Yeah, I know, it's pretty bad. But not having access to drive canceling at a specific time really cripples me. Trust me, I was just as frustrated, which is mainly why I stayed. I'm a horrible ragestayer.
Heh this is pretty stupid, I'm just getting cursed from lag dropping the simplest of my combos. This is why you don't play against Arakune in 1 bar connections.
In CS1 you needed to have as few hits in AB2 as possible, since it would usually be at the end of a taunt loop (already pretty prorated by that time). So normal jumps usually weren't an option, so most people actually did the super jump one from the videos I saw during that time.
In CS2 you had no reason to use the super jump variant most of the time since it would be directly off of 3C(3), therefore it wasn't very prorated yet.
ggs Pochp, kaiser. Seems like the rust is starting to come off.
By the way Pochp, who else from MTL plays on PSN? I always have a good connection with you guys.
I think the Tao ended up mashing 2A/2B, since that was a counter hit. If he would have stayed in crawl, it would have easily went under 5B. But something like 2A's hurtbox is no where near as low as crawl's.
CH 2D? I think NeoGio posted it earlier.
It was 2D -> 44 -> j.4D~6 -> j.2D~B -> 22C -> 5D~5/6(depending on corner) -> j.D~A -> 6C -> j.4D~A -> 6C -> ender. The ender does have to be cut a bit short if it's not AB2.
Not exactly, the first one will most likely hit, and you can delay after the 4D~A to make the second one hit. But it's a bit more challenging then just doing it regularly.
I watch the casuals stream and am trashed on the entire time like always. Goddamnit I hate that I have all these stupid habits, poor nerves, and horrible execution when it matters.