ocdscale
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ocdscale
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Mazterskill really had the right idea. Videos where you lose are much more important than videos where you win. Videos like the one quoted here make it extremely hard to give constructive advice. Edit: I second the advice you already received. I'm not positive, but it also looks like you also whiffed an air grab in the match, and then landed an air grab during a combo. Even if someone wasn't on the lookout for a !! air grab, the first whiff should have clued them in.
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First tip: Check out the matchup sub-forums for more detailed information on fighting Tager. Second tip: Learn what's safe and what's not. Practice hit confirming off 5B or 5A and going into 5C 6C if they are crouching, 5C j.B if they are not, and a ton of other options if they are blocking. Third tip: Play people who are better than you. When you're just starting, it's more useful to play against better Jins because you can see what kind of tactics/combos they use and try to incorporate that slowly. As you get better, you can learn more from other characters.
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The only thing I noticed is that I'd use more 5C against Tager when you're closing in on the ground. It seems you prefer 3C in that range (also against Litchi I noticed).
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You have one of those backwards and another is really
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Is this a known glitch? http://www.youtube.com/watch?v=UarOtSDnCs8 at 3:03. Jin trades with a DP, gets a CH, then hits ice arrow super on Bang in the corner. Ice arrow hits once, then stops doing damage, Bang is left frozen in the air.
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Hey! I just noticed you're in NYC. I propose a wager! We'll play 5 matches. You get to be Nu, I get to be Jin. We'll both play to win, of course. But since I'm not great with Jin, the wager won't be to see who wins the most games. Instead, the wager is to give you 5 matches to land Nu's "dirt easy" 7k combo on me. If you do, you win $20. If you don't, I win $20. Sound good?
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I just want to throw this out here. Jin's resets make me feel so good. Losing the j.B j.A reset is the biggest reason I'd consider switching in CS. Doing the BnB into j.B j.A(whiff) j.B reset and hitting a croucher then going into 5C 6C aerial combo makes my day anytime I land it (which is rare...).
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So what makes this matchup 6-4 in Jin's favor? Is it just the fact that 5A beats her drives?
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Basic throw combo is just throw then 214C for ~2250 damage Fancier is throw, cancel with 214A after 2nd hit of the throw (it should carry you to them), 5C 2C 214B If you want to do unburstable damage to finish someone off, throw then 632146D (ice arrow) does the trick
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Personally, I also prefer combos that start with 5B, 5C, j.B or j.C because they're more reliable to land than 2C or 6C. If you'd like some staples that aren't on the first page of this thread, http://www.youtube.com/watch?v=VqkSD7Bwyak&feature=player_embedded has a few gems. The first one alone (CH 5C 6C 66 5C 6C 66 j.B j.C JC j.C j.D 214D) upped my game considerably by giving me a 4k punish and teaching me the power of 214D.
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For future reference, the next time you practice your combos, make sure to turn on: Block after first hit, Quick Recovery, Air Recovery, Freeze Recovery. I mean, jesus, the first ice car you did didn't even combo.
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I thought it was obvious from the context (B icecar no longer knocking down) that he was asking for B icecar to be safe enough on hit to go into a block string.
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Hopefully what happened is that they overnerfed Jin on purpose. BB:CT Jin is probably the most well rounded character in the game. He does defense well, he does offense well. He can zone you out and he can pressure. Looking at the changes, it seems like they want to put a damper on his offensive game while buffing up his defensive one. Maybe their plan is to nerf all of Jin's offensive options for this loketest (5C 6C on crouch, 5B, j.B, B musou and who knows what else) with the purpose of forcing people to play Jin more defensively in order to determine whether Jin's new defensive options are working as expected. Hopefully, as ArcSys gets info on how Jin's defensive abilities are playing out, they'll start rolling back the nerfs to his offensive game until they get to a balance they like. Wishful thinking perhaps.
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Didn't want to create a whole new thread for this, but apparently some people who were at the loketest for BB:CS mentioned that Jin's 5B is now pretty slow. Crap. Guess I gotta get used to 2A now, although not having 5B as a go-to normal for hit confirming is going to suck. Also not being able to 5B forward techs. Geez.
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The ending of Dennou vs Gucci http://www.youtube.com/watch?v=Oz4M2vTiWnk left me feeling so dirty. Edit: Suupuu vs Dio http://www.youtube.com/watch?v=q9YuCdMNPxU, at 1:02 Suupuu throws out a naked 214D. I assume that he's using it as a counter poke, predicting that Dio walked forward to do something. Why 214D instead of the safer 5D? Is it because of the damage potential off landing 214D into the corner, is that worth the meter (and risk)? Or is there something else going on?