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XDest

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Everything posted by XDest

  1. I think you can just do any drive vs the 720.
  2. Naw, the problem wasn't youtube, apparently the program I was doing did that itself. Because the original file also has the same sound cut-off. I'll look into why the hell that program does that, or just record with a different program then edit later.
  3. I'm going to be uploading single combos to youtube. Each will have an easy to read input and timing. They will consist purely of combos from the first post of this thread. For example: http://www.youtube.com/watch?v=MqtqTDtDddg&fmt=18 . Do you guys want me to do more? Edit: Ugh, my capture card lags way too much to do any air combos normally. Rin & TaoFTW, can you help me gather up single combos to upload?
  4. You know, I think doing 41236 for Cat Spirit Two is better in a lot of combos, lets you get the buffering time perfect, instead of doing the quarter circle during the recovery and doing no input. Sure, you can delay, but the rest of those types of combos have no delay, and it throws me off. Just a tip.
  5. My style is starting to get annoying for a lot of players regardless of connection, so I must be doing something right. But I agree, the connection was pretty bad. At least there wasn't huge input lag or anything though. Remember that I'm on the northeast and cali is in the southwest. Quite the difference. But maybe on a better time of day, we'll have a better connection or something.
  6. 2As are pressure setup for me. I don't actually use it to start any combo unless I do one 2A. Otherwise it's going into somewhere where I can get pressure damage and maybe a sweep, throw or 5B > 6C for larger damage oppurtunities. Without actually starting the combo with the 2A (with the exception of the sweep combo in some cases).
  7. Goddamn, I get defeated by pretty much any Arakune right now, I'm going to try to apply some of this. Because I am really lost against him.
  8. For me right now, the defense goes like this: 3 - evade everything but lows 1 - block the lows D~B - jump the lows and get closer Once it's close, most Nu's will buckle down over Tao's impressive pressure. And as long as you keep on them, it's now a more even match-up. The ultimate trial with Nu is guessing and reacting well enough to get close.
  9. XDest

    [CT] Taokaka FAQs

    The frame data says -7/-5. Means it's actually pretty safe. But really easy to CH since it's so slow.
  10. 3C > 2D~6 > Combo seems to interrupt after crawling vs all icecars. But I've only tested that in training.
  11. I'm wondering, if you switch between 1 and 3 (low block and crawl), what can she do to you if you guess correctly? It's usually in your best interests not to jump against Nu, so you definitely need other defensive options.
  12. Drive Cancel B is good to get closer to her safely if you're careful. Past that, I don't know, but you really have to stay on her, and almost never jump at a range. Any ideas?
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