Jump to content
Dustloop Forums

Maker

Members
  • Posts

    94
  • Joined

  • Last visited

About Maker

  • Birthday 02/21/1983

Contact

  • Website URL
    http://www.youtube.com/user/Tsublaki?feature=mhee
  • Twitter
    @Tsublaki

Other Info

  • Location
    SE, Texas
  • PSN
    Maker_L106

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Despite the avatar I'm actually thinking Johnny is the best fit for what I want. Jack-O will be tried and Jam will be ignored. This is all on the assumption I, to this day, still don't have a solid grasp on Ram gameplay. As much as I'd like to See Dizzy / Bridget / Baiken / Zappa Etc: for the next character... I'd honestly rather have someone new. Going with the current trend we get 1 old 1 new with each reveal. So Johnny > Jack > Jam > "New character" which i swear better not start with the letter J... It's almost like they've done this on purpose.
  2. I'm glad that someone out there is willing to go this route. In recent memory some games will release patches so fast if you weren't "there when x happened" it was gone. I very much appreciate this stance they've taken with Xrd to Revelator. Good to know someone cares about their product.
  3. The idea doesn't fit GG for the same reason it does fit in BLazblue. BB is meant to be user friendly to some degree and for that better or worse (I like both really well) the BB side of things is simpler in controlls and gameplay. Whereas GG has "Simplistic" Inputs but in the end the gameplay is more varied in GG from my expierence with both games. Take this example. You have 5 attack buttons with GG and for the most part just like BB they have their individual functions. The difference is the Drive mechanic has an anchor to some mechanic that in guilty gear would otherwise be a character wide mechanic. Most notibly not tied to a button but spread out among their entire movelist. If you try to jostle that up between individual charactes it becomes a problem. Much in the way bang or ragna feel like they belong in GG because of the Drive attacks IMO. Whereas chara teea like Carl, Tao and Hakumen do not. The same could be said of some GG characters the otherway but iI'd bet on it being fewer. Reasoning on this is fairly simple. More buttons and more variable move users create a deeper character. GGxrd May is IMO more complex than a lot of BB characters by comparison. (Though that may be through a limited opinion from an old Dizzy main as I could only ever really handle bang and hazama in BB)
  4. Lots of dizzy similarities and differences. IMO its a natural progression of design more than a replacement character if your execution can handle ram. (And I thought Rachel and all of KoF made my hands think wtf) As for similar in gameplay no. Dizzy has a simple take on her offense that may be complicated at a glance but isn't all that complicated to employ (keep in mind I can play Dizzy decently but struggle like mad with Mu and Ram) As a Dizzy main after shopping the character list a bit I found ram is a fun 2nd for me but I just cannot handle her. I wound up with millia as my "serious" character and Ram as my "I wish" character. If you can handle her combos then make yourself learn the rest of the character. My biggest problems were getting micro dashes everywhere and that drove me to the brink of sanity all while not having a god grasp on the rest of her non oki game. Maddening would be a good description. That said she's got potential and is vastly different very appealing character to a diz vet IF you have the execution. As for dizzy in Xrd. From what I've seen of Ram, Millia and Bedman I'd expect her to be pretty well suited. YRC dizzy is a scairy thought.
  5. @rising if your in a hurry you ARE going to pay for it. People are ruthless with this sort if supply / demand stuff. I'd reccomend that the next time you see one for sale you get it and just deal with buyers remorse later on. IF your in that big of a rush anyway.
  6. The analog should do okay for the time being on the DS4, i have a friend who played the most terrifying Tager i ran into on 360 blazblue and he used the 360 regular controllers analog stick to pull that stuff off. (I to this day do not understand how he managed that) I'd be very surprised if the analog sticks on the DS4 couldn't get the job done with a lot of practice.
  7. I am so tired of seeing "audio jacks" as not included. There are people out there who buy these without 100+USD headsets... that'd be my biggest complaint.
  8. Didn't Sol continue to live after he killed his past self effectively defeating the space time continuum or am I loosing my mind?
  9. Played with that exact stick type you linked OP and I'd take it over my sanwa's but its just preference. I think the current Hayabusa / Kuro sticks from Hori are decently priced though so theres that. 150ish USD and its mostly constructed well. (that chord door still sucks though).
  10. Don't use the Dpad if you can help it, the left analog stick (yes i know it sounds like a bad idea) is about as good as you're going to get. I've tried the pad myself being an original pad player for GG way back when but it just doesn't cut it. My advice would be stick with that analog stick and treat it like a mini arcade stick for the time being until you can afford your arcade stick of choice. Don't worry about other people complaining their opinions are just that.
  11. Octogates can cause that problem if they are being to restrictive. Had it happen to me on an older JLF. Noticed it a lot in my blazblue play as well. Strangely the square gate I'm using now makes 99 /33 or any corner motion much better. (#soulcaliburproblems) Himura here hits the other big possibility is that your timing may be off on the jc after j.D if the IAD isn't coming out and you are getting the jump then you're likely doing the input way to fast.
  12. Short version: Its a quality stick. In my opinion (and it is just that) it's probably the best you'll get without going into customs in your current situation. Pros: Lightweight Responsive stick / buttons Relatively cheap (150 USD usually) Quality construction of working parts (except the door see below*) Cons: Lightweight A bit more difficult to swap restrictor gates than the sanwa JLF *same dogshit cable door that everyone always complains about. Long Version (Expanded explanation)
  13. Some of what your describing on the ps4 ds4 is probablydue to tthe angle your holding the controller. Happened to me a lot when the demo was out before I had my stick. And the sensitivity xrd has that Bb does not (maybe its a ds3 to ds4 sensitivity thing) that could be part of the issues. While I'm not a pad guy I've been forced on them ocassioanlly and I did start my gig life in x2 with the stock PS2 pad. (For the record I chose the pad on x2 because my stick made me far to slow back then) So I've been in similar positions before. All in all the commander is probably the best bet right now for a replacement to the ds4. Which honestly the ds4 doesn't function as a wired controller even when hooked up so that's a tournament no no right there and should be decwmt incentive to find something else asap. @Ziggy the mr otter thing sounds like a simple input flub where your managing your charges and attacks poorly (I'm no may player though so take that with a grain of salt) I've had an issue with mays OHK on the ds4 as well as a few other problems which once I started using the analog stick dissapeared.
  14. @Blitz yeah but I was pretty vague about the 2626 motion and details. Here's a video showing both methods in practice. Please pardon the crap recording gear (30 fps) Dash method and "2626Dash" in order : https://www.youtube.com/watch?v=bcRxyoXmCw4
×
×
  • Create New...