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DC

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Everything posted by DC

  1. If she's close, 6A. If she's not close, 5C. Most of Ragna's moves are "FU NOEL" lol
  2. He said if the opponent was already in the air. If they are too high off the ground 66c won't connect.
  3. Netplay scrubs
  4. The only thing Capcom games do better than anime games man I swear. -___- I think they are just really proud of their character select screens. An offline replay saving option would be amazing too.
  5. Chie well rounded female? I was thinking she was more of the very short range rushdown power character archetype. Aside from the charging she seems very Makoto Nanaya to me, down to the color palette and the parry. Seems like Narukami is the only "well-rounded' character imo.
  6. Did I mention I'm totally for this? My pot moneeehh!
  7. Indeed, I will make note. Actually I think we'll get more RTSD players than oki players. She is definitely an RTSD character, the oki is just a plus~
  8. 2B.) Corner Gives Hard Knockdown; Leads into Oki 2A > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@1722) 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 5AB (0%@3129) 5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2396) 5AB-D (FC) > 5B > 5C > 2D > JD > 5AB (0%@2737) 5BD (CH) > 5B > JC > 8D > 5AB (0%@2671) JBB > 5B > 5C > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2545) JBB > 5B > 5C> 2B > 2C > 236B > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@3374, Crouchers only) Damage Focus; not necessarily good positioning 2A > 5B > 5C > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4000) 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@5095) 5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, Also works near corner) 5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4756) 5AB-D (FC) > 5B > 5C > 2D > JD > 236B > 236B > 214D > 236236D (50%@4720) 5BD (CH) > 5B > JC > 8D > 236B > 236B > 214D > 236236D (50%@4722) 214C (FC) > 236236A > Dash 5C > 5B > 5C > 2D > Backdash 5Cx4 > 5B > 5C > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (100%@7432) 214C > 236236A > 5B > 5C > JC > 8D > 236B > 236B > 5C > 236B > 236B > 236236D (100%@5733) 214D (FC) > JC > JB > 5C > 44 5C > 66 5B > 5C > 2D > J7D > 236B > 236B > 214C > 236326D (50%@5174) Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 2D >[walk back] 5C > 44 5C > 44 5C > 44 5C > 66 5B > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (50%@7210) JBB > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@4540, Crouchers only)
  9. Contents 1.) Introduction 2.) Main Combos 2A.) Mid-screen 2B.) Corner 3.) Mortal Blow Combos 3A.) Mid-screen This thread is for posting any and all combos for CHARACTER. This thread will be updated continuously over time so all contributions are welcome. Info will be coming soon! Combo discussion may take place in this thread but I would prefer general gameplay discussion take place in the appropriate thread. [table=width: 710, align: center] General Notations UsedSpecial Notation Used [table=width: 335, class: grid] j.Jump hj.High Jump ad.Air Dash iad.Instant Air Dash mj.Mini Jump dj.Double Jumpjc.Jump Cancel hjc.High Jump Cancelji.Jump Install dc.Dash Cancelsc.Super Cancel CHCounter HitFCFatal Counter OMCOne More CancelOMBOne More Burst AOA-CAll-Out Attack ending with C finish AOA-DAll-Out Attack ending with D finish QEQuick EscapeATAir Turn { }Whiffed Input[ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times. AAAttack is used as an anti-air, hitting an airborne opponent.[/table] [table=width: 335, class: grid] DM:Damage SP:SP Gain TextChallenge Mode Combos[/table][/tr][/table] 2A.) Mid-screen Gives Hard Knockdown; leads into Oki 2A > 5AA > 5B > 2B > 2AB (0%@1043) 5AB-C (FC) > J.D > dash 5B > 5C > 5AB AA 2B > JC > JBB > 8D > 5AB (0%@?) JB (CH) > 5B > 2B > JBB > 8D > 5AB (0%@1976) JBB > 5B > 2B > 2AB (0%@1458) Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 5B > 5C > 2DD > 236B > 236B > dash 5C > 5B > 5C > 5AB (0%@4740) Damage Focus; not necessarily good positioning [*]5AB-C (FC) > JD > dash 5B > 5C > 236B > 236B > 214C (D in Corner) > 236236D (50%@4422) [*]AA 2B > JB > JC > 8D > 5B > 2369B (?) > 236A > 214C > 236236D (50%@3878) [*]JB (CH) > 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@4273) [*]Throw OMC > 5C > 236B > 236B > dash 236D (50%@3051) [*]Throw (CH) > dash 2A > 5C > 236B > 236B > 236D (0%@3147) [*]Throw OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@4416) [*]5B > 2B > 236A > 236A OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@5023) [*]5B > 2B > 236A > 236B > 236D OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@6152, crouching only) [*]5B (CH) > 2D > dash 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@5333) [*]5B > 2B > 236A > 236A > 236236A > Dash 5C > 236B > 236B > 236D (50%@4216) [*]5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (100%@5399) [*]5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, must be near corner when starting) [*]214D (FC) > JC > JB > 5C > 44 5C > 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@4980) [*]236236C OMC > 2A > 2B > JB > JC > JBB > JC > 236C (100%@4898) [*]Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 66 5B > 5C > 44 5C > 66 5B > 5C > 236B > 236B > dash 5C > 5B > 5C > 214C > 236236D (50%@6797)
  10. You've obviously never played CT Noel... But yeah Tomoe spin is 2D, forces block on on wake up, great for oki though I'm sure you've already seen this many times. Seems like combo enders in the air are j.8dd.
  11. Shitty backdash aside she's probably the closest to Noel in this game movement wise, from what I can tell anyway. Anyone who's been playing Noel for a long time can probably see this. Also knot knees ftw
  12. Shout outs to pktazn, Romey and Sans for coming to play casuals with me. Shout outs to everyone else for being lazy under the guise of "waiting for P4A."
  13. Man I been doing TK Revolver Blast since CT, when did everyone else start biting that? Anway I'm just hoping Chie doesn't end up with some of the same problems that Noel has. For example, Chie/Mitsuru does not look like a fun matchup. At least she gets decent damage and good oki midscreen. I wish she moved as fast as Yosuke~
  14. Well I'm from Florida and I'd love to come to this, but already made arrangements for Summer Jam. Didn't see a thread about this on SRK and it was apparently posted recently on here. Don't think it's anyone's fault, just saying.
  15. Wow I better get in that shit for BB and P4A. Gotta rep all the states. Please let this happen! Hype levels are getting high.
  16. Reminder guys... I'm gonna be in Orlando all day Saturday at a Brawl (lol) tournament, so if anyone wants to drop by and playing some BB I'm down. Hopefully Romey will be coming too, but he's black and unreliable so I'm not really expecting much. Send me a message if you wanna play~
  17. If you counter hit feux, you've disrespected him.
  18. This thread is solely for gameplay related discussion.
  19. This is Theo (feux_follets) right now: I have never met a man so salty in my life.
  20. All good, I'm sure there are some people who didn't already know this. IMO it's most useful on Tager.
  21. Romey come to Orlando on Sat and lets play with each other.
  22. J.B has crossed up like that since CT, though it worked better back then because j.B's hitbox was amazing.
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