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Everything posted by Kuuhaku
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Overview This time around, it looks like the match up is in Rachel's favor. Getting hit by Valkenhayn can still hurt though. Tips/Misc Zoning and pumpkin can be a pain in the ass for him. Character Specific Combos JPN Match Up Videos Here
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Overview Arakune is (supposedly?) not as scary as he was in CS1. However, this match up was never super butt for Rachel since he is by design weak to zoners. The game plan is to knock him to the ground (6A is a great tool for this) and get him to the corner like everyone else. I imagine Rachel's new really tall air grab is also very useful for this. Tips/Misc Use 6A to knock him out of the air. j.C can also be used to knock him out of the air. Pumpkin makes Arakune really sad. Character Specific Combos JPN Match Up Videos Here
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Overview Jin is has also gotten stronger in CS2, but it doesn't look like this match up has changed too much. Pumpkin, as always, is very nice. Tips/Misc Character Specific Combos JPN Match Up Videos Here
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Overview Tips/Misc Orb is still annoying. Hakumen does not like j.A. Hakumen can cut 5B/2B, so watch out. Hakumen's mid screen damage is much lower than it was in CS1 while Rachel's damage is much higher than it was in CS1, but you still don't want to get hit by him in the corner. Hakumen can Kishuu through pumpkin since it's waist up invulnerable, but you can bait this and hit him with 2B/5B. Using cannons as an anti-air is kind of risky, 6A is better. If Hakumen likes doing counters on wake up, use 4B to make him whiff and get a CH. Or just throw him. Don't camp out by Hakumen if you have George out. Either get some distance to summon pumpkin or do mix up. Character Specific Combos JPN Match Up Videos Here
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Overview Tager hasn't changed much, while Rachel has a bunch of new toys. Tips/Misc Be careful of using 5B/2B since he can sledge through it. 6A's super armor is projectile invulnerable, but vulnerable to lows. Meaning 3C, not 2B. j.A is really handy. 6B is also really handy. Pumpkin is also great. Watch out for Tager's throw setups off of charged 6A. Make sure you keep in mind IB nerf and that Rachel's 5A is now 6 frames. Sledge follow up is now projectile invulnerable. Be careful of approaching with 5B/pumpkin. If you block it though, it's super easy to punish. Character Specific Combos JPN Match Up Videos Here
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Overview Lambda's zoning can still be a pain in the ass for Rachel. She also has pretty decent mid screen damage. Increased wind momentum makes it much easier to get in on Lambda though, and Lambda no longer has a DP. As Lambda's a zoner, the general game plan is to get in on her, then corner carry and do the usual. Tips/Misc Tempest Dahlia can be used to punish some of Lambda's slower projectiles. Character Specific Combos JPN Match Up Videos Here
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Litchi can no longer kill you in two combos (unless you fucked up pretty bad), but her corner pressure is still pretty annoying. Discuss!
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New game, new match up threads. Moving stuff around (CS1 stuff is getting moved to archives), but once I get a thread up feel free to use it. j.2C (lvl 1) ender for air combos into whiffed 2A is great for baiting people who like to mash DP on wakeup. Ragna's DP gets him like 1k damage now. It's pretty funny.
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Considering updating this stuff with CS2 information since (as far as I'm concerned) CS1 died today. Any objections?
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Generally with any combos involving lvl 2 j.2C, you want to hit the 2D right when you hit j.C. You can tell if you're doing it right because you'll hit them with j.2C really low to the ground.
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Looks organized. :3 Good job.
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Added those too since I happened to be around.
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Updated. Reminder: Posting in the format on the 1st post really helps me out when sorting since I don't have to re-type everything and I can just copypasta. Much thanks to everyone who keeps posting videos.
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Community Project: BBCS2 Character Tutorial Videos UPDATED MAY 2ND
Kuuhaku replied to Spirit Juice's topic in Archive
Spirit Juice- I have the Introduction part for Rachel done. http://rachel-combos.livejournal.com/1696.html -
http://www.youtube.com/watch?v=wx5PrCmCDR8 A neat way to do lvl 3 j2Cs. I'll also put this in the JPN video thread.
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For clarification in case anyone else is confused- By "US videos", I pretty much mean any videos that don't belong in the JPN posting thread. Edit: There we go. Hopefully no one will be confused now.
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Nah. :3 It's fine. I'll link it.
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It has to do with the hitbox of Tager's 5B.
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Updated. Added youtube video version of the combo video to the front page. :3
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Eh... if a character has a long(ish) poke, they'll smack you in the face for it. However, since Makoto lacks one, it's a decent option against her. She could DP you for it if she sees it coming though.
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I'll be sending the proofread system data later today. I looked over Rachel's notes and some stuff that should be corrected. Sylpheed * wind gauge has 4 stocks max, each stock is 200 :3 Gauge is spelled wrong in the notes. Well, it's spelled wrong a lot. (Though it's one of those annoying words...) Lobelia You should add- - Rod will still spawn even if Rachel is hit. George Current notes: " * if the wind blows in the direction the frog is moving * it will propel him forward" Should be: -Wind will only propel George towards the opponent. If winded away from the opponent, George will walk in place. Current Note: "if the frog's time expires OR Rachel is hit OR used summon again OR the frog takes 700 dmg * the frog disappears * when the frog disappears, the frog gauge will appear" Should be: -George disappears if time expires, if he activates, or takes 700 dmg. He will also disappear if Rachel re-summons him, or if Rachel is hit. -Frog gauge only appears if George activates. -If George is inactive when he disappears, Rachel may re-summon George. Pumpkin Current Note: "* if the projectile takes a hit OR is guarded, it loses it's attack properties" I'm not really sure what this means (You can't really hit the pumpkin unless it's with another projectile....), but my best guess is it should be: -If the projectile hits or is guarded, it loses it's attack properties. or - If Rachel takes a hit or blocks, the projectile loses it's attack properties and disappears. It was in the summon notes that it disappears if Rachel gets hit or blocks, but if it's active it also loses it's attack property. Also, both pumpkin and frog disappear if Rachel techs a throw or if an opponent techs Rachel's throw. But would those count as Rachel taking a hit? EDIT: I'm a little confused on what the pumpkin note means, but I think what I put probably makes most sense.
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Could be a lot of reasons. If he's played against this person a lot, then it could be because they fall for it every time. Other reasons are if you back dash, then Makoto is likely to approach because she doesn't want to give you space to summon crap (without meter Makoto has no ranged moves aside from the orb, and that's not exactly a good move to try to chase Rachel down with... especially when Makoto has better options). Basically, what he's doing is baiting them to try and poke Rachel and punishing with 6CD. 6C is +4 now, so even if you mess up and they block, you're still at advantage.
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Probably not, but it's like a 1, 2, 3, not it! Sort of thing. <3
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Ah. Something else I've been meaning to update. I'll do a proper compilation this week. Edit: Herp derp. All done. This should be everything we need. If there's anything in particular you want me to add, lemme know.
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As far as I know, the video thread is completely updated. Thanks to [spA]Relentless for sending me an updated list. I'll try to be more on top of this.