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Everything posted by Achtzehn
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Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
Station is actually pretty close, like not even half a mile away, just google map that shit and you'll see. It's easily walking distance, though with luggage it would obviously be easier to get a ride. -
Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
So I was thinking of opening my house up for some buttons on the weekend after ECT (July 2nd - 3rd) since my family is going on some crazy trip to nova scotia. If anyone is interested let me know I'll work out more details as the week goes on. -
Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
Oh yeah, so when do you guys think you'll be getting to the hotel on friday? I am eager to push buttons and would gladly head out to get some games in on friday (provided everyone isn't wiped from the drive/packing/car pooling). I guess people who have my number text me if you're pushing buttons. -
since I see talk about throw reject going on I had a question for LK. LK what do you think about confirming throw rejects by listening? What I mean by this is that in many matches that I have played I have started to listen to peoples inputs when I'm doing pressure or when I'm blocking pressure. I found out that its not that hard to listen for throw attempts when people play stick (the fact that some of you slam the buttons so hard you can hear them from two floors up makes this almost practical) and throw a little after their throw reject attempt or break their throw attempt. I realize this takes away some focus from the screen where you should have your attention focused to block mixup, but I think offensively this could help with baiting out throw reject misses. What do you think?
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well... its only throw invuln (airborne state) really during its active frames, so you can be tagged with a buster out of startup (which is 20 frames since its overhead, I'd rather not give tager that window of opportunity).
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well yes, but the thing is I want to use the slide head to start a combo, and then do a combo using 16t hammer from the slide head for some good damage. Too bad nothing works unless you RC.
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Ah, alright. A little misleading seeing as how it says hammer/16t hammer but there are no 16t hammer combos... Well I'm trying to work on that.
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Cool and thanks. I needed a good tk frying pan corner combo. Was kinda tired of using challenge 8 in the corner, even though it works. Hope you liked my comment
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To answer your question just delay the 5c more, you have plenty of time trust me. try hitting with 5c just when bang is about at platinum's head. Hope that helps. EDIT: also remember you can have the game demonstrate the combo so you can see what it looks like in terms of timing and spacing. Use that to help you get it down. It's also a kind of impractical combo, so there's no real need to get it down other than to just clear challenge mode for achievements and stuff... now challenge 8, that's one you should learn as you will use that in actual matches. Meterless instant overhead corner carry for 4k? hells yes that's useful.
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Urichinan, do me a favor and fix the combo section for hammer. Hammer loops don't work for 16t hammer. As a matter of fact the only way to combo off a 16t hammer is off a fatal or RCing (if fatal you need to do 2a pickup, its that tight, RC you can do 5c). I've been trying to find a way to work 16t hammer into a combo that doesn't use meter for RC or require a fatal, but so far I have had no luck. If anyone finds anything please post it in here, 16t hammer combos would make the item so fucking godlike, because then it would do everything. I'll keep looking for ways but I'm pretty sure those are the only ways.
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Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
I have to agree, I am extremely tempted to buy a 3ds because of this... -
Alright obviously this is just my opinion, however I felt that your mixup was too predictable, you liked to do most of your instant overheads and mixup off 5c which gave your opponents a spot to look for whether to block high or low. You could try using tk swallow moon more, I know its risky but good players will know not to mash and will show some respect so you can get it in, just don't do it all the time. I saw you throwing away hammer more often than not, in my opinion that's a bad move since glide throw to me is an incredibly valuable asset. You make good use of your items that you keep, keep it up. your neutral game needs some work, but that will come naturally with playing the character. The only thing I have to say specifically is in the second round of the last match, when you caught that valk with jd and hit with 5c afterwards, you could have gone straight into hammer loop, it works midscreen (i've done it, land a jd with hammer midscreen with 50 meter you RC that shit for 4-5k) its just strict on spacing and timing. It's also character dependent as I found out the hard way... forget if it works on valk or not, if not then ignore this, haven't tested everything on the whole cast yet.
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I'm not finished gathering all the info but here's my opinion as a tager player and a platinum player as to how to play this matchup (now featuring really gay gimmicks to fuck tager over) Punishes: not much to say here, if he whiffs a 2c, busters, whiffs a 6a (especially if he delayed it), almost anything in his arsenal really you can punish it with almost anything you want. This is tager we're talking about, there isn't much he can do that you can't punish. If you IB his A sledge you can tag him with 5a no matter what. Anti-Airing: 2c and 6a do the job pretty well, just watch for if he does j2c so you don't get caught trying to AA too early. Zoning: this is where platinum really shits all over tager. Normal missiles will cancel out spark bolt (if you fire all three you only lose one missiles) so once you put them out he has to respect them or waste his spark bolt. Bombs are great if used properly, be careful of sledge. cat hammer was mentioned, beats sledge clean but be careful if he has spark bolt. use 5b to keep him blocking from a safe distance, 2b is a great tool since it has decent range and is faster than anything tager has with equal or better range. Strategy: you can pretty much play this however you want, just be smart in looking out for busters, this is the only character who can't just mash out of your pressure if you do it smart, so you get free reign in this matchup. don't give tager time to do anything, always be on the offensive and pressuring him, whether it be from fullscreen, midscreen, or right next to him. Platinum has all the tools to do this. Be careful using command throw as if he reacts to it his busters will win everytime. Item strategy: this is really fun, missiles are kinda explained, safe way to get in on tager really easily, not even spark bolt can stop you. Bombs are useful to bait sledge and setup oki if you've punished him for trying to sledge them too often (bait sledge using missiles too). now for the other items Hammer: this weapon is stupid against tager, you aren't going to guard crush him too often so you'll mostly be using this for glide throw and damage in this matchup. Using the super variant is a great idea since its really easy to force tager to get hit by the unblockable slide head effect, he only has one jump so he can't get away from you setting it up. Frying pan: instant overheads are great, just use it as mixup and go wild. Cat Hammer: its a good way to troll tager and play a spacing game, just be careful for spark bolt. Bat: pretty obvious, its a DP use it as such, just don't get baited. Same with super variant Character specific details: if you read the post you saw that I said "now featuring really gay gimmicks to fuck over tager", well my favorite part finally. Most of you know that jumping + magnetized vs tager = terrible idea right? Well what if I told you this, swallow moon is only affected on a horizontal axis by tagers magnetism. So if you jump swallow moon above or below atomic collider range when magnetized, all poor tager does is pull you right to him without putting you in any danger. Be careful doing this low to the ground, as a smart tager will whiff AC to pull you in then meaty something. But that's why you can just barrier cancel it at any time and make poor tager cry. Other details: his 5d is +2 on block don't try to punish it, his 4d is even on block, and his 2d is -1. tagers will go for busters after these in alot of cases. 6a if delayed is vulnerable to lows and throws (as well as continuous 5a mash), as is voltic charge. for gadget finger you can do super jump barrier IAD back and beat out anything he does, 2c will whiff, super jump barrier will put you in the air if he tries to buster, you'll block 5a in the air if he does that, atomic collider will pull you in a magnificently retarded circle around him and cross him up (still testing the super jump barrier IAD back vs AC but it seems legit so far). As a general idea, once tagers get you magnetized they will do their best to try and keep you magnetized. They'll become a bit more reckless and take more risks to try and keep you magnetized, this is when you can get alot of free damage punishing them for silly shit, like trying to pull you in with 6a/5d, you can punish 5d whiffs with dash in 2b from almost anywhere on the screen so long as you react relatively soon, same with 6a so long as he doesn't release it. Also 3c beats out tagers 6a in range and of course since its a low it beats it out clean no matter what. As an added note, good tagers will spend 50 meter during gadget finger to do gadget flinger, which is where you fly into the air and can't do anything until you touch the ground. Fortunately your DP isn't a directional input and can't be fucked up by crossups, however this is the only time tager has true oki so you will more than likely have to always respect it. Do note that there is a small number of frames when you land where you are technically in hitstun but can do stuff, so if he tries to buster you early you can tech it, so long as you didn't try to push a button and net yourself a throw counter. This is really the only thing you will actually have to worry about, think, and respect generally in this matchup. Hope this helps, not that anyone should need that much help with this matchup anyway...
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So I hear next level is open tomorrow and was thinking of showing up. How much is it to play there on the BYOC setups? When do they open? When do they close? Will there be definite BBCS2/GG setups? Those are the only questions I want answered really.
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Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
Playstation store is finally back up and I finally got plat, niggas get online so I can play people who don't have ass connection. -
Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
So I was thinking of trying to start the break biweeklies back up for CS2, was wondering if anyone would be interested in it if I did. Would probably also try to run other games with it like GG, AH3, MB, anything else if people want to and show interest in it. -
So is the ranbat happening tomorrow, saturday, or sunday? Or maybe you'll start it up next week or something, trying to keep an eye out in here for info on it.
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If you could make this saturday/sundays I could easily make it. If not then I'll still try but I definitely would want to participate in this.
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Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
Yo if he gets mad at that then he would want to kill me since I DP and HC all day as heart lol. -
Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
http://www.youtube.com/watch?v=aDW18XonHPI That settles it, I'm learning this game and toki just so I can do that combo. -
To put it simply nobody really plays tao in america so most of them are ass. Xdest I'd say is definitely one of the good ones. So you generally won't have a hard time with tao since the players are bad. When you face a good one however you'll see why we say its such a bad matchup...
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I'd say the reason is because of IB nerf plus tao's general mobility. I mean tager is hands down THE slowest character in the game in every sense. Taokaka has the BEST movement of the game, even better than hazama. If tao doesn't want you to catch her, as tager you are NEVER catching her. She completely controls the match until she makes a mistake, and without IB its gonna be very hard to catch that mistake/force a mistake. Valk i'd say the reasoning is that his godlike frame advantage on most of his normals didn't really change, so that along with IB nerf means his pressure is really fucking safe. Valk also has good mobility and also has range on his moves so its similar to tao in that it's hard to keep him where you want him while he can just do whatever the fuck he pleases.
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Hokuto no Jersey thread: Fist-pump of the North Shore
Achtzehn replied to bbq sauce's topic in East Coast
Good games to cajawa. Played a plethora of characters so hopefully you got some matchup experience to help you out in the long run. -
Yeah I know about that glitch, it happens and has fucked me over many a time in the corner.
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As a previous tager main I could probably scribe a massive list of things that plat can do to easily shut down tager. Maybe I should make a tager vs plat thread in the matchup forums and get it started?