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ShoMeYaMoves

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Everything posted by ShoMeYaMoves

  1. Oh woops I didn't see your post before. I'm only a scrub in MB right now anyway but I hope a few months and some MB meets change that. If I'm decent by Evo, then sure. @Dacid, I'd rather ft50 casuals you so we can transcend to the highest level of Bang existence.
  2. Winner plays me. Then winner of that, plays me on my RED SIXAXIS. (It can't do diagonals.)
  3. MMs Heroic: ft10 Rock Paper Scissors and/or GVGN+ 50000000000000000000000000000$ Purumatic: puru10 Puru Puru Puru and/or Puru+ purupurupurupurupurupurupurupuru$ Stray: 1$ MM on how many times we remember to pause after greeting each other by name. Anyone else: I'm up for BB/GVGN+/MBAA/(SSF4?)/TvC giant robot battles only
  4. True words. I used to think, eons ago, that it was scrubby to IB just to 5A or to punish unsafe jumpins with 5A. No longer.
  5. Made a lulzy vid for some Speigel stuff. (Don't take it seriously, please.) http://www.youtube.com/watch?v=A59yDTYeQ0g
  6. Amazing what can happen in a year's time.
  7. One of my best manly tears moments with this game was Speigal 2B melee countering a WOL Destiny for the win.
  8. If you want a slightly better one, the one I like is: 2D/5D>j.B>j.623B>5B>623B>d.6C>j.D>2B>6C>j.C
  9. Just get good at doing the deep dash 2B without blackbeating it and it becomes much easier to land the 2D. Do the 2B as soon as you input the dash, if you need help timing it.
  10. Thanks Rei, looks like a good combo. Correct me if I'm wrong, but the ender looked like 5C>2C>6 dash canceled by 236236D. Will ashura whiff without the 6 dash? @ZONG_one: please don't post in the thread if you aren't posting about a tested and legitimate combo or at least discussing one already posted.
  11. Crimson, how do you feel about the two Zakus? I feel like I'm awful with them, how do you feel they're most effective? Char's Zaku in three times the speed mode seems great because its massive step lets it weave through combat easily, and Zaku kai has great grenades but that's about as much as I know so far.
  12. j.C is a no no most of the time as an approach, especially air to air.
  13. Needs a version of this http://www.gpara.com/article/pop_show.php?c_id=15134&c_num=4&c_num2=2
  14. At least as the Tallgeese, Boosting will avoid just about anything whereas Tallgeese step is garbage. Wouldn't stepping only be better for ground types?
  15. The man speaks the truth, stepping is awful. Your movement should mainly be actions followed by NDing those actions early or right afterwards anyway. Stepping won't even prevent you from getting hit by melee, whereas boosting can easily with most mechs. On a separate note, Crimson: how do you feel about the differences between the Ez8 and the RX-79 ground type. Differences as far as I can tell are Ez8 has beam instead of machine gun in mode 1, a seemingly bad machine gun burst ability, different assist, and the ability to reload at any point instead of the bazooza in mode 2. I can't really decide which is better though...manual reloading is a godsend in mode 2 but I also really like the bazooka's tracking.
  16. Just to quantify it... throw>C nail cancel>6C>j.D>5D>j.623B>6C>j.D>5D>air combo ender
  17. Sad but true. Sho: "lol I should be safe at mid range near Nata-"*HIT*
  18. There isn't a training mode per say, just go to the custom battle (second menu option at main menu) and set the cpu of 1 or 2 enemy gundams to "stop" and they won't move so you can practice combos.
  19. Well, for starters make sure you can ND anything and everything well. Combos for those mechs... Wing Zero Custom:http://www.youtube.com/watch?v=-4niglrQK7E Nataku: http://www.youtube.com/watch?v=Rxe5CXtItsk Didn't find one for Exia, but learn to use the stun dagger move a ton since it's your easy hitconfirm into a melee combo or beam(and it has infinite ammo).
  20. Which Gundam do you need help with? YESSSSSSSSSSSSSS (even if it's only 4 people lol)
  21. Sounds perfect to me. GVGN timeout is dumb sometimes with 180 seconds and 300 should prevent that from occurring.
  22. Yeah. I can bring my psp with GVGN+, I might be able to borrow my bro's one for EVO. Ideally there would be cabs but since that won't happen, if we just collectively bring 4 PSPs it would be badass. GVGN+ SIDE TOURNEY HYPE
  23. throw>B nail cancel>d.6C>j.D>2B>623B>d.6C>623B>2B>6C>j.C true oki and about 2.7k
  24. It was listed, finally updated with some other stuff though.
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