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Everything posted by Camo
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New batch : --> Gnouz Ranbat #7 [24/02/2008] <-- Enjoy Great Final.
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I can give my contribution for the movie if you need Nattak.
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Midscreen 1hit : Jam : Dash Cancel Jump > PPKDE (No Delay) Aba : Dash Cancel Jump > PPKDE (No Delay) Dizzy : Dash Cancel Jump > PPKDE (No Delay) Ino : Dash Cancel Jump > PPKDE (No Delay) May : Dash Cancel Jump > PPKDE (Little Delay D<>E) Millia : Dash Cancel Jump > PPSDE (No Delay) Testament : Dash Cancel Jump > PKSDE (No Delay) Baiken : Dash Cancel Jump > PPKDE (No Delay) Bridget : Dash Cancel Jump > PPSDE (No Delay) Venom : Dash Cancel Jump > PKSDE (No Delay) Chipp : Dash Cancel Jump > PPKDE (No Delay) Eddie : Dash Cancel Jump > PPSDE (No Delay) No possibility to put a coin on OTG after 1 Hit. (Corner) -Baiken -Robo-Ky -Ky
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Videos of the RB's 5th edition (2008-01-07). As each ranking, a lot of surprises. ^^ Enjoy Videos Top8 + Final Team
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Dust Combo to avoid Dust : D > IAD D > Land -> Combo folowing your Level, position etc.. Very Usefull In corner : D > [9] D D [9> IAD > jD > Land > Powerfull Combo The IAD timing depend following opponent and must to be done rapidly on Heavy Char and Slowly on Light Char. Classic ID : D > FD~jK~jD > Land > Combo Another Dust Combos here
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We have to do a complete list for 1Hit from Midscreen Throw but it's not very simple. The Dash Cancel is just so Hard to perform !
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A - Camo B - Camille C - Paris (France) D - Johnny (First) E - team S-Crocs F - Of course G - Travel in France, Maybe in Japan next year
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I've list all combos with 1hit Ensenga after a Corner Throw. (Best way but many solution possible) TE : PPPDE RK : PPPDE BR : KSDE FA : PPSDE PO : PKSDE IN : KSDE BA : KSDE VE : KSDE (Delay K<>S<>D<>E) MA : KSDE (Delay K<>S<>D<>E) ED : KSDE (Delay K<>S<>D<>E) KY : KS dJ KSDE SOl : K > KJ FRC > DE (Delay D<>E) OS : K > KJ FRC > DE (Delay D<>E) MI : KSDE (Delay K<>S<>D<>E) AB : (Delay K<>S<>D<>E) DI : KS dJ KSDE (Delay D<>E) JA : KSDE (Delay S<>D<>E) ZA : PPSDE (Delay D<>E) SL : KSDE (Delay S<>D<>E) CH : KSDE (Delay S<>D<>E) AN : Hj K > KJ FRC > KDE (Delay D<>E) AXl : Hj K > KJ FRC > KDE (Delay D<>E) Joh : Hj K > KJ FRC > KDE (Delay D<>E) Info : Delay K<>S = Delay between the K & the S etc.. Hj = High Jump , Dj = Double Jump
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It's possible without FRC/RC. MF-K(2) > KJT~KJ FRC (Delay) > Land > S© > Air Combo You can combot as far as the KJT's reach permit it.. You have to note that the KJ make Johnny moves a bit more forward during the KJ. So the global Reach : KJT reach + KJ reach
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The Version without K >S> HS > KJT~KJ is more difficult because of the KJ Timing. You can do for exemple : K > S(JI)> HS > KJT~KJ FRC > DB FRC > jS > Dj > jS > jHS > KJ FRC > jHS > jD > Ens The Ensaku 1hit is difficult to perform and depend of the opponent but it's possible. Debi Combo after MF-S(2) also works on Johnny (everywhere) . K > S(JI) > HS > MF-S(2) > (move forward) > S© > HS > DB FRC > jP > jK > Dj > jP > jK > jS > jD > Ens
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An example of DB auto-JI uses for mix-up. Midscreen : Opponent in guard : DBT~DB FRC > IAD before landing > jP > jK > Land > Combo Opponent in guard : DBT~DB FRC > IAD before landing > Cross up jK > ...Combo Opponent in guard : DBT~DB FRC > IAD before landing > Land > 2S > HS ... Opponent in guard : DBT~DB FRC > Land > 2S > HS ... Opponent in guard : KJT FRC up to the opponent > Back AD > jHS > Air KJ FRC > jS > Dj > jS > jD > Ens Opponent in guard : KJT~KJ FRC > Back AD > jHS > Air KJ FRC > jS > Dj > jS > jD > Ens
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It's just an option with the Negative Edge. Nothing more but it's interesting. But I don't sure you go to try this in match. If you miss-->Bye Bye
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If you can use all the time the MCJH, make it, but in the AC, the MSJH is not very usefull except some particular combo. But you must note that you have a benefit of few frames after the MSJH's Hit and the opponent loses few frames on his recovery. On light char like Millia who have a fast recovery, it's very recommended to use the MCJH.
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It's not a Buffer, just a manip with SlashBack+OD. Or a buffer of 2 frames, therefor it's a sort of nonsense.
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What the ??? You can't Buff a Slash Back ! lol Normaly, if Johnny gets 50% of tension, Eddie can't make unblockable as noticed 4r5. The Joh's OD pass through the Drill + jK/S etc.. You must just wait and observe what Eddie do and act in consequence. Even if you make the OD in the Ed's guard, Joh avoid the Trap and stay safe.
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You can do for exemple : Throw > 9S > jHS > KJ FRC > jHS > DB > Land Okizeme :> IAD > jS Cross-up or not, depend what you want > Pressing or Combo
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I love the commentary ! "Oh Nooo ....suuck ........ Nooob ...":yaaay:
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Following 4R5/Mitsurugi discussion, for the ABA's match up : For exemple, launch ABA with this following gatling ~~~2D > MF-S(2) give a completely different direction for the ABA's Jump. He's more bowed than a normal MF-S(2) and ABA go up more high in air than normal. It permit to combot easier Aba after a MF-S(2). Also, you can confirm the MF about 4~5 holding the Kamaé. It's very usefull during long pressure. But you can generaly apply the confirm on all chars, not only on Aba of course.
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About the TK KJ, I use a simple Jump cancel rather a TK. Ex: Corner > K > S > MF-K(2) > Dash > 6HS~8 > 214S FRC > jHS > jD > Land > HS .. I miss easier the combo using the TK than the simple Jump Cancel. You must note that for the TK it exist 3 direction for the imput : 7, 8, 9 In reality it's very important because for exemple using the 7, Johnny do a Back Jump and therefore, Johnny is too far of the corner and you are more probality to miss the combo. The best is to use a TK like 2148S or 2149S. In this case Johnny's Jump are vertical and the combo is easier. You can do : Ex: Corner > K > S > MF-K(2) > Dash > 6HS~8 > 214S FRC > jHS > jD > Land > (66)9 jK > jS > jD > Ens (1)
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I've lost the Johnny Reload CM "gadget". Anyone have this movie on his PC and can upload it please ?
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Caution, the 3HS can be broke by DP in certain conditions. -If Johnny is to close to the opponent -If the 3HS is made too late at Oki. For Exemple, Slayer can Back Dash and Jump easily during 3HS's 2 hits. Some other case exist according to the Opponent.
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In fact, 6HS > Instant KJ may pass on all Char but the timing is different according to the weight. You have to way to perform the Instant Ky 1st : Put a Jump Install in the 6HS ex : K > S > HS > MF-K(lv2) > Dash > 6HS~8 > Delay (Fast)> 214 S FRC > Delay > HS > D > Land ... You can also JI with the 9 direction (Maybe better) 2nd : Make the KJ in auto- JI ex: K > S > HS > MF-K(lv2) > Dash > 6HS > 2147 S FRC > Delay > HS > D > Land ... I do my auto-JI doing 21478 and not 2147 because Johnny don't move back with the 8 direction. If you stop the input at 7, Johnny move back a little and it's harder to combot. Stick of course (Sorry for my poor english :P)
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You can also make combos like : Midscreen : 6K > MC > Jump K > S > D Ens RC > AirDash .... It's interesting to directly put the opponent in the corner. -6K > MC > Jump K > jS > jD > Ens RC > AirDash > jK > jS > jD > Ens (1hit) > Trap -6K > MC > Jump K > jS > jD > Ens RC > AirDash > jS > jHS > KJ FRC > Etc.. Of course, the 6K on start-up is an exemple and there are a lot of alternative.
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Of course it's possible ! The timing to put Bacchus at Okizeme's opponent must be exact but It's not very difficult. To be sure not to fail, you can FRC the Bacchus.
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That's right, to success at 100% the S©, it's better to walk a little when the opponent is launched. In this case, It's easier to link the S© but you must imput the S at the moment when the opponent pass in the back of Johnny.