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AirMaster

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Everything posted by AirMaster

  1. So about the poutine for tomorrow. Where do you guys want to meetup? We could go to m:burger. It's not far from Foonzo lol.
  2. When you first posted something like that years ago, Jin sat down to talk with us. If he wanted us out, he would flat out tell us. And yes he did say it to the Smash community back then when they wanted to pack the place on our meetup days and drive us out. And besides, Foonzo changes it's layout pretty often. Wait till the next layout change imo.
  3. What's the matter Nolan? Don't want to go back to the days where it was just Steb, Blade, you and me? And I was the one dodging half the time? XD But yeah, just woke up so I guess I'll be getting poutine another day. Shoudl be at Foonzo around 6 with my PS3.
  4. Please do. I'll try to wake up early enough to join you guys.
  5. General discussion for Hambrabi goes in here. Unit: RX-139 Hambrabi HP: 580 Pilot: Yazan Gable Hambrabi @ JP Wiki Move List: [A] Beam Rifle Standard BR Ammo: 7 Damage: 75 Reload: 3 seconds for 1 ammo. [CSa] Feyadeen Beam Rifle Gerobi Damage: 159 Charge time: ?s [AB] Backpack Beam Rifle Ammo: 3 (5 in awakening) Damage: 90 Reload: 5 seconds for 3 ammo One [AB] press will fire 1 round. In MA mode, use directions + [AB] to have Hambrabi spin around while shooting. [AC] Dunkel! Ramsus! Summons two additional Hambrabis that follow Yazan around. Fire linked to [A]. If you press [AC] in that mode, the three Hambrabis will perform the net attack. Ammo: 100 Reload: 20 seconds Cooldown: 10 seconds [bC] Emergency Transformation Hambrabi will transform into MA mode. If Dunkel and Ramsus are out, they'll transform as well. Press 4/6 [bC] while transformed to land. [ABC] Triple Hambrabi Attack Yazan will fire it's sea serpent. If it connects, Dunkel and Ramsus will appear and fire their own as well (if they're already out, they'll simply fire theirs without appearing). Afterwards, each of them will fire their beam rifle. Ramsus and Dunkel will stick around after that. Damage: (Assault)298 (Burst)272 General Tips: [bC] is your best friend. It allows you to escape most situations and fly away. [AB] in this mode will automatically make you face the target, regardless of the direction you were originally facing. You can fire up to 8 rounds if you activate as soon as you run out of ammo. While in [bC], if Dunkel and Ramsus are out, pressing [A] will make them face the enemy and fire. Regardless of the direction they were originally facing. Use that to cover your escape or simply annoy people when flying by them. [AB] reloads faster than [CSa] will charge. If you whiff [ABC] while in awakening, the [AC] reload will enter cooldown (10 seconds). If Dunkel and Ramsus are out, they will vanish. Melee Movelist: [5BB] Beam Saber A 2-part, 4-hit neutral melee attack. Sends the opponent flying away on the 1st hit of the second 5B input. Even for a neutral melee, it does not appear to be very useful, but it really shines as a part of a melee combo. Animation is fairly short, meaning less risk of being cut mid-combo, and the second input can be rainbow stepped into a variety of combo enders. It also has a cancel route into 2B for a combo ender. Done on its own, it does 141 damage. [8BB] Arm Claw Swipe, Mobile Armor Slash Hambrabi grinds its claws against the opponent, then transforms into its MA form and does an issen. Holding a direction down during the second B input keeps it in its Mobile Armor form. The animation for this takes a while to complete so it leaves you wide open to being cut and punished by the enemy's partner. Also, the only option for cancelling from this is its csA, limiting its combo potential. Basically its chief use is as a gamble for trying to get out of a sticky situation when your boost gauge is nearly at zero, since Yazan will create some distance between himself and the opponent at the end of the animation. Done on its own, it does 130 damage. [4/6BB] Two-Saber Stab, Flash Kick Yazan moves forward while strafing to the side indicated in the input, doing a stab and outward slash with a beam saber in each hand. The combo ender is a Guile-style Somersault Kick. The first part comes out pretty quickly, with good range, and it can stuff other melee approaches. Not as good for attacking an opponent on the retreat. The full combo is a launcher allowing for quite a few followup options (i.e. 4/6BB > AB; 4/6BB > A -> AB; 4/6BB > 8BC > B > AB or 2B). It does the same damage as 8BB on its own--130 damage--but it is quite versatile in comparison. [2B] Sea Serpent The obnoxious melee followup mentioned earlier in the thread by vedasisme. Fires a wired anchor at the opponent. On hit, it goes into a throw state where he electrocutes the opposing suit, and then blows them away. You can mash B to add extra damage. His chief melee combo finisher when there's little risk of being cut. Without damage proration, the normal version does 128 damage and the longer version does 164 damage. [bD B] Drill Attack Psycho Crusher! The Hambrabi stabs its saber into the opponent and begins to spin to win. Hits 6 times per go. This can be cancelled into itself multiple times, and it takes about 16 hits total to put the opponent into a downed state. If you catch someone off guard with this, you can rack up a decent amount of damage AND create a lot of distance between your opponent and their partner. The common combo ender for this is 2B, but you can follow up with A and AB as well. Without factoring in proration, you get 110 damage from a full spin. [b while Transformed] Drill Attack Psycho Crusher (part 2)! Yazan turns around to face the enemy regardless of his heading in MA form and drills right into the gut-area of the enemy MS. Its main uses are for following up 4/6BB to maximize damage output, and mixing up your chase-down options in MA form between it and A. Can be directly cancelled into AB, BC (quick fall), and 2B. Full damage for this (10 hits total) is 141. Terminology: > = Rainbow step (double tapping a direction while performing an action) ≫ = Dash cancel (double tapping boost while holding a direction when performing an action) → = Cancel (you can cancel an attack/action into a follow up) Basic Combos: A Starter: A ≫ A ≫ A Damage: 158 A ≫ A ≫ AB Damage: 148 A ≫ AC Damage: 145 Summons Dunkel and Ramsus A ≫ A ≫ AC Damage: 168 Summons Dunkel and Ramsus A ≫ BB ≫ AB Damage: 172 A ≫ (BD) B ≫ AB Damage: 191 A ≫ (BD) B ≫ (BD) B (3 Hits) ≫ AB Damage: 207 A ≫ AC Damage: 148 Ramsus and Dunkel need to be already out for this to work. Partners: By himself Hambrabi's firepower is middling so you want 2500 and 3000 fronts that bring firepower to compensate. Because one of his strengths is being able to get away fast if you're chased, you should cover for your partner by cutting for him if he's getting chased. Media: Hambrabi Combo video https://www.youtube.com/watch?v=Xlu3g3RPAuc Hambrabi MA tricks http://www.youtube.com/watch?v=2DpZaY5chsU#t=3m31s With a full boost gauge, takeoff with BC. While flying around, press and hold C to fly higher. (high enough to execute this technique means that when you land, you won't get the special quick landing animation.) Shoot your main, sub, whatever you like, then cancel it into a quick land 4BC. At the right timing once you land, press BC to take off again. I found that mashing is very dangerous, and the timing isn't too strict so it's better to be precise with this. Thanks to Umareru for finding this. More to come...
  6. Found this channel randomly. http://www.youtube.com/channel/UCdTAPDka9npU3bHf-8RXrlg?feature=watch
  7. Good games everyone. Was fun playing stick and Random All. Looking forward to the next one.
  8. You coming to foonzo tmrw? We'll check then.
  9. It's time to find the ingredients for the Linear04 summoning ritual!
  10. Poutine, gundams and doojins. All the ingedients are ready for the mr.mortified summoning ritual to begin!
  11. All the HUD, Alt costumes and navis are in the in-game store. You need to go to catalog.
  12. Gonna join as well and get used to playing stick. Air0087JPN is the PSN.
  13. Do any of you guys have Full Boost?
  14. For those who upload matches, custom soundtrack does NOT affect the replays for some reason. So watch out for those GSD/00 songs.
  15. Quatre Wing Zero does not have CSa and has a different super. We'll have to wait for it to come out and people to buy it to know more, I guess...Because it DOES look similar except for the two points I just mentioned.
  16. PV for Quatre and Shin Matsunaga. http://www.youtube.com/watch?v=fxY_MQOGFBM
  17. lol no. It's on the japanese PSN if you want. Better get it quick, one of the DLCs is time limited. And what's your japanese PSN? BTW Nolan, I might drop by Foonzo tonight.
  18. Some people believe it's NPCs from DLC missions and such. Wait and see, I guess.
  19. Hey Eb. Have you ordered your copy of Full Boost yet? If so, gimme your JP PSN so I can add you lol. Don't forget to check the Gundam section on this very forum as well.
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