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Everything posted by AirMaster
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Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
I have to say that this has been one of the worse nights of my life...I'm gonna drink away the pain tonight. -
Don't know how relevant they are to FB, but https://twitter.com/exvsnews posts combos for a lot of units...Of course, japanese only.
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I'm hype! Info from the trailer shows that... Unit: MS-06R-2 Zaku II High Mobility Type Johnny Ridden Custom HP: 600 Pilot: Johnny Ridden Zaku II High Mobility Type Johnny Ridden Custom @ Japanese Wiki. Movelist [A] Zaku Machine Gun Standard machine gun Ammo: 60 Damage: 14~113 [AB] Multi-Use Grenade Throws three grenades. Stuns on hit. Ammo: 2 Damage: 39 [AC] Giant Bazooka GIANT BAZOOKA! Ammo: 2 Damage: 104 [bC] Command Dash Command dash. Can press B during the dash for an attack that launches target. [ABC] EX Burst Attack. Damage: (Assault)302(Burst)267
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[MB] The Maxi Boost General Discussion Thread
AirMaster replied to Setsuna Yuki's topic in Gundam Extreme Versus
God Gundam is 3k again iirc. -
Unit: MSA-0011[Ext] Ex-S Gundam HP: 680 Pilot: ALICE Ex-S @ Japanese Wiki Movelist [A] Beam Smartgun Ammo: 10 Damage: 80 [CSa] Head Incom Damage: 30 (per hit) [AB] Beam Cannon Ammo: 2 Damage: 140 [AC] Beam Smartgun (Sniping Mode) Ammo: 1 Damage: 120 [bC] Reflector Incoms Ammo: 3 Damage: 110 [ABC] Burst Attack: The Will of ALICE Damage: 321 MA Mode EX-S has an MA mode. To access it, hold C and double tap a direction. MA mode has the same moveset as MS mode, except for no csA. BC > BC does not work. BC will launch Incoms while maintaining motion. Cannot change back to MS mode during animation. AC will cause EX-S to face opponent. Videos http://www.youtube.com/watch?feature=player_detailpage&v=_TDade-hc1E#t=141
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[FB] Hi-Nu Gundam General: It's not for show!
AirMaster replied to AirMaster's topic in 3000 Cost Suits
I believe that the funnel will fire even if Hi-Nu blocks whatever's thrown is way in EXVS. I'd have to verify in FB though. -
Unit: RX-93-ν2 Hi-ν Gundam HP: 680 Pilot: Amuro Ray Hi-Nu Gundam @ Japanese Wiki. Movelist [A] Beam Rifle Standard BR. Ammo: 8 Damage: 75 [CSa] Charge Beam Shot Fires a stronger beam shot. Damage: 120 [AB] Fin Funnel Launches Fin Funnel. If no direction is pressed, funnels will deploy around Hi-Nu and be fire linked to BR. Ammo: 12 Damage: 30 [AC] Hyper Bazooka Fires a Bazooka round. Ammo: 3 Damage: 114 [bC] Psycho Frame Resonnance Activates Psycho Frame. Fin Funnel ammo will increase to 18 and reload faster. Fin Funnels will fire twice. Increases red lock range and movement speed. Enables a command normal by pressing [bC] again. Attacking Hi-Nu in this mode will cause a Funnel to fire attacker. Blocking any attack will also have the same effect. Ammo: 100 [ABC] Hyper Mega Launcher Fin Funnels create a barrier that blocks ranged attacks and Hi-Nu will fire it's Hyper Mega Launcher. (Assault)314 (Burst)291 Changes from EXVS: CS is a single down shot (120 dmg) similar to Nu Gundam’s After BC finishes, you retain whatever funnel count you ended with (doesn't go past the normal max) BD melee adjusted for stability Basic Combos: A Starter: A≫A≫A Damage: 158 A→CSa Damage: 159 A≫A→CSa Damage: 176 A≫A→AC Damage: 155 A→AC≫A Damage: 148 A→AB≫AB Damage: 154 A→AC→CSa Damage: 161 Media: Hi-Nu Gundam Combo video http://www.nicovideo.jp/watch/sm22908575
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You guys might want to add this channel as well. http://www.youtube.com/channel/UCnICEA51li0tmJAGvSWsGpw
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General discussion for Crossbone Gundam X2 goes in here. Unit: XM-X2 (F97) Crossbone Gundam X-2 HP: 540 Pilot: Zabine Chareux Crossbone Gundam X2 @ Japanese Wiki. Move List: [A] Zanbuster Standard BR Ammo: 7 Damage: 75 [CSa] Shot Lancer Crossbone X2 fires it's lance. Will stun on hit. Damage: 70 [AB] Sword throw Crossbone X2 throws two beam swords at the target. Second sword will launch target in the air on hit. Ammo: 1 Damage: 91 [AC] Buster Launcher Regular gerobi. Ammo: 1 Damage: 195 [bC] ABC Mantle Crossbone X2 will remove it's ABC Mantle. Can be put back. Ammo: 100 [ABC] EX Burst Attack Damage: (Assault) 262 (Burst) 243 Terminology; > = Rainbow step (double tapping a direction while performing an action) ≫ = Dash cancel (double tapping boost while holding a direction when performing an action) → = Cancel (you can cancel an attack/action into a follow up) Changes from EXVS: Changed to 2000 cost, overall performance modified to affect cost change Redlock range lowered [CSa] guidance nerfed, speed improved, preserves some momentum [AB] startup, guidance, and motion improved. reload 6sec → 4sec [bC] reload 40sec → 33sec AC startup, size, muzzle correction, and active frames all improved. 5B / 8B → [AB] cancel added 2B → [AB] cancel added Basic Combos: A Starter: A≫A≫A Damage:158 A≫A→CSa Damage: 156 A→CSa→AB Damage: 155 A→AB≫A Damage: 166 A→AB→CSa Damage: 164 A→AB≫AC Damage: 157 A≫AC Damage: 164 A≫BBB Damage:180 CSa Starter: CSa≫A≫A Damage: 153 CSa≫A→AB Damage: 154 CSa→AB≫A Damage: 161 CSa→AB≫2B>A Damage: 174 Recommended to use back fuwa step for A to connect after 2B. CSa→AB≫AC Damage: 166 CSa≫BB→AB Damage: 173 CSa≫AC Damage: 177 Awakening Combos; A≫A→CSa≫A Damage (Assault): 183 Damage (Burst): 169 CSa≫A≫A→CSa Damage (Assault): 176 Damage (Burst): 163 A→CSa→AB≫A Damage (Assault): 179 Damage (Burst): 166 Tips and tricks; 6B>CSa→BC Helps you with spacing, and does a fastfall that cuts guidance. Unsafe if the opponents are double-locking you. BC→CSa→BC If you already have the cape on and you want to CSa cape-cancel into a protected landing.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
Pretty much, yeah. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
EXVS DLC was on both HK on the JP PSN store. And FB will have an online pass that'll only be redeemable on those stores (depending on the version you got). That's why I asked lol. So I'll need to add you to my JPN accnt. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
Ouch...Sorry to hear all of that man. And sure, I can probably invite you over to my place to play some Full Boost. Should have a copy on both my PS3s. Just let me know when you want to drop by and I'll see what I can do. (Normally I'd say "let's go to foonzo" but...yeah lol) EDIT: BTW, you have a japanese/HK PSN right? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
1 sweatshirt XXL. Bringing money thursday. DerQ: Let me know how much I owe you for NEC, I'll bring you the money as well. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
On my way now. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
Hey it's Awesome Girl! You need to visit us again! -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
Happy new years guys! -
Everyone here probably knows, but Gundam EXVSFB will be at SCR. Time to suit up and show what we can do...For those that can make it haha.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
RIP Chambly. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
You too St1ckbug. You still coming over for new years? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
My bet: #tsubakisucks -
Montreal: Le Thread Generale Pour Weeaboo Fighters
AirMaster replied to BladeOfJustice7's topic in International
Joyeux noel les gars.