@blade: wah, how'd you get 6C FC in a match? I mean, who jumps in expecting to priority with 6C? I'm just curious.
Also, 2D and 6D 2 megatama combo is easy: just do 2D> 4(reverse direction walk)> 5C> 623AA> j.2C> 2C> j.2A>66> j.2A> j.C and 6D> 9> j.2C> 5C> etc., no? You can probably go no stars for the the D one by skipping 5C and the punch straight into 2C.
usually I don't do 1 magatama combos from D's, better off saving since after D you usually have both time and attack opportunity to store up for 2 or more. But if you really want, you can go 6D > gurren > 3C> 3C or kishuu > 3C > 2B> 5A > jump cancel combo, character specific, I think. For 2D, one combo could be 2D> 66/kishuu> 5A> jump combo.
j.D is ridiculously good, so I'm kind of sad you can't combo off it in CSII. j.D> 2C> j.2A> 66> j.2A> j.C or j.D> enma combo for ridiculous gain, damage and corner. It's also so easy to use compared to the ground D's that I don't quite get why there's so little use. Anyhow, not like it's staying anymore.
to be honest, I don't think you should be getting D's that early into the match anyways, and late in the match it's pretty hard to run out of magatama unless you're really crazy with the gimmicks. I pretty much never use zantetsu or tsubaki unless I'm going for lol no one expects zantetsu gimmicks; ren-zan mixup is too costly in my opinion so I don't use it and tsubaki is too telegraphed, even on hop to be useful. That's how I feel anyways.