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archling

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Everything posted by archling

  1. input 22b then hold c
  2. looks like Toronto will need to give master kou some back up next time.
  3. Guide just says "invincible" so i'm guessing full invincibility. Keep in mind they can easily mash out during the 6F where you don't have invincibility, or mash out while you're in the air. Very easy to get swat out of the air or hit on the ground.. or (again) grabbed. Anyway, the move sucks, stop discussing it =P
  4. I had nothing else to do.
  5. I got the frame data from the jp guide book. I'll do my best to translate the important bits. (Note, I also read it wrong the first time round when I mentioned 15F start up; sorry for the confusion) Anyway! - 15F startup after landing - 3F active - 50F recovery - 7~26F invincible after input. This means she has about half a second of invincibility in the air. NO INVINCIBILITY AFTER LANDING. - Ground hit leads to non wallbounce knockdown (?) - Air hit leads to some special property that I have no clue about - Level 4 attack - after landing, 18~42F window to input next chain revolver input So, there's really no where in the guide that says there's invincibility when she's in the air BEFORE she lands. She only gets invincibility starting on the 7th frame after she lands. This makes sense, as I clearly remember getting anti aired. That means that any weird stuff going on with moves whiffing is due to hitbox. EDIT: The above paragraph is mostly wrong. I did some testing it and I misinterpreted the guide. There's no invincibility after landing. Invincibility occurs at the 7th frame after you input the command to the 26th frame. This means that if you're still in the air after the after the 26th frame, you will get hit.
  6. haha, j.d on wake up >_< That gimmick might actually dodge uppercuts too since her hitbox is all the way up at her legs. Sounds like a pretty good dp/throw bait! Too bad it's so punishable on block >_< Oh Noel, you're so gimmicky.
  7. Not possible. I'll confirm Mizzet's findings with frame data. j.4d is 15F startup, 3F active, 50F recovery and only 7~26F is invincible. So, what that means is that even if you managed to respond to AA's on reaction, you will get hit out of it. And according to Mizzet, if you psychic it, they can just block it. Lol, I'm sure there's some godly timing out there that'll work, but honestly, it's not practical. j.4d is shit and I only use it to troll. Like burst combos! Oh, 236a dash 6c is a pretty cool troll combo too.
  8. yeah.. j.4d is definitely punishable. Lots of things to do. They can wait for you to land then hit you, or simply just grab. Even if it was air to air, they can land and grab or fall and hit you.
  9. Fenrir beats 720. Done it before. Fenrir CH RC into 3c haida is like 5+ damage for.. 100% tension lol.. Something worth considering =D
  10. Master kou to win EVO!
  11. Useful combo not listed: j.c (on standing) dash 5a 6a 6c 5d 623d dash 6c j.d 6d 5c 6b 236d (2.8k !!!!!!!!!!!!!!!!!!!!) Also, if you anti air with 6a/6c, most of time (height dependent) you can add in 2d/5d 623d before doing the rest of the drive ender.
  12. Trap is too good to avoid. Pitas Mmmmmmmm <3
  13. lolol... i beasted on pitas instead.
  14. Did you know you can combo into 3c off of 2d RC?
  15. Aw, shit, kousaka is even scarrier now =(
  16. I guess I'll respond to this in parts too. Actually, to be honest, I don't even know why you have something to say for each line I've said. Are you just trying to argue something so it makes you look like the better player over the internet? No, I'm not talking about hit confirming a single 5a. If you can't hit confirm 5a 6a 6c then you need to either play a different game or get better. Setting random block in training mode helps to hit confirm. 6a 6c is slightly harder to hit confirm, but definitely do-able.
  17. Can't wait until we stop looking like srk =)
  18. I can't believe I'm bothering to discuss CT.. but... CT Noel vs. CT Tager is in Noel's favor no question (Noel 6-4 Tager). Noel has much better pokes than Tager and easy to confirm combos off of 5a for good damage. Noel also has a ton of answers to completely crush Tager's pokes as well, such as 3c under his 5a. And everything else 5b will likely outpoke into CH. 5a pressure is so good in CT and will keep Tager locked down quite easily. Hitting 3c on anyone at long distances will result in dash 6c whiffing. It's not only Tager. In CT, you can play Noel damn solidly and do well. I do not know why you think Noel damage without C or D attacks is 1.5k. Anyway, a quick run down of combos and damages that essentially works on (almost) everyone (works on Tager all the time NO DOUBT): Works on standing AND crouching: 5a 6a 6c bc dash 6c bc dash 6c 5d 6b 5c 6b 5c 236d (2.8k) 6a 6c bc dash 6c bc dash 6c 5d 6b 5c 6b 5c 236d (3.3k) 50% meter: 5a 5b 5c RC dash 6a 6c bc dash 6c 5d 6b 5c 6b 5c 236d (2.6k) 5b 5c RC dash 6a 6c bc dash 6c 5d 6b 5c 6b 5c 236d (3.5k) 2b 5b 5c RC dash 6a 6c bc dash 6c 5d 6b 5c 6b 5c 236d (2.2k) Standing and Tager only: 2b 5b 5c j.a j.b j.c dash 5a 6a 6c 2d 28d (1.8k) (tager only) On crouching: 5a 5b 5c 3c 22bc dash 6c 5d 6b 5c 6b 5c 236d (2.4k) 5a 6c 2c 3c 22bc dash 6c 5d 6b 5c 6b 5c 236d (2.8k) 5b 5c 3c 22bc dash 6c 5d 6b 5c 6b 5c 236d (3.3k (?)) Anti air: Run up 6c bc dash 6c bc dash 6c bc dash 6c bc into drive combo does (3.5k around) Tager specific grab combo: Grab 214a 2b 6c 22c dash 6c j.C 236c (3.4k) As you can see, decent damage overall off of quick moves and each one is easily confirmable. Only problem, of course, is that Noel has no decent damage off of low hits. Also keep in mind that all these combos give you knockdown and close to corner.. which means you get some really good corner oki game going, and that's already something you have over Tager. Oki. It is obviously harder to beat someone who doesn't take risks, and with that in mind CT Noel doesn't really have to take that many risks and can still dish out good damage. I miss CT Noel. CS Noel is such a headache. What are people having trouble with in this match up? Keep in mind, if you're genuinely losing, there is a possibility that the other Tager player is probably just better than you, and understands the game better.
  19. The reading could also be kurenai ya ... as was used a lot in the past. e.g. http://www.youtube.com/watch?v=EpWxZCANJa8 http://www.dustloop.com/forums/showthread.php?t=7054 dunno.. never saw a match with announcer that said his name so no clue what it really is. Who cares anyway? Noel sucks and his noel sucks even more than noel sucks as a character.
  20. It's akunin... and can also be pronounced as akuto... And it is definitely Satoshi. He's the one on the right in the winner's picture. Friggin leo can't even correct people correctly. Useless!
  21. Learn combos from videos, not from dustloop.. ohhhh, I went there.
  22. Lol, damn. . I only played 3 people this tournament. Jabir, leo, and pui. Played pui all night omfg!!!!!!
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