-
Posts
49 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Lumination
-
Bad news everyone, at 13:30, Tager charges his 6A, gets hit by Bang's nails and a normal, charges through it all, but takes damage for it! http://www.youtube.com/watch?v=Lsb7W_2jsH0
-
Then, obviously only use RC for removing primers when you have 95+ meter. Also, for all the reasons Osuna mentioned, I'm not sure how amazing this primer-breaking strategy is going to be. Could turn out like pre-game hype that Tager got before CS1. Unless they changed the system mechanic, the opponent can always just save their burst for after you guard break them. If it cost you some meter and your game relied on that, it wouldn't be too bad of a trade-off.
-
Version 1.02 System Update is showing up on both American and Japanese Xbox sites. One can only hope that Valkenhayn will come to American shores shortly. Interestingly, it notes the release date of the 1.02 update as 12/7/10. I know that it's 12/7 in Japan at the moment, but the American site shows this as well.
-
I see this in videos all the time and it bothers me. Why do some people do 214D~C > B > 2C > etc instead of 214D~C > C(x2) > 2C > etc? Doesn't the C version give slightly more heat and damage? Is there ever an occasion where B is better?
-
Blazblue U.S. SBO Qualifier - Arcade UFO - Austin, TX - Sat. July 31, 2010
Lumination replied to fubarduck's topic in Archive
I just watched all the matches I missed out on during the stream, and zong, you look nothing like your avvy. Son, I am disappoint. -
Someone asked if BBS was a projectile or not. I was curious, so I tested. Afterward, it just seemed reasonable to see what could be done against something like wakeup PF.
-
Big Bang Smash is considered a projectile. You can buffer 720 during the super flash, as mentioned above, as well as 360A it. However, if you choose to sledge through it, there is a very small sweet spot you have to stand in for the hit. If you're too close, her actual, physical hand will punch you for 800 damage and a wall bounce. If you're too far, you will either clash with her or just not reach her. You can also buffer 720 or 360A during her Particle Flare's super flash.
-
Word of advice, the people on Dustloop are most likely much more knowledgeable about this game than you, especially if it's only your third day. Accusing others of being wrong is just going to garner more hate your way. Just trust us when we say that Tager isn't as amazing as you think. =) Oh, and more advice on how to play against CASUAL Tagers: - Most common times to buffer 360/720 is after sledge or 2D. - Watch their empty jumps, if he's just jumping at you and not doing anything, I'm willing to bet it's to buffer his 720 lol. (This is especially telling if they jump after hitting you with a full screen Spark Bolt) - If you suspect him to 360/720 you because of the aforementioned scenarios, j.B (I think that's the annoying split kick one) or use your DP. Easy to stuff his grabs with. - If they don't catch on to Atomic Collider you, just jump often and the grabs will never get you. =P - If his Spark Bolt meter is full, just block when you're across the screen; he can't do much with it, seriously.
-
- Tager's big; many characters have lots of Tager-only combos for extra damage/heat. For example, I hear that Makoto's parry loop can loop 9 times on Tager mid-screen while it can only loop 7 times on others in the corner. - Sledge can go through projectiles yeah, but ask any Hazama player why it's a joke. Just wait for the sledge to end and he eats a counter-hit combo. - Outside of combos, Spark Bolt is reactionary; you see my bar full? Don't be spamming random attacks across the screen. It's main usage, extending combos, has been nerfed since it does less damage now. - Tager's 5A is one of the slowest, if not the slowest, pokes in the game, I believe. Even for casuals, Tager shouldn't be that big of a problem. Even my friends, whose only fighting game experience was Mortal Kombat 2 as a 10 year old, figured out to just jump to not get 360'ed. Just keep your distance. I can't imagine a Tager being that much more devastating than say, a drive-spamming Noel or ice car Jin to casuals. Edit: Cmon people, no need to be assholes to a newbie. Some things, you just have to learn from experience. No need to bash him for things he thinks are cheap. Not a very good one to represent our community to the wave of newcomers from CS launch.
-
Just be aware, if she's too close to you, she will actually land behind you. I haven't tested, and it might have been due to lag, but sometimes when that happened, I couldn't pull out the CH 6A fast enough before she recovered. Also, I posted this in the GF Discussion, but I suppose it'll fit here too: you can GF an unmagnetized Makoto after 360A without any additional input.
-
GF can be done on Makoto after an unmagnetized 360A without any additional input. Just tested multiple times.
-
I completely agree with this sentiment. We all know about Gief's walking 720 on pads, but I don't see stick players demanding compensation. Whichever device you choose to use is completely your decision; no one is to blame but you if you can't do RCs on a pad, but refuse to switch to stick. When I used my Fightpad, my grip of choice was The Claw for the sole reason of being able to RC easily. If you cannot afford a stick, that's fine. Either don't participate in serious competition if you think you're gimped without a stick, or use that time you would've used to get used to stick by getting better at pad. Everyone starts on equal ground, whether they use pad or stick, there's no need to give special treatment to either. Also, isn't the whole point of joining forums to discuss? If history has taught us anything, it's that regulations are never final. One can hope for some EVO in the future, eh?
-
Haha, ok. If my stick snaps, I'm coming for you. Yeah, I'm in no rush. It's just sad watching my win rate kill itself before my eyes. Yeah, it's on d-pad. I realized not to set these things to LS since I was using my Fightpad. Speaking of gates, can 720s be done efficiently without riding the gate at all? Is there some technique or any words of wisdom that I could benefit from? I've been trying to rotate the stick slowly just to get a feel and my hand jiggles too much. I feel like if I could get it without riding the gate, my 720 could be executed a lot faster. As of now, I can only do empty jump 720 and buffering from 236B as Tager, but both are kinda gimmicky. I'm at like 50% success rate with 236A and 5B buffering. Wakeups are a pain too. Also, I was wondering how much benefit he gets from stick in the first place... I mean, no negative edging, no weird button combos that involve contorting your hand on a pad, and no crazy directional inputs. Thanks for the input everyone! Hopefully, I don't end up pulling my hair out/breaking my stick/killing myself in the process.
-
Hey, I have a question. I just got my first stick this week; it's the Round 2 TE. Anyway, I suppose I'm... passable at the moment. 9-1 matchups against my friends have become 5-5, but since it's the first week, I think I'm doing ok. Anyway, a recurring problem I'm having is that, well, is it just the way I'm using the stick or is it slightly slower than a pad? For instance, backdashing: isn't it faster to tap a button twice than it is to move the stick, let it reset to neutral, then move it again? I feel like I'm reacting as I should be, but the actual execution is taking too long. Is this something I should get used to, or am I just not executing fast enough, in fear of breaking my stick?
-
For anyone interested about the TE FightStick or is on the fence about the price, it's $90 at Dell. http://accessories.us.dell.com/sna/products/XBOX_360/productdetail.aspx?c=us&l=en&cs=19&sku=A2594999 EDIT: Sale ended.