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Everything posted by huber
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Preach brother man Sent from my DROID RAZR using Tapatalk
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I'm a genius its okay you can say it Sent from my DROID RAZR using Tapatalk
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No doctor should wield donuts. They are unhealthy! I suggest that faust throws apples. They are also solid enough to have a hit box. Sent from my DROID RAZR using Tapatalk
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Eddies big weakness is the shadow dies when hit once. No other character dies in one attack so how about we let it take more hits to kill. Like Nana of the Ice Climbers! Also my friend Daigo would like air gun flame please listen to me Sent from my DROID RAZR using Tapatalk
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Wish my calculator could browse dust loop. Mine just does math Sent from my DROID RAZR using Tapatalk
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Hello? Is this thing on? Zeus install Sent from my DROID RAZR using Tapatalk
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Some real good shit here nice work everyone. Little eddie dying in one attack is absurd. No character should die in one hit pls buff eddie Ky is a well rounded character but is not lightning enough. Please give him Zeus Install (Ky's version of DI) so that he can be a lightning enough dude.
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Zato-1 Ground Game: Combo/Pressure Advice and Assistance
huber replied to PerfectInput's topic in Zato-1
lows fuck people up for up/backing away from damned fang. as far as the block string goes you have a ton of options to unsummon. 2P, 2K, -S-xx unsummon and whatever strings you can think of that end in -S- are what you want cause it's plus on block. edit: lmao idk how to turn off this strike through shit help -
not that I know of
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the west coast just has a lot less people in it's lobbies for some reason. east has a bunch more. new players are not the only ones irritated by having to wait in lines to play. during the afternoon and at night ranked is populated enough to use instead.
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Zato-1 Ground Game: Combo/Pressure Advice and Assistance
huber replied to PerfectInput's topic in Zato-1
Good lord the idea was to give him some ways to practice the concept not just list ogawa approved combos. -
Zato-1 Ground Game: Combo/Pressure Advice and Assistance
huber replied to PerfectInput's topic in Zato-1
I'm sorry but confirming with shadow P is an important skill and practicing it will give you a good feel for controlling eddie. I just think you're wrong. You wont always land a jumping mawaru mixup. I think it's important to know how to confirm off of things like 2K, -p- anywhere because it's a very common block string that threatens damned fang. And again it gives you a great feel for controlling eddie. Telling people to practice things that help them in the long run IS what you should tell people. -
haha man I'm not any good I just spend a lot of time in training mode try this version. I saw it in an old Reload combo video and turns out that added j.HS gives you more time for the shadow P to end and to move eddie forward. http://www.youtube.com/watch?v=uaXg0SqVNho
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Yeah after practicing for awhile I can still only get it like once every 5 tries. I mistime the nobiru most of the time. Gotta work on that.
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Zato-1 Ground Game: Combo/Pressure Advice and Assistance
huber replied to PerfectInput's topic in Zato-1
Yeah delete dust loop forums -
That is sick! New double unblockables
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Nesica BB CENTRAL FICTION at Puente Hills Round 1!
huber replied to MechaMacGyver's topic in West Coast
I'll try and head up on Thursday see ya around ShinMechaMacDonalds -
Zato-1 Ground Game: Combo/Pressure Advice and Assistance
huber replied to PerfectInput's topic in Zato-1
I disagree. Strong zatos often utilize linking with -P-, Ogawa included. It's pretty important IMO. when doing longer pressure you should be able to convert with -P- because you'll have less guage. Also leave this thread open. Hiding every question in one thread is the worst part of dustloop. No one can find anything and I think that's why. -
alright this took me awhile to figure out. Good luck! Sako is crazy! The timing on the shadow p after far drill hits is really tricky. Let go of p after you iad. I also found it easier to do with iad j.s instead of j.k. http://www.YouTube.com/watch?v=71F8HkCzzPo inputs are inthe description
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Zato-1 Ground Game: Combo/Pressure Advice and Assistance
huber replied to PerfectInput's topic in Zato-1
For your second question I'd practice 2K, -P-, over and over in the corner. try and see how long you can keep it going for. this isn't mid screen I know but it gives you a good feel for linking with the shadow. after that practice midscreen: 2k, -p-, 2S+2Pxx22HS. This should end up looking like 2K hits, shadow p hits, 2S hits, shadow p hits, far drill hits. -
@KTX_Sama off of anything? @koufdell could you post the time of the video by any chance? Its a long one to dig through
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My bad I didn't mean to submit those first posts the forum was being strange. I misread your post initially I get what you mean now. I think I'd still rather do the combo to waste more time and push them to the corner
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That ain't practice that's recorded that way just to make the video
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whoops!
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whoops