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Everything posted by Camo
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Oh i see, the grapnel. The timing is hard but very usefull. SB> CH S(f) > 6HS SB>HS... Guarentee
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Nothing is guarentee after a Sakura FRC ->Guard > Sakura FRC~P If you SB jo's 2P trad. But at 95% after the FRC, Baiken's player prefer a dash so it's a good option for joh.
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jo, you're talking about baiken's Sakura ? You can attack even if she does the FRC ? You will force her to keep his guard. Interesting, I'll gonna check.
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The big problem with the 2nd rekka, iit's delayable or Aba can choose not to do it and go on his pressing with an other attack. Rekka's 1 hit is a Frame trap.
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Ah sorry, my experience in japan can't compete with your world Best US players. As you know I'm right, just say nothing and go back in your section. Don't pollute this one please.
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Thanks A3 to give us some other exemples. -Venom's DC is very interesting and easy on the corner. -But Sol's last hit of Grand Viper is totaly useless, you can punish wuth a 6HS on normal Block so.. For the GF, it's just interesting to SB if the Sol miss the FRC in the HS/S(f) range -Axl's normal like 2HS is very important and permit a good punition A3 you list lot of attacks already unsafe, no need SB on it (Millia's OD, etc..) BUT if you can perform it at 100%, the opponent will be mentally destroyed. It's important in a contest for exemple. Same things for Kadius, it's not a list to show all SB, but just some Specific SB on recurent safe pressure. Kamui Moon It's not he Aba's topic but I'll gonna exmplain some stuffs about his pressure 1st 2HS(1hit>cancel) : No block Stun, No Jump Cancelable, No delay ->2HS(1hit)>Denzai ? For what ? lose 50% of tension or just a free death ? Anyone will attack between the 2 hits... ->2HS(1hit)>Rekka ok but no mind game, no fear of that 2st 2HS (2hit) : Block Stun, Jump Cancelable, Delay possible with lot of mix-up (2HS Delay 2HS, 2HS Dash throw, 2HS>Rekka or Delay Rekka (horrible for the opponent because of the Speed/priority of the rekka), 2HS Delay Denzai if you fill a counter attack from the opponent, 2HS>jCjS (crazy vs big char like Pot, Joh.... Now you see why it's important to SB the 2nd hit ? For the SB's Option, perform your SB 1~2F after the impact,->IB if the SB miss SBing after the impact but never before of course or --> CH Just Bullshits ->2HS(2hit)> Denzai/jC -SB>2P2P break the Denzai -SB>2P avoid the jS -SB>2P~K break the Denzai EX
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Seems you don't know SB's option Select. She has many option after the 1st hit ? or the 2nd ? It's not the same thing. Usually, a good ABA don't break the 2HS on the 1st hit or know how to time at oki only the 2nd hit. Apparently many of yours didn't understand the meaning of this kind of list. It's not "you have to SB each time but "it's possible to SB and to stop/punish the pressure by a lot of dammages". And of course, you make your opponent in a state of fear when he press you. It's an important psychologic point. He can make you win.
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Good players can see the 2nd hit and punish. its a very good option too stop aba's infinite pressure. even you can visualy confirm if aba cane his 2hs (denzai absolutly unsafe of course) Never say never if the possiliti exist and can give you the victory. Qwerty, ib the 2hs dont give you the advantage on it SB do it.
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WORLD GAME CUP CANNES 2010 (FRANCE) [3->7 MARCH 2010]
Camo replied to Camo's topic in International Events
héhé Wait & See -
Listing (to complete) of some usefull SlashBack during opponents pressure VS Aba -2HS(2hit)>Rekka/... SB on the 2nd hit -> CH 2P/2HS guarantee -> Combo VS Millia -S>HS(2hit) (unsafe) >2D/... SB on the 2nd hit : CH K>HS>... guarantee, (S(f) whiff a 80%) K ji >HS>KJT KJ > S jS... easy (25% for 70% of dammages) VS Sol -SB on the 2nd hit of the jHS Throw only guarantee above all VS Venom -6P>6HS>Summon SB on the 6HS : S(f)/HS, HS better punisher than S(f) in this case, S(f)'s hit box too much approximative (partial whiff) S(f) CH > KJT KJ easy, CH HS > MC Dash K>HS sweet, CH HS > MC JcK > K>HS> KJT KJ.. Great
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Variants per chars
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Opponents seem not very strong. Too much mistakes for "good players"
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It's just useless ! The KJ's Hit stun is enough large to link very easy the jP or jK. It's just a question of timing. Don't make things worst than they already are. But the timing changes depending the opponent.
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WORLD GAME CUP CANNES 2010 (FRANCE) [3->7 MARCH 2010]
Camo replied to Camo's topic in International Events
Gwak-o-yarô -
World Game Cup 2010 3rd edition - Palais des Festivals at Cannes, France The World Game Cup is back ! 1st edition, 2004 : American players win (vs France in finals) what was the biggest Soul Calibur event ever held 2nd edition, 2006 : Japanese players win most trophies Who will win 3rd edition ?! CONCEPT The World Game Cup's goal is to bring together the best fighting game players during 5 days. It is held in the renowned Palais des Festivals at Cannes, during the "Festival International des Jeux" (international games festival). This event will feature solo tournaments, team tournaments, and exhibitions matches. As it is also intended to be a show, all events will be viewable - for free - by the audience. The World Game Cup will hold several "open" tournaments : any fighting game player can attend without prior qualification. DATE & LOCATION From Wednesday March 3th 2010 to Sunday the 7th Palais des Festivals, Cannes, France TOURNAMENT LIST The World Game Cup is made of two parts : - The "Main Event", international, which will be the major feature of this competition - Smaller, minor tournaments Official "Main Event" Tournaments : - Soulcalibur IV (Solo) – Sunday March 7th 2010. - Soulcalibur IV (5vs5) – Saturday March 6th 2010. - Soulcalibur IV (World Team Cup) – Sunday Marth 7th 2010. (Only National teams can attend). - Tekken VI (Solo) – Saturday March 6th 2010. - Street Fighter IV (2vs2) – Sunday March 7th 2010. - Guilty Gear XX Accent Core (3vs3) – Saturday March 6th 2010. - The King Of Fighters 2002 UM (Solo) – Saturday March 6th 2010. Minor tournaments : This list can still change. The exact list and schedule will be announced on the World Game Cup website. - Soulcalibur IV Team 3vs3 - Tekken VI Team 3vs3 - Street Fighter IV solo - Guilty Gear XX Accent Core solo - BlazBlue - The King Of Fighters XI - The King Of Fighters XII - The King Of Fighters 98 UM - Tatsunoko vs Capcom - Hokuto No Ken - Street Fighter III Third Strike … REGISTRATION AND PRIZE MONEY You can register on the website (open in November 2009), or directly at the event. We recommend online as there might not be enough openings on the spot. Only the "Main Event" tournaments will have a cash prize. 100% of the subscription fees will go to the pot, bringing the total amount to over € 10.000 * EXTRA INFORMATION Our sponsors, cash prizes dispatching, schedule, rules and registration process will all be put up on our website in November 2009 While waiting you can visit the Gnouz Corporation website (French) : http://www.gnouz-corporation.com Topic about the event : viewforum.php?f=195 * estimated cash prize - we believe it to be pretty accurate, but the exact amount will depend on the number of attending players
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Gne ? This guy is just a monster. Recently He just OCV Kedako's team but maybe he got crazy chance. It's not a death legend. Refresh : http://www.youtube.com/watch?v=p7hybPZ52n4 http://www.youtube.com/watch?v=GofbUG7QVus
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Don't forget Jonio and Satô, maybe as strong as the others. But lately, DC proved he knows how to use new AC Johnny's features. And Suzume is coming back to kill !!
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2S > HS > MF2(S) > back Jump K> KJ FRC <-Stay on block and wait for a burst Burst -> IB/FD > Air Dash K S D Ens No Burst -> Classical air Combo after KJ Usually a good player don't burst when Joh is air comboting because it's very easy to guard a burst on Joh's Air Gatling. If you delay all the attacks, if the opponent burst, joh gonna fall and avoid the Burst.
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Also lvl 2 MFM, coin, 6K, DBT Delay DB FRC .... lvl 2 MFM, coin, 6K, MC, Forward jS jHS >KJ FRC > jHS jD > Land > jS jHS KJ FRC > jHS jD > Land ...
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Update ! --> Gnouz Ranbat Season 2 #1 [14/09/2008] <-- --> Gnouz Ranbat Season 2 #2 [26/10/2008] <--
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None if you're sure to perform the one hit without RC. But if you want a 1hit at 100%, make the RC. Versus sol by example, using a RC is interesting.
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IN CORNER TE : PPPDE RK : PPPDE BR : KSDE FA : PPSDE PO : PKSDE IN : KSDE BA : KSDE VE : KSDE (Delay K<>S<>D<>E) MA : KSDE (Delay K<>S<>D<>E) ED : KSDE (Delay K<>S<>D<>E) KY : KS dJ KSDE SOl : K > KJ FRC > DE (Delay D<>E) OS : K > KJ FRC > DE (Delay D<>E) MI : KSDE (Delay K<>S<>D<>E) AB : (Delay K<>S<>D<>E) DI : KS dJ KSDE (Delay D<>E) JA : KSDE (Delay S<>D<>E) ZA : PPSDE (Delay D<>E) SL : KSDE (Delay S<>D<>E) CH : KSDE (Delay S<>D<>E) AN : Hj K > KJ FRC > KDE (Delay D<>E) AXl : Hj K > KJ FRC > KDE (Delay D<>E) Joh : DCJ > PKSDE Info : Delay K<>S = Delay between the K & the S etc.. Hj = High Jump , Dj = Double Jump , DCJ = Dash Cancel Jump
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Depend. Generally that's it. But some char need specific timing. The listing has already made.