After watching it myself I noticed those exact things as well. 5b > 2c works at damn near max range so I just had it in my muscle memory, there were times I felt like I'd have been better off going the 6b route, but I do actually prefer the mid range game vs Azrael. It's either that, which allows me to either pursue with pseudo oki or set up a safe zoning game with cloud. If I end with j.d and it doesn't activate curse, then I leave Azrael teching in the air, which is opening a can of gimmicks. If I end with j.d > j.6c > dj.6c > spin, I'm too close and have to commit to the pseudo oki and Azrael has too many quality defensive options for that dice roll to be completely reliable.
The f.g thing, yeah, I wasn't even thinking about that at the time, the other grind sessions (which were unfortunately unrecorded) I used it a lot more though. As well as 5a > 6b combos, including the 100% curse corner combo.
I even managed to use the center screen to corner 5a > 6b combo, felt good.
I also came up with some Growler specific curse oki set ups. I'll list them once I can get on a computer and not on tapatalk.
Also, 3 Arakune's going to EVO (myself included)?
Fucking sweet. We're gonna have so many conversations about shit like a couple of jail bait girls having a slumber party. Can't wait.