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Bommlinger

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    Bommlinger
  1. What about the input? 5B+[D] > 6B > 22]D[ > IAD j.2c or maybe something else? Does i have to be an IAD J.2C or does 766 J.2C work too?
  2. Could anyone give me some hints on the Sandwich > summon > iad j.2c Allecan crossup reset? I can't seem to time the summon properly (too late even with negative edging), and most of the time my cross up iad J.2C seems to miss. Are there certain strings where the reset works, or can it be done after any sandwich string?
  3. Wow, solid replies here. If you implying that getting Carl to a half decent level is as easy as getting Ragna / Bang to a solid level, I don't know what to say. It's like Tekken Lei. He's always up there in the tier lists, but hardly anyone is able to play him to his full potential (i.e Tetsuo) Although there are some really solid Carls out there, I think out of the whole BB cast, Carl is the one that requires the most effort to be good with.
  4. Problem with Carl is, his placement on the list is very dependent on the player's skill. a half decent bang will always be a pain to fight. a half decent Carl is just that: half decent. But that's what makes him so intersting imo.
  5. I too have found out about the somewhat random 2c hit (either once or twice) and I think it has to do with when you cancel 6C into 2C. I might be totally wrong, but I feel if you wait a split second to input 2C after 6C it seems to hit twice always, or at least more often. Mashing 6C > 2C seems to score me one hit more often than two. Also range seems to be a factor as well. the closer you are, the easier it is to score 2 hits.
  6. 2C is NOT a good antiair since it doesn't provide head invincibility (at leat in CT) The only thing that remotely resembles an AA is 6A, but it's definitely not as good as other chars AA's. j.a is a decent AA. 6A is supposed to be better in CS, in CT it was a bit meh...
  7. Only watched the 2nd video: I saw 10 seconds of the 2nd video and already I thought:" this dude seriously needs to lay off the D button". Honestly, you do. After just 46 seconds you did airdash, j.C > 2D 4 times. Basically that's what you're always doing, the whole match. IAD>j.C>2D into Drive mashing. Forget about that in an instant. You can do that once every 10 matches or so but not 10 times each match. @58 seconds: blockstring into ground super. WHY??? That's a guanranteed combo for your opp (although in this case you could have RC'ed, but you shouldn't do blockstring > groundsuper in the first place. Noone will ever get hit by that. You need to learn the basic stuff with her. Forget about the D button for now and learn her basic pressure game. You need to learn her basic BnB combos and throw whiff loop (you're trying, I can see it. practice it in pmode untill you won't mess it up never ever.) And you need to start hit confirming. AntiAir 6A > BnB. @2:02 silly burst. the combo was almost done and way to early for a burst (1st round too btw) @4:07 silly burst. no reason not to eat the combo there, there is no guarantee you'll finish him off after the burst and you lost the match because of that. Stop doing random 3C's when they're not guaranteed. insanely unsafe. Only do 3C on crouching opp's. Once again: you need to hit confirm this. All in all you got a long way ahead of you. 1.) lay off the D button for the next 6 weeks, unless you do her drive BnB. believe me, you don't need D moves at your stage. 2.) learn her BnB's so you'll never ever mess them up 3.) learn to hit confirm 6A, and combo's on crounching opps into 3C. 4.) learn when to burst. 5.) abuse more 5A, it's her best move. 6.) no random ground supers. All I can say is watch japanese videos and try to notice how their style differs from yours and try to adapt some of the things they do into your style of play.
  8. Then I assume you mean near corner? With corner I mean: enemy pressed up against the corner, with me touching him. Can't figure out how this combo could work without a 4 somewhere in it. All in all the combo is nice, but I doubt I'll use it on anyone other than Noel/Jin/Rachel, maybe Ragna (even tho his timing is somewhat different to the other 3) It's easy on those 3, but on Haku/Nu/Bang the timing is iffy and the full combo doesn't work on Tao and Kune/Carl at all. Not enough for me to make it a true BnB. Still a great find.
  9. Good stuff and imo rather easy to do on certain characters midscreen I only get 4k out of it tho Also I cant get it to work in the corner at all. I tried changing the 66C's to 6C's to keep some space but I'm still having trouble gettin the secong 22B to connect. Any pointers? *edit* Trying it out on all characters at the moment. max dmg for me is 4080 (2hits of 2C in the beginning and 3 hits of J.c) Doing the full Combo on tao is very hard, if not impossible for me. If you omit the first 22b and do only 22c for the initial pickup the combo becomes MUCH easier and still does 4017 dmg. Bang is tricky too, since the 2nd hit of 2C has a tendency to whiff sometimes. if you do it with only one hit of 2C the dmg is around 3,8k iirc, imho not worth the extra 200dmg compared to the standard bnb. On Jin and Noel it's a breeze. Can get it 90% in training mode after just 1 hour of practice. I assume Ragna, Haku and Tager willbe a breeze too, going to test out Rachel, Kune and Nu in the next few hours.
  10. 5D right before they tech. Kinda late (much later than 2c > RC > j.6A) You have to hit 2c kinda deep, or 5D can't connect. The farther away you are when doing 2C the harder the combo becomes. 2axN before the 2C makes the combo much easier, but you shouldn't use 2C in any other situation anyways. *edit* not only the 5D is late, you have to RC later than if you would when doing RC > j.6A. let Arakune dive farther before RC'ing
  11. I've got a collection of 3 gbyte of Arakune videos, mostly Fumo hima and Souji. Everything youtube nicovideo and gamechariot has to offer. i'd love to upload them somewhere, but since I don't have a premium account on any of the free filehosting services they'd propably get taken down really fast. Thanks to Skye by the way for the Hima Katakana/Hiragana, that completed my collection.
  12. I have to disagree with you Lunaris. In my opinion Hima is the worst of the three. Granted Hima is by far my favourite arakune player, because his style is just crazy and very fun to watch, but from a rational standpoint Fumo and souji are better in my book. Especially Fumo has a very controlled playstyle. He doesn't get too crazy, but he definitely knows how to convert his chances into something good each time. He's just a no bullsh$t type of player imho. Of course that's just my opinion. But for entertainment purpose neither Fumo or Souji come remotely close to Hima.
  13. Would any of you like a video of the C loops done on stick, including my hand and the sound of the button presses? After mastering the 6C loops (including the a bug) I thought to myself: "There's actually a pretty nice rhythm going on with the button presses". I feel it could have really helped me learning the C loops if I had the sound of the buttons beeing pressed. This forum helped me a lot, and I want to give something back.
  14. I play on stick, so I'm always negative edging the bugs. I also found a similar variant to the first combo you posted in training mode yesterday. Pretty stable. It's the same up to the first jump cancel. I'm not using a 9 jump cancel, but a 8 or sometimes 7 jump cancel and doing j2a>j2c > 2x cloops+recurse Funny thing is: 4D>214a>cb bugs>6C loops is actually pretty easy, and I'm also working on holding the D bug, which is just a matter of practice. Should be good to go in a week or so. Thanks for the help guys. *edit* Here's another one: I'm in dire need of some curse pressure advice. My curse pressure is decent, but it could be better.I've read through the whole arakune forum 3 or 4 times. I can convert like 2 or 3 out of 5 curses to a Combo/Cloop/recurse on average, but I feel I could do better. I've got no problem with the inputs ( buffering the bugs, doing the barrier cancel to buffer all 4 buttons if needed), I know how to release them depending on the position of the enemy, lockdown ain't my problem, rather converting the lockdown into a combo. Sometimes a guard crush is the best I can do, especially if the enemy is far away. Could you guys post some more setups/strings/shanenigans for close range/midrange/and especially from far range? things like close range, all blocked: 3aa > abug > 3aa > a bug > 6A > 2B > LOOPS Also very interested in strings including teleports and fakeouts as seen in the combo movie "fake" Also: what about post recurse oki/pressure/setups/traps after a J.c>J.D recurse, most of the time I have all 4 buttons buffered, and the enemy is upclose. Could you guys post some of the Oki traps for that situation? I know that's A LOT to ask, but maybe we can get a nice list of setups and strings compiled for the more advanced players.
  15. could anyone be so kind and give me the various japanese spellings of Hima, so I can search for his vids on Nico? I've got all Fumo and Souji vids from Youtube and Nico, got all the Hima vid's from youtube and the various gamechariot updates, but there still might be some vids on Nico that can't be found anywhere else. I would appreciate it.
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