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Camo

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Everything posted by Camo

  1. You can do : K > S > HS > MF-K(lv2) > dash > 6HS > Coin > MF-P (lvl2) > Jump S > JC > jS > jHS > KJ FRC > jS > jC > ... The air juggle depend of the weight of the opponent but it's not hard to see what combo to use. Otherwise : K > S > HS > MF-K(lv2) > dash > coin > 6HS > MC~Jck > S© > HS > MC~Jck > Bacchus > Trap Or : K > S > HS > MF-K(lv2) > Coin > IAD KJ FRC > jK > jS > jD > Ens (1hit) Or : K > S > HS > MF-K(lv2) > Dash > 6HS > Instant KJ FRC (21478S) > jhS > jD > Land > Dash > jK > jS > jD > Ens (1 hit) Good training;)
  2. To success easily this connection, you can imput the double jump in buffer during the jS.
  3. For people who are problems to link KJT on combo (ex : K > S > HS > KJT~KJ FRC...) You must note that at the begining of the KJT, the KJ is not activable during few frames. If you imput too speed the KJ, he will not out and you will miss the combo. Just you put a little delay between the KJT and KJ to success the combo. So the good manipulation is : K > S© (JI) > HS > 421S > Delay (3~4 Frames) > S FRC > .. An application for a complete combo : K > S© (JI) > HS > 421S > S FRC > jS > jC > jS > jHS > KJ FRC > jS > jC > jP > jK > jS > jD > Ens
  4. You can't connect nothing after the D Dubious of the begening and on any characters . It's the first hit of the combo or there are another hit before? After a normal D Dubious, nothing can connect if the Dubious don't hit the oppponent in air juggle.
  5. This one work on normal condition in corner and Midscreen with normal juggle (Don't hit the character when he bounces on the ground) and on all characters. It's a very interesting set-up for a performant Okizeme because of the DC Ball. This 2 formations are not very usefull in corner because 1 or 2 ball are beyond the wall so you can't touch it without creat a new formation. But in midscreen yhe S P D formation are very interesting because a lot of miw-up are available with the Dash/Warp possibility. Thanks You can also try the following 3-Ball formation : HS - S - K She was very intersting too because of the ball next to the head of Venom tah you can hit with a jK for a Deep K. You can also with a 2/5P touch the ball next to Venom for a block string . The warp is very usefull in this case because she permit Venom to Air Dash directly in the opposent's head to broke a low Block. You can swith the first 2 balls depending what you want to do with the electric ball.
  6. Anyway, make a 3HS on Opposent Okizeme is the best way to make a safe pressure without fear an opposent strike back.
  7. I would like to know an offensive 3-ball formation who can be very usefull in the corner for exemple after this combo : Throw/S© (3hit) > 6P > 6HS > Summon Ball > DC > Summon Ball The opponent is OTG and Venom can do a good pressure with 3 balls. Anyone have an idea for a good formation ?
  8. Sure but the game take the 6 on buffer so..the player throw in the air.
  9. Otherwide, to the ground, you can do 2369+Hs if you want throw near the ground.
  10. What's the music name in the Johnny CM "Vestige" Please?
  11. Sorry I've done a mistake^^: For the Johnny CM "gadget", the Song is "魂響" by 片霧烈火
  12. Sorry I've done a mistake^^: For the Johnny CM "gadget", the Song is "魂響" by 片霧烈火
  13. I Finally found the japanese title of the Johnny CM "gadget" song: The Song is "片霧烈火" by 魂響
  14. I Finally found the japanese title of the Johnny CM "gadget" song: The Song is "片霧烈火" by 魂響
  15. I'm very intersted by this song too. Please if somebody know it... :chat:
  16. I'm very intersted by this song too. Please if somebody know it... :chat:
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