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Jais

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Everything posted by Jais

  1. New throw oki http://www.youtube.com/watch?feature=player_detailpage&v=dgxEL_PbVRg#t=429s throw, 9j.HSS_2, HS, j.D If you delay the HS there is a crossup or not
  2. Mikado 3v3 CH vs BR http://www.youtube.com/watch?v=G_A51noyGRw&feature=player_detailpage#t=82s BA vs BR http://www.youtube.com/watch?v=G_A51noyGRw&feature=player_detailpage#t=232s RO vs BR http://www.youtube.com/watch?v=G_A51noyGRw&feature=player_detailpage#t=481s PO vs BR http://www.youtube.com/watch?v=gcTCCKYrwvc&feature=player_detailpage#t=388s
  3. New throw set-up http://www.youtube.com/watch?v=D6sSziVE2A8&feature=player_detailpage#t=1107s HSS_5, throw, [HSS_B], sj.9, 214+K ]HSR[ ( dash, j.k , landing low, falling j.k etc.)
  4. A-cho 23rd Mar 2012 BRIDGET JACKPOT Ruu 優勝者はるぅ JO vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=890s May vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=1042s Sol vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=1216s TE vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=1455s TE vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=1675s TE vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=1813s TE vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=1959s TE vs BR http://www.youtube.com/watch?v=7wEw5M4IiCs&feature=player_detailpage#t=2117s vs crouching TE 66 cl.s>f.s>6S>236k~P 30 mins of vs Sol http://www.youtube.com/watch?v=D6sSziVE2A8
  5. Jais

    Bridget Q & A

    Wow, srsly, thank you!!! And you MADE IT Yourself <3333 aaaaw I'm looking into getting a tattoo and you just helped! Ill never forget. GAH! I love everyone here in the Bridget ( especially excelence!! haha )
  6. I'm looking for a gif or Razor roger, does anyone have one to share?
  7. Jais

    Bridget Q & A

    I'm looking for a gif of Razor bear, does anyone have one to share paaaaaleeeze?
  8. score
  9. plz o plz o plz attach correctly
  10. http://www.youtube.com/watch?v=YR3scAVDNgk Ruu vs Jam for 30 mins Pretty but with a couple of Bridget goodness sprinkled in here and there
  11. It's a "short" dash e.g. 66[2] 66[2] j.lk, j.lp v cr.lk > st.mp xx SlashSuper
  12. this needs moved to header. this is so legit.
  13. bulleta can crouch the super grab GC > 22PP whiffs on Gallon
  14. bump bulleta is difficult http://vsav.mizuumi.net/wiki/Bishamon-hitbox http://vsav.mizuumi.net/images_vs/2/28/Even-newer-matchups.jpg
  15. Congrats man!
  16. shit was rough, good luck
  17. Jais

    Bridget Q & A

    The principle idea HSS_#, HSB ( must be buffered, at minimum, until Bridget's HSB animtation is over ), HSR~HSB HSS_#, HSB, 214+HSR( to negative edge the special )~HSB HSS_#, HSB, 236+HSR( to negative edge the special )~HSB HSS_#, HSB, 421+HSR( to negative edge the special )~HSB
  18. Are there games tonight then? I wanna play some VS, I can bring my setup np. and, oh yeah, OMFG CONGRATS SPARK :3 !!!!!!!!!!!!
  19. http://www.youtube.com/watch?v=IT1wXf7BhdM&feature=player_detailpage#t=80s 6P that Dragon Installed Riot Stomp http://www.youtube.com/watch?v=IT1wXf7BhdM&feature=player_detailpage#t=94s air throw after razor hits, not j.s http://www.youtube.com/watch?v=IT1wXf7BhdM&feature=player_detailpage#t=117s last hit of grand viper = IB, then run up for the 5K B&B http://www.youtube.com/watch?v=IT1wXf7BhdM&feature=player_detailpage#t=199s Second round was awesome
  20. I'm going to post some hypothetical "what you could have done in this situation" responses to the vids to point you in the right direction. http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=35s after jump IB, you could have did a falling normal into B&B for huge damage here http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=67s you had the opportunity for solid offense and you chose to run away from a cornered opponent :psy: http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage Poke with 6S only to Counter Poke the setting of the ball, never blindly http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage 3P at close, not 2P http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=84s IAD HSS, Slashback or IB , never FD fireballs. http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=91s 6P or even better airthrow into corner http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=94s airthrow when someone jumps over your head http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=110s CH 6P, j.p>j.2S>jc.S>j.2S http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage end combo with 6S, IAD, j.P>j.K>j.S>j.Kvc.S(1)xxKSMH~P for corner Knockdown http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=144s after KSMH~K, do a forward set mix-up, a neutral set gives up all momentum http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=182s punish a whiff gold burst with an air throw http://www.youtube.com/watch?v=IXhyf8Xc240&feature=player_detailpage#t=200s desperate KSMH are bad and are the reason you were killed. vs Venom - counter poke with 3P or 2D, not 5S and 6P
  21. Matthias http://www.youtube.com/watch?v=VpN2AM10D5I&feature=player_embedded http://www.youtube.com/watch?v=wxxd3uKPQ2k&feature=related
  22. We could go to Digipen and I'll bring Vampire :3 That is IF ppl are still attending Digipen
  23. Intro Introduction Bishamon is a rushdown monster, who excels when utilized by a player with technical expertise. Pros Rushdown Pursuit(whiff) Combo damage with meter Throw damage with 22+PP Guard Cancel Cons Invincible AAs Very meter dependent for damage Very spacing( close ) dependent for big damage without meter Tall while standing Wide while standing Wide while crouching Tall while crouching? Someone confirm plz. Resources Essential Videos www.youtube.com/watch?v=49O1V-P_Z-k Practical combos www.youtube.com/watch?v=5UkEOAIm20w#t=245s Theory combos www.youtube.com/watch?v=xa-j-JRirjk Unblock loop implementation www.youtube.com/watch?v=c0PY0agmD2M Spirit(trade) implementation www.youtube.com/watch?v=sFovdUywZyE Un-mashable Dizzy Glitch implementation Essential Links vsav.mizuumi.net/wiki/Bishamon www.facebook.com/groups/197383233629950/ In the Lab ES Spirit inputs 1)from standing 1.a.explanation) Half circle forward hold forward and press two punches 1.a.example) 4123[6]+MP+HP 2)from a combo 2.a.explanation) Tap down and two punches, half circle forward hold forward and press two punches 2.a.example) 2+MP+HP, 5, 4123[6]+MP+HP 2.a.combo) [1]+LP>LK, 5, 2+MP+HP, 5, 4123[6]+MP+HP 2.b.explanation) Quarter circle down press MP+HP, quarter circle forward press MP+HP 2.b.example) 412+MP+HP>3[6]+MP+HP 2.b.combo) [1]+LP>LK, 412+MP+HP>3[6]+MP+HP Guaranteed Spirit follow-ups guaranteed from full screen with a delayed hit confirm 1) away+P,6HP>HK(whiff), pursuit mixups 2) away+P, 6HP>HK(whiff), 22PP, Oki 1)guaranteed <= mid-screen without delay hit confirm 1.a) 236P, dash UB ES Spirit>236P loop 1.b) 236P,22PP, Oki 1.c) 236PP 1.d) pursuit(whiff) mix-up Notes on Combos cr.LK links to cr.MP which special cancels to Iai giri or ES Spirit Combo into Low Super only hits on belly to belly close with cr.MK>Super HK links to cr.LP or cr.LK throw 22PP only connects on everyone in the corner, it misses on most of the cast at midscreen ES Spirit misses on crouching; Talbain, QBee, Lilith, Morrigan and Bulleta. Neutral Meter Building Jump back MK>HKVHK,Iai Giri HK, HK, Iai Giri HK, HK, Spirit backdask HK V HK, Iai Giri (HK) x N Poking [*] www.youtube.com/watch?v=c0PY0agmD2M#t=80s air to air - j.LP>j.MP>j.HP [*] air to ground - ( max range ) j.MK>j.HK or (max range ) j.HK [*] ground to air - 90% of the time you will avoid this scenario in close range. From mid range a 66MP will do wonders. [*] ground to ground - Iai Giri or cr.HP>HK(whiff) or Spirit or 6HP or 6LP HK(whiff) HK(whiff) is amazing for building meter and charging Iai giri and it has very very fast recovery so you can react fast to an outcome. Gatling to a HK(whiff) will make most sequences have better recovery than if they naturally recovered themselves ( plus gives you more meter ) e.g. cr.HP>HK(whiff) Iai giri Bishamon's ia-giri swipes gain more hits the longer you charge them ( 60f, 70f, 110f) and most importantly they are a projectile. Defense Anti-Air Bish's AA normals are pretty lacking so it is best to use LP, air throw or jump into an attack and block then punish the opponent's landing frames with an air normal. www.youtube.com/watch?v=45GsoLKjQoQ#t=13s Guard Cancel Bish has one of the best Guard Cancels in the game because of it's actual invincibility (unlike most of the cast )AND Bish can combo 22+PP afterwards for great damage. You should absolutely be using this tool. It is best to first frame guard cancel on initial contact as to minimize your opponents baiting efforts. www.youtube.com/watch?v=45GsoLKjQoQ#t=40s Offense Pressure: 66 dashing LK shenanigans dashing LP, anti-jump, shenanigans Pressure: cr.LK, cr.LK Excellent frame trap which leads to combo or throws up close and ascending/jumping pressure or dashing pressure/combo from afar. Pressure: CH Spirit set-ups Leaving frame traps in places where you can trade hits with Spirit has a much higher reward than a cr.LP or cr.LK becuase from a Spirit trade you get dash HK as a combo starter e.g. - blocked LP, Spirit(trade), 66 KH, cr.LKxxES Spirit www.youtube.com/watch?v=c0PY0agmD2M#t=101s Mix-up: 8 jump Vampire's mix-up game is not so much, overhead vs low with a projectile force block( GG ) but it's more of a frametrap vs throw vs GuardCancel bait. ascending 8 jump > if opponent whiffs a normal >j.lk>j.mk>j.hkVcr.MPxxES Spirit (throw bait/ GC bait ) ~~~~~~~~~~~~~if opponent does not whiff a normal > descending j.lk > j.mk, v cr.MPxxES Spirit (double overhead) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> descending j.lk > Vcr.lk , cr.MP xxES Spirit (landing low/meaty) Mix-up: Backdash j.K backdash>j.K is an insanely fast overheard www.youtube.com/watch?v=Tye4qLNw0Qg#t=58s when Bish is cornered and has the offense, this can set-up great tick throws or any kind of jump in mix-up/combo Mix-up: Ascending j.mk>j.hp(whiff)> descending j.HK This same effect can be done with 7,8 or 9 j.mk or hk. Which jump depends on your spacing and application. a little outside of cr.lp range you can do j.mk, j.hp(whiff), j.hk, land.... Or up close you can do 8-jump j.hk (instant overhead): This leaves you in frame disadvantage. Usually up close, Bishamon should jump away from the opponent with j.hk for the overhead, b/c the frame disadvantage is negated by the fact Bishamon is too far away to punish. Oki: Pursuit(whiff) Using whiff pursuit is Bishamon's strongest mix-up tool. 1) early whiff pursuit ( same side ) 1.a) throw 1.b) low - cr.lk, cr.lp>cr.lk, cr.MPxxES Spirit 1.c) meaty - LP, LP ( Renda) - this will stuff jumps and set-up an UB reset, or setup frame advantage on block - or combo starter on hit 1.d) 8 jump mix-up 1.e) block and GC an attack www.youtube.com/watch?v=45GsoLKjQoQ#t=38s 2) late whiff pursuit ( cross-up ) 2.a) throw 2.b) low - cr.lk, cr.lp>cr.lk, cr.MPxxES Spirit 2.c) meaty - LP, LP ( Renda) - this will stuff jumps and set-up an UB reset, or setup frame advantage on block - or combo starter on hit 2.d) 8 jump mix-up 2.e) block and GC an attack http://www.youtube.com/watch?v=45GsoLKjQoQ#t=38s Oki: 22PP This super allows for Oki (depending on how they roll) but if they tech neutral you have many many options here note 22PP will whiff after a throw midscreen but will connect in the corner 1) meaty with a combowww.youtube.com/watch?v=45GsoLKjQoQ#t=38s 1.a) 8 jump mix-up with opponent throw whiff ( see above ) 1.b) 8 jump mix-up with no throw whiff (see above ) 1.c) offensive throw 1.d) block and GC an attack www.youtube.com/watch?v=45GsoLKjQoQ#t=38s walk through opponent ( cross-up ) 2) meaty combo www.youtube.com/watch?v=Tye4qLNw0Qg#t=33s 2.a) 8 jump mix-up with opponent throw whiff ( see above ) 2.b) 8 jump mix-up with no throw whiff (see above ) 2.c) offensive throw 2.d) block and GC an attack www.youtube.com/watch?v=45GsoLKjQoQ#t=38s Glitch Unblockable Projectiles ES Spirit and the low hitting super have unblockable hitting frames (has to deal with the lack of proximity block triggers so your opponent doesn't register the ability to block at all ) ~short and simple Meaty, from max range, the moves as late as possible while the opponent returns to neutral state ~Long winded Any time that your opponent has the opportunity to "reversal" - or initial a state where they can proximity block then the lack of proximity block can occur. wake-up = Any guaranteed wake-up ( corner 4123[6]+P > 236+P 66 4123[6]+PP) www.youtube.com/watch?v=Virkw7OIhWA#t=69s air to air reset = j.MP>j.HP(whiff) V walk to find distance 4123[6]+PP or 4123[6]+KK ground to air reset = dash MP, walk to find distance 4123[6]+PP or 4123[6]+KK www.youtube.com/watch?v=sFovdUywZyE#t=272s Leaving block stun = Pressure meaty HK, as soon as you recover then "link" a 4123[6]+PP www.youtube.com/watch?v=UE9ROE2LC20#t=377s Unmashable Dizzy Glitch a guaranteed dizzy occurs when Bishamon pursuit whiffs > throw the opponent > and the opponent techs the throw. e.g (www.youtube.com/watch?v=sFovdUywZyE#t=276s) This is forced by using a specific throw, which one...hk? ------------------------------ Bishamon: http://www.youtube.com/watch?v=ZaH98rp3N0c http://www.youtube.com/watch?v=Virkw7OIhWA http://www.youtube.com/watch?v=u6lR97XPX8o http://www.youtube.com/watch?v=sFovdUywZyE http://www.youtube.com/watch?v=5UkEOAIm20w http://www.youtube.com/watch?v=UE9ROE2LC20
  24. I was so here, lol
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