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JetEnduro

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Everything posted by JetEnduro

  1. Ending a combo w/ 222HS then doing j.D is asking to get airthrown.
  2. Sounds about right. On a neutral guard bar you don't take more than a 1/3rd. Unless it's a jacked guard bar.
  3. I'll try to get a vid of it.
  4. I thought that was around since #R? Hence why you could do that silly crossup thing in corner with GS or jump or w/e? Edit: Hell I dare say XX actually.
  5. http://www.youtube.com/watch?v=LccVhAIvu_4 Ky AC vid i finished not too long ago.
  6. http://www.youtube.com/watch?v=LccVhAIvu_4 Video I finally got around to finishing.... took only like 2 months lol i'm too lazy now D:
  7. TK ACSE, you're not even using it. j.D shenanigans (ie. forward jump j.D(you're behind them now)>JC back in front of them>land>combo.
  8. Eh, that's been around since /. It was one of the first things I tried when I first played Slash at TGA a long time ago. It's not really something to stress over as it's really inconsistent and extremely dependant on positioning to make it look tricky as to which side you'll land on after the j.D.
  9. From what I know, Air RTL recovers really fast upon landing, allowing you to do more than ground, then again, I haven't played this game for a bit so I could be mistaken.
  10. Well.... for starters, doing it with landing j.HS is hard as hell.... I've done it a handful of times, but the timing is too strict compared to j.S or even j.P which I can pull off consistently.
  11. It seems to me that what you're asking about is the cancelling landing recovery from j.D after airdashing. It's an odd trick where if you land while whichever move you're doing before doing so is still during active frames/hitting opponents, it will take away the recovery upon landing. You see it everywhere in Ky #R and / CMs. Could be mistaken tho
  12. It looks good, btw 5S.c can be used as a ghetto anti-air vs very odd crossups where getting 6P out might be confusing as to which way to press, either forward or back. D:
  13. The whole problem was AC and Slash being in one whole thing. A new thread should've been started when AC came out. I wasn't active enough back then to do so. Also, the combos you did were either too basic or they are already on the list above.
  14. Combos ---------------- 2D--SVT combos Midscreen obviously Medium Weight VS Chipp It is close to 2D>SVT>LJ>2P> S>2HS>VT>LJ (169 dmg) VS Eddie and Dizzy 2D>SVT>LJ>2P>S>2HS>SJC>S>HS>VT>delayed LJ (171 dmg on Dizzy) VS Millia 2D>SVT>delayed LJ>6P>2HS>JC>S>JC>S>HS>VT>delayed LJ (195 dmg/200 with 222HS) (198 if S is used instead of 6P but you don't get KD) 2D>SVT>LJ>2P>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (179 dmg) Light Weight VS May 2D>SVT>LJ>2P>S>2HS>VT>LJ>2P>S>2HS>VT>LJ (155 dmg) 2D>SVT>LJ>S>2HS>JC>VT>LJ>2P>S>2HS>VT>LJ (168 dmg) VS Jam 2D>SVT>LJ>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (166 dmg) 2D>SVT>LJ>S>2HS>JC>VT>LJ>2P>S>2HS>HSVT>LJ (168 dmg) VS Bridget 2D>SVT>LJ>S>2HS>JC>VT>LJ>2P>S>2HS>HSVT>LJ (171 dmg) 2D--HS Stun Edge FRC VS Potemkin (center) 2D>HS stun FRC>2P>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (145 dmg) 2D>HS stun FRC>S>2HS>GS>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (163 dmg) VS Sol 2D>HS stun FRC>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (185 dmg) 2D>HS stun FRC>dash jump>S>P>S>JC>S>HS>VT>LJ (165 dmg) VS A.B.A and Testament 2D>HS stun FRC>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (185/159 dmg on Testament/A.B.A) VS Millia (Extremely situational due to the precise positioning) 2D>HS stun FRC>HS>GS>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (228 dmg) VS Most Characters 2D>HS stun FRC>J>S>P>S>JC>S>HS>VT>LJ (171 I-no) 2D>HS stun FRC> aerial dash S>HS>VT>LJ>2P>S>2HS>HSVT>LJ (192 on Bridget) 2D>HS stun FRC>GS>S>2HS>HSVT>LJ (178 on Baiken) 2D--Lightning Sphere Basic passive impossible combos Short-range = 2D>LS>S>2HS>HSVT>LJ Advanced = 2D>LS>2S>2HS>JC>S>JC>S>HS>VT>LJ 2D>LS> dash 2P>S>2HS>HSVT>LJ Heavy Weight VS Potemkin and Robo-Ky 2D>LS>S>6P>2HS>GS>S>2HS>HSVT>LJ (158/160 dmg on Potemkin/Robo-Ky) Most Lights and Mediums 2D>LS> dash 2P>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (157 dmg on Slayer) VS Johnny Dash 2K>2D>LS> dash K>6P> closely S> (closely it was S>6P) 2HS>HSVT>LJ>>K>S>2HS>HSVT>LJ (114 dmg) VS May Johnny Zappa Bridget 2D>LS>S>2HS>GS>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (187 dmg Johnny/Zappa 193 dmg May 195 dmg Bridget) Standard Dust Combos (Midscreen) VS Middle Weight and Small D>S>JC>HS> landing >S>2HS>HSVT>LJ> landing>S>2HS>HSVT>LJ (142 dmg on Bridget/126dmg on Slayer) VS Potemkin D>S>HS> aerial dash >JD> landing 2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ * Because it is heavy, after lifting with landing 2HS, when you do, when it becomes easy to pick up, is. VS Jam D>S>HS> aerial dash >JD> landing HSVT>delay LJ> dash 2P>S>2HS>VT>LJ VS Sol Anji and Faust D>S>HS> aerial dash >JD> landing HSVT>LJ>2P>S>2HS>VT>LJ Lack of confirmation VS Bridget D>S>HS>VT>LJ>2P>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (128 dmg) THIS ONE IS THE FUCKED UP ONE: VS Jam and Potemkin D>S>HS> raising >JC>S>HS>VT>LJ> landing (raising hit) > ~ (103~dmg on Potemkin/130~dmg on Jam) Standard Dust Combos (Corner) Universal: D>S>JC>HS> landing >6HS>delay HS>GS>S>2HS>SJC>S>HS>VT>LJ (130 dmg on Faust) Medium Weight: D>S>JC>HS> landing >6HS>delay HS>GS>S>2HS>SJC>S>HS>VT>LJ (135 dmg on Sol) * You can exclude 2HS, it depends on how high the opponent is. Use your better judgement. Light Weight: D>S>JC>HS> landing >6HS> delay HS>GS>S>SJC>S>HS>VT>LJ (136 dmg on Jam) Advanced Special VT Loop Dust: VS Pot D>FD>HS>6HS> turning round HS>GS>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (113 dmg) VS Axl D>S>JC>HS>6HS> turning round HS>GS>S>2HS>HSVT>LJ>2P>S>2HS>HSVT>LJ (139 dmg)
  15. Tricks/combos with ACSE
  16. Console differences
  17. List of Changes
  18. You guys do remember that 5K can be cancelled late right? :x 2P>5K>pause>S/HS/6P(CH if it lands)> whatever. While frame data shows a terrible disadvantage, it really is not... but that's just me i guess D:
  19. You can only do it while the opponent is downed, and even then, the timing is tight as to when you can do it.
  20. K has always been -5 80% damage proration. Also doing 6K ONCE in a while is ok, just don't make it a habit as you can get countered, thrown, DPed out of it. I'm going to miss the +15 from the old 6HS =(
  21. I doubt it. The whole thing behind CSE/ACSE letting you do that is because when you hit the FRC it's still not considered to be "out" or a projectile at all. ASE would most definitely not let you do that because it comes out fairly fast. Though I've only seen a few vids of AC, I think the ASE FRC point is a bit after it's released.
  22. I don't see why not. All you gotta do is wait for the first ASE to disappear.
  23. Happy new year guys! http://ggxx.jugem.jp/ What is this? A blog which tells you who has updated and what it is that's new. Might wanna stick this on first page =X Enjoy P.S: I'd keep this to myself like I kinda did back in slash early days but I'm not on my pc that much anymore so I wouldn't have an opportunity to update and stuff. Most of the stuff on it is already posted here too, but it's better than browsing site by site for those who do that =X
  24. Yeah i know that site, been one of my sources towards the end of the reload days. Gonna have to go through my favorites again lol got a bigass list.
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