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Jais

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Everything posted by Jais

  1. Agree TG NO is terrible I'd even go as far as to say 6 to 4.
  2. http://www.nicovideo.jp/watch/sm9331713
  3. main page. It also put more emphasis on what DL is about, which I like.
  4. Happy Birthday ^^

  5. Jais

    Bridget Q & A

    jump into it IB and then you land nda PUNISH it with a throw.
  6. Jais

    Bridget Q & A

    5K is better but it requires a dash buffer, which is probably too much for the learning process right now. Learning in steps is a lot better than all in. =P
  7. 2D FRC combo "easy" one - 2D FRC 2S>6S>jc.S>j.2S>jc.S>j.2S "proper one" - 2D 6+FRC 6 5K>6S>jc.S>j.2S>jc.S>j.2S As a rule of thumb, whenever you make contact you always want to have 2 different flows, granted there are burst bait points and you'll need to compensate for or not for a burst =P 1) Most damaging -- if no HSS then most definitely the 2D FRC 2) Most damaging while still KD --if no HSS then just c.s(1)xKSMH~P --is HSS --[standing] f.s>HS, IAD.p>j.K>j.S>j.K land c.s(1)xxKSMH~P --[crouching] f.s>HS, 66 2K>c.s(1)>6P>c.s(1)xxKSMH~P Good luck this weekend and have fun fun =D
  8. vid 1- 0:24 sec - j.P>j.2S>jc.S>j.2S>Starship 1:23 - tech airthrow 01:34 - CH 6S>HSS_9, f.S>6S 3:21 - CH 6P, 6S>jc.S>j.2S>jc.S>j.2S 6S against speed characters is a really bad idea. You are only getting away with it b/c your scene. So just be weary about throwing that out when you fight new pplz. you pressure sweep a little too much. Try 2S>2K(whiff) or try HSS_6 or try 2P to reset your pressure You do a good job 2D'ing Millia. I'd recommend picking up damage with it off of FRC. And making it safe/picking up damage off of it by having a HSB in front so if it whiffs you can release the yo yo and avoid the punish on her whiff baiting you. If you want a meaty to beat jumps/backdashes try 2S instead of f.s. You can jc, gatlin to 2K(whiff) to keep pressure going, get more damage, etc. Try delaying your wake-up by holding HS to throw off Millia's oki timings every once in a while. Whenever you try and counter poke with 3P you should always roll the KSMH that way you can hitconfirm get a KD+Oki After a HSS_ you are not attacking her for coming in. You are 1) running back and getting chased ( losing advantage ) 2) calling yo yo back and she can rambo in and get you( losing advantage ) Try HSS_6 then 2S Zerokage would get destroyed by pressuring starship FRC on his wake-up So why are you losing? You are not capitalizing on the hits you are landing. Your friend has some KD combos and solid oki while you don't. Millia is very fast so it is hard to run away from her. Esp when a j.k leads to 30% and KD You keep jumping in on Millia and it never works =P Thanks for posting vids. I'm so glad to see ppl repping Bridget. Good luck ^^ <3
  9. Jais

    Bridget Q & A

    Bear launches then you do 2S>6S>jc.S>j.2S>jc.S>j.2S
  10. Jais

    Bridget Q & A

    There are lots but here's a good set ^^ http://www.youtube.com/watch?v=oFUdVdiFOnc http://www.youtube.com/watch?v=iqmhL_gWelg He has; CH combos, standing only combos, corner combos, starship, KSMH, I mean of course we'd play Cody. Glad to hear you are reppin' him, as well.
  11. Jais

    Bridget Q & A

    http://www.dustloop.com/forums/showthread.php?t=1175 B&B combos
  12. You're begging the question.
  13. Jais

    Bridget Q & A

    Make sure you do a running jump first. Good luck.
  14. That would be smart to use if you *know* someone was baiting your Dead Angle w/ a block. Anything that can be HS-cancel-able can be roll cancel-able.
  15. Tataki Great examples of mix-up, srsly! One minor suggestion: you should try to include fuzzy guarding, as well.
  16. Bridget: Ruu, Mugen, Satoshi
  17. http://www.youtube.com/watch?v=9tGvHsBy7pY
  18. Jais

    Bridget Q & A

    Do the ~P follow-up earlier and it'll be safe.
  19. Jais

    vs I-no

    PM's do it. Not here.
  20. http://www.nicovideo.jp/watch/sm10373049 No longer updating header. =(
  21. Moved here http://www.dustloop.com/forums/showthread.php?p=604319#post604319
  22. http://www.youtube.com/watch?v=V6m9NgHFkf4 Guide is nice. I really enjoy trading vomit w/ KSMH~P for a KD
  23. + Stick Pro Playing in Arcades!
  24. No, Bridget can not run in. So the ch 3P must be absurdly deep for the 5K to hit and the Dash split spacing not be too far away.
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