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PozerWolf

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Everything posted by PozerWolf

  1. Your joking right? FYI, F = Forward.
  2. Ah, waaaaaaaaaaah?
  3. Not that I know of. We have the Article and the mook at the local Arcade here and we've been all cheating and reading up on it. And no, I cannot scan, sadly =/
  4. Well, it's nothing like "OMFG AMAZING COMBOS MUST LEARN!!" there more like "Oh that was kind of neat... FOR ME TO STEAL!!" kind of combos. Plus they give some nice tips like how Jin has shitty anti-airs and that he's a joke because you can jump on him for free. And that his over-head cannot be super canceled and has little to no range, so try not to miss with it (no really, it says stuff like this... sort of). Can't really say it had any AWESOME advice. For some reason the Arcadia artical was making a huge deal out of 6B on Counter Hit. It was like "Holy fuck guys, did you know 6B CH leads into 6C? WTF BROKEN, BANNED IN ALL TOURNAMENTS!!" kind of thing. I dunno, Japan is strange. I guess I'll go ahead and translate some combos and go ahead and share my combos to the WORLD!!!!!
  5. I'm kind of surprised that the combos from arcadia have not been translated and posted here. The Jin mook has some interesting combos and tips as well. It's a nice read IF YOU UNDERSTAND MOON SPEAK!! FUCK!!!! But yeah, if anyone is interested I can go ahead and post some translations once I got time. Or if anything, if anyone here would like to share there info on the guide book or arcadia artical, that'd be great. Also, don't use 2D as a roll tech trap. That's the most retarded thing anyone can ever do because it will work once, and only once in a match... PEROID!!!!
  6. So what about the original Jin topic?
  7. I don't think so, or it does not seem so when I freeze opponents at the end of a combo. However, to catch an opponent in a freeze torward the end of the combo is just as tuff as catching them with Ice Ride (it's easier to land a freeze move, but not by much).
  8. Well I'm sure I stated that if it is a timed based thing, then well... yeah...
  9. I don't know if "Proration Pt" has anything to do with the tech time as well. Seeing as how that would be lame if there were 2 properties preventing the combos to be so tamed.
  10. Oh wow, didn't realize time was in effect as well. Interesting to know, but lame to know that such a feature exists!! GUARRRRH!!! That's dumb seeing as how you can play basically the same exact Oki game. But then again his Oki game fuckin' suckkkssss!!!! I mean yeah he has tricks, BUT WHO DOESEN'T!! Pfft, Jin players. Do more damage, get the same oki. DUHHHHH!! 2nd hit if Ice Ride would whiff if your air combo is too long.
  11. So yeah, 2D does a lot of damage. Why do people do combos like: * 5C (CH) > 6C > Dash Cancel > 5C > SJ > j.C > j.D > Pause > Air Dash > j.B > j.C > Ice Ride When something like... * 5C (CH) > 6C > 2D > Run Up > 5C > 2C > SJ > j.B > j.C > JC > j.C > Ice Ride Does like 300 more points of damage and they both end in knock down? The only time I would see the first combo useful is if you added to many hits to where your trying to link the Ice Ride after 11 hits. Like if you did 2A > 2A > 5B (1 hit) > [into first combo] then it would make sense. But otherwise adding a Ground D move always seems like the best situation. Also, why isn't the whole "if I hit you with this move you can air tech earlier" properties listed on the mook? That's lame. 6D has it to where if the opponents are hit by it, they can air tech a Hit sooner (in other words you would have to remove a certain move out of your combo if your trying to score knockdown if you land a 6D once). Samething with EX Ice Ride, if you do it twice then you start seeing them air tech sooner than usual. I'm assuming it should go along something like 6D removes 1 hit and EX Ice Ride removes half-a-hit. I dunno, stuff like that should have been listed in the mook. Actually, does the mook have any combos listed like they did in last month's Arcadia? Those combos were kind of neat. Looking back at my post, maybe this was my rant? I JUST DON'T KNOW ANYMORE!!!
  12. Edited post. So I'm looking through the Frame Date and some of it seems a bit incorrect or a bit off. I had a long rant I wanted to post of the errors that may been shown in the data last night, but as soon as I went to bed and had a wet dream about some anime called Spice and Wolf while listening to the Gundam Seed OST, I woke up in a pool of white water and I completely forget what the errors in the data were. Ah, hopefully I remember. Nothing big, nor was there many. But it was enough to PISS ME OFF!!!! Grrrrrrrrr, I'm mad at everything!
  13. Got you Jin Frame Data right there. Credit goes to Hellmonkey for helping translate the Guide.
  14. Which can be punished just as bad, FYI. When I see my opponent IB 6C, I try not do anything at all but some kind of fast super/special move, otherwise I will get punished (like his EX uppercut). Guah, IB is so good/easy in the game, it's annoying
  15. And how much damage does this combo do? Like, exact points if possible. Very Late Edit: I'm actually looking for a grab corner combo that can do go past 3.1k (with no bar).
  16. Wondering, what's a good throw combo in the corner? And how many points of damage will it do?
  17. That chart makes me want to question life.
  18. Why thank you, Gold Anji of the west! My knowledge of this game is now overwhelmed with the countless numbers of Hit Points I can count while I deal damage to my fearful foe. "Take that!", I will say as I strike down a good '5k' of his laugh. Har, har!
  19. How much is 7K? Also, unless it does more than 80% life I don't see the point in wasting bar on it seeing as how a basic j.D relaunch combo will do just about 60%, maybe a bit more. Also, how the hell you guys judge from hit points? Please tell me, I suck
  20. Help, I need some advice fighting Jin. So there is this amazing Jin at the Arcade, OMG he's so badass!! But holy shit I suck at the game with Litchi!!! His Jump B is so broken!! GUARRRRRR!!! So I'm wondering, what are the best thing's Litchi can do against Jin when she no longer has the staff. And what are good things to use against Jin to prevent him from zoning me! Also, what are her strongest combos, mid-screen and corner? I hear that when you do a combo next to her staff, you can do a lot more damage/hits. This true? If so, what combos?
  21. Tone down Nazuna and Akane as well fix some bugs, then the game will be fine. Oh, and tone up Dorthy, lulz.
  22. What do you want me to say? I can post up some info, but I feel like you guys already know what's up.
  23. So, are you guys showing up to that one PZ tournament?
  24. Thanks for the info.
  25. Holy fuck, I just left the Arcade!! DAMNITT, I WANT TO USE HER!!! BTW: What are those strange symbols on Step 4 and 5 next to the arrows? Are those symbols part of the code on unlocking her?
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