So, I read kasou's threads and sutff, printed all of it out while just randomly looking at DL, went home that day and practiced some different things having never played chipp before. A night later, I go to a little gathering at my boy's house, and i am just destroying everybody. A lot of people can not DEAL with chipp. I hae gathered this due to the fact that ym chipp is extremely basic, and in some ways very defensive with the triple jump and teleport turtling techniques. It is so damn effective, I havent' found anything else to suplement these techniques for running away. The most laughable thing was, it took one of the guys I was playing a really long time to figure out that my stnadard 2d, 236s, 236k, 5p, jp, jp, jk(2 hits), jd, KD, GAMMA, etc...Was really doing no damage and just for continuous oki pressure. I had to explain that chipp doesn't do gobs of damage, and that he's just a whittling character. The post gamma mix-up is to strong, I could pretty much air-throw them with the 22k teleport trap everytime, but I liked having options. I don't know, this could just be their in-experience against chipp, which worries me since i'm taking one of them to evo as a teammate, but I would just liek to say thanks to you all, my chipp is extremely basic, but for some reason extremely effective. Semi-turtling with chipp worked so well for me. I had no problems with Baiken, Slayer, Testament, zappa, or faust. I did however have a extremely big problem the next day with pot. My eye's cant seem to register the backdash fast enough to stop myself from doing something to continue pressure. But, I think I just need more time with this matchup.