http://www.youtube.com/watch?v=8KotHPx14JY
gussan (TE) VS mugen (BR)
http://www.youtube.com/watch?v=bYTswv_rO4Y
uehara (BR) VS FAB(PO)
Uehara (BR) VS Mitsurugi(ZA)
http://www.youtube.com/watch?v=lGtp1eygwfo
JUN(MI) VS uehara(BR)
Jonio(JO) VS uehara(BR)
My terminology is always wack sorry guys =\
'v' can mean 'to land', I'm overexplaining in this example so it's easier to imagine.
throw rc transform dash transform land 2K>5C
I use commas to signify a link and I use > to signify a gatling
There are many many different variation of combos needed to effeciently use this char to one's playstyle.
Tension management
Knockdown management
Wolf gauge management
screen positioning (corner vs midscreen)
hitbox management (standing vs crouching)
Counter hit - hit confirms
FC - hit confirms.
There is no single combo that knocks down and given the most damage and the most overall tension+wolf gain. Depending on ones playstyle - you need to decide which resources you wanna spend and which ones you wanna conserve.
Good luck!
I've found something I'm happy with and it uses 1/5 of the wolf meter. This char is amazing.
CH [w] 236A, [4] 5B>jc.A>j.A>j.B>j.A v 5d, 5B>5C>jc.B>jc.B>j.C
[w] 5B IAD j.A,j.B v 5B
I've been trying to come up with a way to deal big damage off of CH 236A when there is little to no wolf meter left
I've been able to connect
v 5D, 5C>sjc.B>j.C ( optional super )
v 5D, 5C>jc.D>j.A>236A>236B>214B
[6] 5B>236B>236B>236A>214B
[6] 5B IAD j.A>j.A v 5D 2C seems to work on lots of the cast and uses little to no wolf meter. I can't exactly get the 2C to connect low enough for 2C>6B but I'm working on stuffs ^^
Valkenhayn HOOOO!
I'm a bad boy I need to dance
If we don't dance, no romance
If you feel like dancin, dance with me
The first dance is always free
So good and you know I've been taking Waltz and Swing lessons now :3
Try FD'ing them away and then escaping w/ 1F jump, backdash or counterpoke but at high level you'll wanna Instant block, first and foremost.
then depending on the situation
air throw
backdash
1f jump
slashback
2K ( low profile something )
During pressure from Valk, if Makoto IB's and supers, Valk can kara cancel his normal( that otherwise would have been CH w/ the super) to Fury and use the invincibility to beat out her super entierely.
Same goes for any normal that wolf kara cancels, You can 4C into itself to overlapo the invincibility and whiff the super entirely.
Use that super freeze to your advantage peoples :D
[w] 4C whiffs all of Hakumen's jump in and IAD attacks, then it leads to a guaranteed followup when he is in landing recovery with [w]j.B, but only if spaced and timed properly.
During pressure, Valk can CH 6A [ that move is TOO POWERFUL 8D I love it] Tager's 6B,6C, and 5D
during a Collider trap, 214B will stall momentum and cause you to not be sucked in , then you can wolf cancel away.
[w]4C whiffs spark bolt !!!!