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Everything posted by PozerWolf
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Hmmmm, good question. I suppose you can follow me for now @PozerWolf or Scottie @ScottieYosh for any updates happening for sessions. We want to get something going for a midnight release type deal on Dec 3rd, but not sure what's happening then since it's happening on a week day.
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I swore there was a way to add tags in the topic. Oh well, for now just bumping for reasons to help players locate this group. For those not wanting to make a facebook, you should make one. Still don't want to? Get involved with twitter. Don't want either facebook or twitter? Too bad, you'll miss out then.
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After playing online... for... a while or something, I dunno, I realize that online in itself has it's own set of rules. Mix ups that never work offline become unblockable offline. Forcing your opponent to guess, rather than to react, purple throws, etc. Well, with that all said, I was wondering if I can could get more feedback on this and share ideas as to how everyone else feels about an online tier list. I'll start. Please Note: The list is judge by their true online abilities. If you're online and not winning with a high tier character, you're not abusing lag enough. S tier into the fuckin' moon and back -- Noel S++ -- (only on 3 bars and below) Tager -- Natural Teching while mashing A S+ -- Ragna - obtains mix ups that never work offline, but always work online. 214B now becomes unblockable, no one can block it. If the player blocks it, that means you suck. -- Hazama - doing C chains next to your opponent works for some magical reason. No need for spacing, gets away with quick get up flash kick 90% online, when offline this works only 1% of the time. -- Jin - Sometimes he's S+ Tier. Sometimes your move will come out a second later, allowing Jin to do a mix up that doesn't exist. j.D actually crosses up. -- Taokaka - Her pressure is now mix ups. -- Bullet - obtains an over head online, something that doesn't exists offline. -- Tager - (at 4 bars) -- Bang - Every player does the same exact mix and they won't stop, cause it'll always work online. Can't stop won't stop. A+ I don't fuckin' know... Tsubaki? What the hell are you doing wasting your time playing online Tier? (Everyone else) Characters that don't exist, and after you play them, you send them a message to make sure they're not a bot, but you report them anyways. V-13 Please note, this is not up for debate, these are all facts. Failure to understand this list, and your a scrub.
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The color of your square online has meaning?
PozerWolf replied to PozerWolf's topic in BlazBlue Online Play
That's some racists shit. -
What do the colors on the square represent beside the user name when playing online? Got a message about changing someone's color, but I was confused to find out that it had something to do with the player's activity or something. I thought the square was just some random thing. What does it mean, exactly?
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Is it scrubby to spam DP during Lag Spikes?
PozerWolf replied to PozerWolf's topic in BlazBlue Online Play
Best answer. -
Thanks for verifying that, I'll get back on it. However, I've heard since 1.1 they've increased Koko's hitbox. Is this true? If so, does it work now?
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BTW, is 22C>Dash Up>5C mid screen character specific? If so, there a list of character this work on? Or am I just bad at this?
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What's a strong combo to do mid screen? I'm finding more damage midscreen than I am in the corner. What's wrong with me ;_;
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His converts seems weaker, which would explain a lot when watching vids. Interesting changes...
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Since the 1.1 is coming out very shortly, guess now would be a good time to remind everyone about the Austin Facebook Group. https://www.facebook.com/groups/ATXFGC/ Good place to talk to those within the Austin community, and yes, all the Anime Fighters talk there. Don't have a facebook? Make one for this group. Real talk, only reason 90% of people in the group even use facebook is cause of the ATX Facebook Group. As long as your profile Location is within Texas, you'll be accept. See ya'!
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Honestly, walk backwards. You're not gonna have an answer for every approach, via versa for any other character (except for Koko), but if you feel you're in a situation where you know all your anti air options will whiff, get yourself in a comfortable position where you know if your opponent tries jumping at this moment, your anti air will be successful. In most cases, just walk backwards a bit. Large possibility you may be doing too fast. Try hitting 66 about 1/4 a second later. Have input commands on during training mode, if 66 comes out, but Hazama didn't move, that means you just did it too fast, is all.
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Did they remove Hazama in 1.1? Watching vids, Hazama can't be found sad face.
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The 6A nerf hits him way to hard. Its actually enough to quit the character.
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Is it scrubby to spam DP during Lag Spikes?
PozerWolf replied to PozerWolf's topic in BlazBlue Online Play
That statement was talking about in general. What separates online play from online tactics? Since the same rules don't apply from online to offline, what factors in as an "online tactic" if the meta game is completely different from someone playing online versus someone using online tactics? -
Is it scrubby to spam DP during Lag Spikes?
PozerWolf replied to PozerWolf's topic in BlazBlue Online Play
what separates online play from online tactics? -
whenever i'm playing someone and there a lag spike i spam dp to see if i can catch them pressing a button. i got a hatemail early saying that was scrubby online only tactic is it wrong to spam dp in lag?
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Sucks to hear. Outside of the Capcom Fighters, the scene normally plays a lot of BBCP, KoF 13, and every now and then Arcana Heart. If those aren't your games, sorry about that.
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It's been a long time since I read something this stupid before. You should go to GameFAQs, as its obvious that site is more suited to you. BTW, when something says something like: "Combo Rate Time changed to Fast" What does that mean? Guessing they're bad starters now? I'm assuming that EX Ice Ride combos are not as powerful anymore, or am I reading that wrong? If this is a tone down, I hope they don't over do it with these changes. Arcsys is knowing for "taming things" when in reality, that shit makes the game boring
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How are the numbers looking for BBCP? I'll make it one friday.
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Honestly, I don't see how 236A buffs sound interesting at all in anyway what so ever. Of all things to buff for losing his fatal counter combo, why not buff 236D? Seriously, 236D is such a worthless move. Why can't I have 6D freeze time when it hits so I can get appropriate oki when ending my combos in 5B>5C>5D>236D?? Fuckin' arcsys.
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* It is now more difficult to combo from jC/j2C into a grounded combo * Hishoken (236A Series) has been made stronger, easier to use Stronger and easier to use fireballs? I don't get it. Are they... faster? Do more damage? How are they "easier" to use? Meh. The jC nerf can be good or bad depending how much they changed it. If they ONLY mess with hit stun and leave the hit box alone, then he'll have another 50/50 game mid screen since it's possible to fuzzy guard j2C during hit stun. However, normally hard to do since you have to do specific combos that hit prorate enough to do this now.... which also do like almost no damage. I dunno, when Arcsys changes the game, it's normally for the worst. I hope they don't change much at all.
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What? Your crazy. Just don't put any info in there. I don't put my number or anything, just the city I'm located in and nothing more.
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Kokonoe banned from Rebel Up tournament series
PozerWolf replied to TAI-X's topic in BlazBlue Gameplay
So with the characters becoming Official on the Arcade version with rumors of a Rebalance, what do people think about this?