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XDest

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Everything posted by XDest

  1. Yeah, should definitely update that a bit. Most of it is still relevant though, her core style hasn't really changed at all.
  2. ggs to ranked, stay free. Get dat PSR swag. All those meaningless numbers make me smile.
  3. Finally getting some of these, the only real tricky part is whether to choose 5D~5 or 5D~6 on some stages (how far you are from the corner of course). CH 2D combos have a lot of corner carry before it gets to that point so it'll usually be 5D~5 for that. For air grab it's a lot easier to tell since you have all the time in the world. The only thing I'm doing differently really is for side change I'm doing 66->5C->j.B(2) since that looks awesome. And for back grab I sometimes do 214D instead of 5D~A whiff if I'm too far away.
  4. Last I saw of it was at the hotel itself, you must have forgot to take it when we were packing everything up ;_;
  5. - Shoutouts to BURNING TAMASHII - Shoutouts to Team Fakku - Shoutouts to pad players - Shoutouts to breaking pads - Shoutouts to the pause button with full health on the last round - Shoutouts to Foonzo - Shoutouts to no windshield wipers - Shoutouts to OnRoute having absolutely no creativity - Shoutouts to meeting at least one other of our groups at OnRoute locations, and Roldy - Shoutouts to being one of the only sober ones there - Shoutouts to Harvey's poutine - Shoutouts to passing out instead of playing AH3 and getting excalibur'd over and over - Shoutouts to LK for having insane pressure/corner lockdown despite 'Litchi sucking' - Shoutouts to LK's stream stage - Shoutouts to buttons - Shoutouts to learning how to not run into Rachel's 6A - Shoutouts to Kirbster's fuzzies hitting me every time - Shoutouts to dropping combos and reverting to easier ones - Shoutouts to hammers, fishbones, and bowling balls - Shoutouts to uncounterable but blockable astrals - Shoutouts to Hakumen's j.B - Shoutouts to foot dive - Shoutouts to the other side of the screen, where one belongs against Tager - Shoutouts to Brian for being poverty and not showing up - Shoutouts to every place in Montreal being a bar or strip joint - Shoutouts to actually playing Makoto in CSEX - Shoutouts to troll communities killing games - Shoutouts to
  6. I'm pretty sure it's online tradition, not something new.
  7. lag + tao = no fun allowed
  8. *lick lick* ggs everyone, should have stopped playing before I got so tired.
  9. Cute little itty bitty projectile swords~ ggs to Ice Archangel.
  10. Oh wow, all that's on PSN ranked is input laggers and ragequitters.
  11. Oh yeah? I play on the 360 d-pad, or something equivalent usually. Different people like different control setups.
  12. I respect players by playing the same way (not sandbagging or giving free rounds) regardless of who I'm fighting. Anything less would be quite rude.
  13. My character was several times more bullshit in CS1, so I was fine then.
  14. You shall get with several zawas.
  15. That guy just kicked me out of all his rooms, and always left a room I was in when he entered it. I'm pretty sure he's also a ragequitter.
  16. You are still, definitely.
  17. Hehe, yeah you were still blocking my shit a good amount of the time though. After all it was 4 bars. I was mainly doing blockstrings because you weren't mashing 360As, otherwise most of those would just end off in a safe D~C -> 44. But we should definitely play offline some time.
  18. ggs Zeron, that Tager is pretty nice. I really should be playing the run away game against it like I do Brian's. But it's so goddamn boring to do that. Just teching usually works for me for getting out of blue beats.
  19. I witnessed the power of excalibur yesterday. My body was not ready. ggs to the ragequitters of PSN ranked, and any legit players that were there too.
  20. Oh man getting this many 6Cs on Tager is really satisfying, probably has to be changed up a lot based on where you are on screen. If you're on the other side of a corner, you can replace the dash after the initial 6C with a 214D to change sides and do the same combo. 6C -> 66 -> .. -> 5C -> JC7 -> j.B (2) -> j.D~A -> 6C -> 66 -> 6C -> 6C -> 6C -> 236236B -> 6C -> 236C -> 6C -> SJC7 -> j.236Bx5 -> JC9 -> j.236Bx5 -> j.8 -> j.236Bx5. [~6300]
  21. Landing or j.4D~any will reset that number, and neither is committing to attacking you.
  22. Well, that general weakness is why Tao never has that many overwhelmingly good matchups, and a hell of a lot of even/near even ones. She can be killed really fast (no health, 4 primers, no DP), but she has a a ton of movement options and gets good reward from it too. But that goes for almost every one of Tao's matchups, not just this one. It seems like this matchup has always been an uphill one for Lambda, seeing as good movement are a sword projectile's worst enemy. Taokaka excels at getting in, and you don't have something like Rachel's wind to screw around with my movement (other than gravity well, that's not the same though). Tao can also generally beat Lambda in 2 combos, if one of those was AB2
  23. Oh man I'm jelly. I've never played him and got an authentic CaButler ragemail before ;_;
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