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theroundtable

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Everything posted by theroundtable

  1. Platinum screens http://www.4gamer.net/games/118/G011877/20100909019/screenshot.html?num=001 http://www.4gamer.net/games/118/G011877/20100909019/screenshot.html?num=002
  2. Tachikawa playing unlimited characters, lol. http://www.nicovideo.jp/watch/sm11850590 http://www.nicovideo.jp/watch/sm11850724 http://www.nicovideo.jp/watch/sm11850860 (These were labeled as a different set for reasons I'm not quite sure of) http://www.nicovideo.jp/watch/sm11853733 http://www.nicovideo.jp/watch/sm11854073 http://www.nicovideo.jp/watch/sm11854382 http://www.nicovideo.jp/watch/sm11855229
  3. Combo movie "Hundred percent !!"
  4. Mu matches http://www.nicovideo.jp/watch/sm11255415
  5. Gamechariot updated the video section on their site. It's basically an hour or so of Kaqn and Dora and a set between Matsu / Zakiyama.
  6. Picked up a new(?) combo from a recent vid: (crouching or CH) 5C > 6C > dash > 5C > 2C > jD > airdash > j2C > jC > 5B (one hit) > 3C (Fatal counter) 2C (FC) > 6C > dash > 5C > 2C > jD > airdash > j2C > jC > 5C > 6C (need to be near the corner by here) > 6D > 5C > jC > j2C > djC > j2C Video was kind of blurry though so I couldn't make out the damage.
  7. Hazama and Tsubaki's Astrals http://www.youtube.com/watch?v=sAfiNBkLUxE
  8. http://www.nicovideo.jp/watch/sm8913641 Ragna v Noel Carl v Carl Jin vs Rachel Bang vs Hakumen Litchi vs Tager
  9. Some stuff I noticed from the videos: http://www.nicovideo.jp/watch/sm8866646 First match is Jin vs Tsubaki. At around 4:20 you can see CH falling jC linking to 2D, which I believe was mentioned somewhere in the old thread. http://www.nicovideo.jp/watch/sm8868891 First match is Jin vs Carl 1:15 - 2A dash crossup on neutral teching opponent still works. 4:10 - C fireball after knockdown. Looks like it could still be a good oki option. jC looks like an amazing tool in general.
  10. Converting them to jpgs, at the loss of some quality, would shrink the size quite a bit.
  11. Some Noel stuff from zetaboards (Apparently there's two parts. This is the first, second will be soon) Noel is still vastly different from CT. You have to play her differently in Continuum Shift. Her best way to break opponent's defense is actually her throws. With her high mobility and diminished throw buffer effect, you can catch opponent with throw counter easier now. Throw > 214A > 2B > 6C > JD > 6D > 236D is a stable combo. You can skip 214A in the corner for more damage. Standing A: has a longer recovery. You cannot whiff it to bait dp. Standing B: still jump cancelable. 6A: hit crouching characters this time but still has a slow upper invincibility start up. Standing D: has the old standing C follow up motion. 2D: still no an overhead, but links to other follow ups even on standing hit. 4D: Has upperbody invincibility. Also links to follow ups (instead of blows opponent away). JD: important loop patch due to the untechable floor bounce effect. 6C > JD is the basic combo patch. J4D: because of its large hit box, it is a good air vs air move. On knockdown or counter hit you can do combo afterward.
  12. http://www.youtube.com/watch?v=a-u3kidU7J0 Dennou vs Kaqn (Ragna) http://www.youtube.com/watch?v=HiSQbtUABJ4 Konan vs Kaqn (Ragna) http://www.youtube.com/watch?v=YSFO0mGfDmQ Tetsu vs Kaqn (Ragna) http://www.youtube.com/watch?v=5YuCp4tmO6w Tetsu? vs Kyaku (Carl) http://www.youtube.com/watch?v=dzWQ9XnixcM Tetsu vs Souji (Arakune) Also, what's with the "Tetsu?" thing? Is it just him playing with a different colour?
  13. Jin's throw cancel is really only applicable in the corner, usually you just do throw (two hits) 623B 5C jC jD wait a bit, airdash jB jC 214B.
  14. Arakune's 6C breaks a guard primer, also on barrier I believe.
  15. - JB is slow, C>JB does not combo :vbang:
  16. Based off her fancy new design, Tsubaki probably has the Phoenix Wing Nox.
  17. What is a good follow up for midscreen 623D (When I can't chase with 6C)? I usually throw ice sword D to start another blockstring, but this is a big drain on meter. All else I can think of is ice ride B or C to close the gap quicker.
  18. Something I noticed in Gamechariot's latest batch was corner combo ending in ice ride D, 2C, jump purple throw. Even if they broke the throw, the Jin just airdashed right back to them and continued corner pressure. Is this a common thing or what?
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