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Everything posted by Commanderoftroy
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I made a volt charge video from back in the first continuum shift days if you want to take a look. Most of the actual set ups work and the rest was mostly yomi and knowing when people will panic. http://m.youtube.com/watch?v=GQpqgyx24A4
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[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Commanderoftroy replied to A.X.I.S.'s topic in Kanji Tatsumi
Talkig about the cruel attack but the ex version of j214 is amazing due to auto tracking. It's like demon flip in that sense. -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Commanderoftroy replied to A.X.I.S.'s topic in Kanji Tatsumi
That move has been beat out every dash in or jump attack. It's been great for me, not sure if it's super armor. I haven't been hit out of it often if ever. -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Commanderoftroy replied to A.X.I.S.'s topic in Kanji Tatsumi
Plus it's put you close to them again. -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Commanderoftroy replied to A.X.I.S.'s topic in Kanji Tatsumi
Yeah there's way less riskier things but if you are feeling confident about your yomi it's far more entertaining and rewarding. I guess it's always been my play style to be overly confident in my yomi, can ask axis that. -
[P4A] Kanji Tatsumi Gameplay Discussion "Brofisting is in!"
Commanderoftroy replied to A.X.I.S.'s topic in Kanji Tatsumi
I'm finding that tiger kneeing j214 for oki is far more reliable than attempting to use the persona anti air one. It catches all angles of jumps and back dashes far more reliably. Can even react and use it on empty jumps and such. -
What time are you guys thinking? If the weather isn't too bad I'd like to go to both.
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Anyone headed to lock in tomorrow provided the weather doesn't suck as much as they believe? I'll be bringing Extend and the xbox possibly.
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[CSE] ยต12 Moe~Moe~Kyun~Kyun Discussion - Storymode v3
Commanderoftroy replied to C0R's topic in Archive
Looking for a good and knowledgable mu player on 360 to get some practice against. Need help with tagers matchup against her since it's abysmal. -
Watching the two finals you certainly got away with a lot of wake up 360's and the predetermined short sledge whiff to 360. Try to read them after short sledge as opposed to doing 360 automatically, you had trained them to jump already so you had a couple free collider opportunities that would have ended the fight a lot sooner with the meter you had. That makoto no doubt was a clown though. You probably could have hit him with 2c several times on those jump combos he kept doing or at the very least made him gun shy and jump up to throw him since he was so predictable with it. The hakumen match you played damn well that was a great read on that burst after the 6c. I would consider using j.D more against hakumen specially when he is magnetized, it gets you in over 4c pretty easily.
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How goes it sir? The power of science won't let you down I can assure you.
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Yeah I thought about 6C into MTW but I thought it was too far away after collider. Funny enough I was messing around the other day you can RC collider and just jump next to them and do a MTW. Not practical what so ever but it's entertaining.
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I fucked the first one up when I baited it. Could you to j.C>j.2C>3C>MTW>TB? Regardless I'd assume that's the optimal combo you mentioned. I'll have to work on that, I also have the hardest time getting 6C to hit after a collider whiff. It's the only combo related issue I have.
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http://www.youtube.com/watch?v=Fep0sD_iZwc&context=C3f8820fADOEgsToPDskIIlMuVN6_QtmB8dGKU4JQL Take a look at it, not the greatest match but I do really enjoy the sledge to 3c combo.
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Early match coming up for you guys to critque. Not against a great player but it was a fun match for me. I'll be getting some better ones up soon for you guys to help me out with.
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It nets you a 100 more damage as well instead of doing 6a, 2c, AC. I tried it on everyone it only works on those two as far as i could tell.
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http://www.youtube.com/watch?v=Vtwnc9z3FKA&feature=youtu.be The quick and dirty version of the bang and arakune only combo. It's the most damage you can get while getting mag. Sadly most of my videos will look like this due the dazzle's wire getting chewed up a by a certain pet I have.
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Welcome bud. I think just about everyone of us has been playing him since CT. He way too much fun csex.
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Good looking darlos. Can always end if with tech wheel if we really want more damage as well.
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I bait bursts constantly off of 3c because people are terribly afraid of getting magnetized. It seems I'm playing gief and people feel that vortex coming. Also love hitting bang and arakune with 5b mid screen after 3c asledge.
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I've never had so many bursts come from people just from getting hit by a jab. It's so satisfying to know people are that afraid to hit by Tager these days.
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Yes sir, the 5B connects mid-screen. Due to how far away they are after 5B you have to go into AC right after 5C, plus it looks cool as hell. I didn't work extensively on it. I don't think there would be another move you could do it with due to how long it takes tager to jump. I was playing around with the combo Maho came up with for 2C fatal. You can almost pull that off a simple back throw but I can't get anything to connect after the 5A, the fatal's extra frames of hitstun are just enough it would seem.
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6C, j.D, RC, j.2C, 5B, 5C, 6A, AC, gf whiff, 6C, SB, 6C, tech-wheel gets you over 4k.
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I haven't seen it listed anywhere but I've found a character specific combo, works on Bang and Arakune. Do some stuff then 3C, Asledge, 5B, 5C, AC, egadget or whatever ender you'd like to use. You get over 3K depending on what you start with, easily the best damage you can get on those characters, while gaining mag.
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Damn furious blaz isn't in today at my GameStop.