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DC

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Everything posted by DC

  1. Actually midcombo throws are great online. Latency = harder to tech grabs lol But seriously no, don't ever midcombo throw. There's no "catching people off guard." Purple exclamation marks are so easy to react to and tech it's better to pretend that they don't exist.
  2. Only thing I hate about this matchup is his j.B (I think, whatever attack it is where he attacks with his cape) I can never seem to AA that attack correctly... always seems to get me CH. I also like to show off by dodging ice swords with 5d and 4d. :p
  3. I'm sure this has already been posted, but it's not always 6c 66c 66c. 6c are dependent on the situation, sometimes you can do 6c 6c, sometimes it needs to be 6c 66c, and other times you can only get off one 6c before you need to start your drive combo.
  4. I'm thinking about making a short combo video using the loops from this thread... would anybody object to this?
  5. lol Jeff just keep on playing Litchi. Btw I love how cat chair is a huge part of Rachel's game now... lol.
  6. Yeah I definitely tried to 5d sledge today and failed horribly. I'd like to see a video of this, lol.
  7. Hey look, it's hobbes... my fellow Noel enthusiast. :p And I noticed that the second hit of 6c will hit a backdashing Tager if the first hit misses. Idk if they're trying to 360 but it's almost always a CH.
  8. If only that was it...
  9. j.D will likely hit 720's invincibility and leave us helplessly falling towards your glowing hand of death. I usually just IB and jump back and hope for the best. Every Tager is different, it seems. Anyways I play this matchup terribly... I camp the fuck out of Tager with Optic Barrel. Yes I'm 100% sure this sounds dumb on paper but it seems I'm more likely to get fucked by approaching him than I am by letting him approach me. All of his aerials are insanely easy to 6c anti air and it seems to be safe on block. Every once and a while I'll mix things up and rush him down but not too often. Every once and a while I'll fight a Tager who knows some corner Collider shenanigans, but it's a free air super as long as you don't start it right next to where his palm is. (lol at getting grabbed out of air super) I'll post a video or something sometime but let me stress that I don't claim to be some great Noel player or anything, I just like this matchup and it seems like my strategy works pretty consistently for the most part. Btw if you're magnetized and he does a random 720, you can fly like halfway across the screen with 2d right into his face, lol.
  10. http://www.nicovideo.jp/watch/sm8995596 Taokaka... Rachel's new worst matchup? What can Rachel do against the embodiment of rushdown?
  11. Hm? From the videos it looks like the frog meter is 1 second or shorter. Does this really affect combos that much?
  12. You know... I foresaw this happening to Rachel so I picked up Noel so I could play her in the new game too. But they fucked Noel almost as bad as they fucked Rachel... D:
  13. Joke post? Rachel got wrecked. Noel lost her bnb and gained a new one? She's still the same flatchested rushdown character I love.<3 Bouncing people off my guns... sure I'll miss that, but bouncing people around off the ground, with chain revolver... that should make up for it a bit.
  14. DC

    [CT] Rachel: Matchups

    Hell's Fang is really easy to instant block... IB it for a free 5b combo.
  15. From the video I saw you can 5b Tempest Dalia but it only did like ~2700 with all 4 wind stocks.
  16. Ugh, I finally saw the 4 winds version of Tempest Dalia. I really didn't think it could get any worse than the cow. The hell were they thinking?
  17. Uh... they did?
  18. After watching a few more videos... is j.2c not jump or move cancelable ON HIT? Am I mistaken, or were the players just not canceling it? But yeah Tempest Dalia looks like a joke move. A giant cow? It also looks like Bang's umbrella DD that you can start blocking and/or tech out in the middle of the move if you get hit when you're in a certain position. No more j.2c, no more 6b (I love not punishing DPs), pumpkin hitstun is lol, George gets killed by jabs, j.a not an overhead, guard primer is the same as RG/Lambda/Carl so it might even be safe to assume Rachel now has 9.5 or 10k health instead of 10.5k...? Oh how the mighty have fallen.
  19. Look on the bright side guys... Rachel might be the new joke character!
  20. The first jump must also be a super jump cancel. If you 5b and either accidentally or purposefully 6b, then cdc, the opponent is usually too far for any frog combos to work (regardless of the character). The only time this works is if the combo pushes you both the in the corner (NOT if you start the combo in the corner) and Rachel ends up summoning the frog closer to the opponent. If you 5b 6b in the corner then you get pushed back too far for the frog to activate. Basically if you 6b the only thing you can do (without the use of a second wind) is 236b sword iris/bbl.
  21. Looking good, make sure you go into detail about how much we get destroyed by pressure... and then how instant blocking is the greatest thing in the universe.
  22. On crouching opponents you can 5b j.2c3d people but just fyi you don't recover wind while you're in the air so they're not really that useful.
  23. Just because I don't own the game doesn't mean that I don't play it every day...? I wasn't aware that I had to own the game to play it. In any case I'm not trying to start an argument; simply posting my thoughts on what I do know thus far. I wouldn't be here if I wasn't trying to learn more.
  24. Not it's not, because Hakumen's j.C will beat our 6a unless you hit his body. If you're hitting his body then he is a shit Hakumen who is waiting too long to input j.C. In terms of likelihood... 1. j.C will beat 6a because it was spaced correctly 2. j.C and 6a will clash 3. 6a will hit Hakumen because he waited too long to input j.C It makes much more sense to just block instead of trying your luck. 236b is a nice counter, though.
  25. DC

    [CT] Rachel vs Carl

    I like to beat up on Nirvana for fun. :3
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