Carl
+ 6A is way easier to use, invincibility feels really long.
- Throw damage nerf? Forward throw, j2C, jB, 2D, 5C, volante, j2C allecan, 5C, jB, jC, 2D does about 2500
- Cantata's startup is slower
-Nirvana's gauge has no change to consumption. However Nirvana seems to lose a lot more gauge when hit by opponents and takes a lot more time to recover once broke. Red effect on Nirvana when she gets hit.
o Nirvana's gauge consumption speed is not that bad (altough if she dies it takes indeed some time for her to regenerate)
o Jump feels somewhat unconfortable?+ Easier to continue combo after 2hit 8D
o Basic solo Carl air combo now : anything into cantabile, C, jB, j2C, jB, jC, jB, allegretto
o JC knocks down, but the opponent falls at about the same speed as Carl.
o B vivace same
o Bounce after j2C is really high, so high that even after j2C being guarded Tager was able to catch Carl with atomic collider.
o jB fatal counter is indeed gone but jB counter is now close to being air untechable. Carl can pick the opponent up if he lands first or continue offense hitting with nirvana's 3D.
? Since there are few occasions to land 3C counter it can't be used much (an above poster however said that 3C > cantata still works). It's basically useful for pseudo unblockables with nirvana's 2D.
Final changes, we didn't get full invincibility on vivace B.
What's really confusing me is they say the bounce on j.2C is really high now, yet there are reports of people still doing the 2D loop with J.B. 6A sounds really awesome as well.
Edit: this obviously isn't all the changes, just what's known so far.