to give you damage. 6a is a ground to air poke that keeps Hakumen's approach honest. sidebar: You can time a 6d to go through Hakumen's 4c for lulz. 5d works better, but you have to factor in the troll reward.
  20. 6a isn't this horrible move you make it out to be. 6a is still a really good anti-air, you just can't throw it out on reaction anymore unless it's an obvious IAD. You have to read them well. It's still got a shit load of upper body invulnerability part way through. You don't get anything in the ways of reward, but it's still a tool that does what it's supposed to. Keeps your opponent honest and lets you initiate offensive momentum while they recover.
  21. Last night I think I might have crossed someone up with a low j.b dash. Wasn't sure what happened.
  22. I guess I was being a little vague. When you can see Noel again, that's your que to begin to try and time it so that you're hitting them at Noel's eye level. Repetition in training should serve you well. Don't be discouraged online though. You'll still miss it because of lag and subtle input delay. This is mainly the reason I started to focus more on the haida. Aside from having to time the 66c dash fairly specifically, the 22b/22c timing is very lenient because of 22b's massive hit-stun.
  23. Wait until you can see Noel on the screen again. By the time you react to that and input the dash -> 66c the combo should go through.
  24. I used to do that in CT to taunt at the end, but you don't get enough time after a win anymore. I played a random Valk online a second ago for the first time, he's easy to haida =]
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