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Skye

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Everything posted by Skye

  1. Cry about it here. http://www.dustloop.com/forums/showthread.php?17541-CP-Arakune-vs-Iron-Tager But don't forget to exchange information about the MU in our thread as well!
  2. http://www.dustloop.com/forums/showthread.php?17540-CP-Arakune-vs-Hazama Hazama players, feel free to exchange information about the MU in our thread as well!
  3. http://www.dustloop.com/forums/showthread.php?17539-CP-Arakune-vs-Hakumen Hakumen players, feel free to exchange information about the MU in our thread as well!
  4. http://www.dustloop.com/forums/showthread.php?17537-CP-Arakune-vs-Bullet Bullet players, feel free to exchange information about the MU in our thread as well!
  5. http://www.dustloop.com/forums/showthread.php?17536-CP-Arakune-vs-Bang-Shishigami Bang players, feel free to exchange information about the MU in our thread as well!
  6. This MU is feeling 5.5/4.5 Azrael. Seems like what happens in neutral dictates how the round plays out. What do you guys think?
  7. 6a? Really?
  8. K, all the combos are linked to the visual demonstration, unless you're using the Hazama forum theme, it should be looking nice.. I'll be writing up on Curse stuff later today, right now I need a small break.
  9. Arakune pre-curse combos. Done by yours truly. http://www.youtube.com/watch?v=-c8-3cth8yA
  10. That would be me. And you're welcome.
  11. Treat Growler like Hakumen's Drive. If you feel it coming, just wait and punish physically.
  12. I'll be writing up on curse combos and mix ups today, and I'll start recording pre-curse combos.
  13. Tested. This works. It's really wonky with the double j.d because unlike any other combo where you have to IAD back, in this one you have to IAD forward. The rest of the combo is pretty simple though. This one is even wonkier, because connceting 5d after dive, even using Dive Cancelling, is tricky, but it's okay since we don't 100% need this combo to work, as there are easier follow ups that can score curse in the corner. @Abyss There are two variations of S starters into curse, if you are close enough go into 5a > 6b > j.6d > 5d > 236b > 2c > 6d, this combo might be easier, if you are in a position where you must use 2c, I guess the only advice is to not use as many a attacks, go into your confirms quickly. In other news. 5a/2a > 5b > 2c is fucking amazing. We have real max range 5a/2a confirms now.
  14. 41236a slows down the opponent's horizontal movement while their cursed.
  15. Nope. You can get a near air tight 2b > 5b > 2d, or be content ending your pressure with 2/5b, which isn't terrible considering it's +2 (+3 on barrier block).
  16. The "CURSE ACTIVATED" part will come in handy when I start making videos of every combo/blockstring/reset/etc I post here.
  17. I'm working on it now. Just for you here are the notations, you use 5a instead of 2a, and the regular version does not require NEing. 5a > j.c > j.1cd Because the way the a bug works now, if you do 5a and go straight into j.c, the a bug will combo right afterwards allowing the c bug to red beat. C bug has some extra push so a 4d bug will suffice. This version I'm not sure is the regular way to do it, but I tested it and it works, this is the cross up version. 5aa stagger > 5a > 4ad > walk forward delay j.c > j.2c This will cross up. A different version using 5d bug instead of 4d bug; 5aa stagger > 5a > 5ad > walk forward delay j.c > j.2c This one is a lot more ambiguous as you can do either j.c or cross up j.c, the follow ups are different on hit, but you're enough of a veteran to make it work after that. The trick to both of those is to kinda plink 5a and 5d so only the 5a animation comes out. after that, it's simple. Let me know if you run into any trouble. ---- Now I have a question, just some more feedback. I threw up some more pre-curse combos, does it look too clunkly? Is it okay as it is or should I group them up more, something like;
  18. http://www.dustloop.com/forums/showthread.php?17542-CP-Arakune-vs-Izayoi Izayoi players, feel free to exchange information about the MU in our thread as well!
  19. http://www.dustloop.com/forums/showthread.php?17554-CP-Arakune-vs-Yuuki-Terumi Terumi players, feel free to exchange information about the MU in our thread as well!
  20. http://www.dustloop.com/forums/showthread.php?17556-CP-Arakune-vs-Valkenhayn-R-Hellsing Valkenhayn players, feel free to exchange information about the MU in our thread as well!
  21. http://www.dustloop.com/forums/showthread.php?17555-CP-Arakune-vs-Tsubaki-Yayoi Tsubaki players, feel free to exchange information about the MU in our thread as well!
  22. http://www.dustloop.com/forums/showthread.php?17538-CP-Arakune-vs-Carl-Clover Carl players, feel free to exchange information about the MU in our thread as well!
  23. http://www.dustloop.com/forums/showthread.php?17535-CP-Arakune-vs-Azrael Azrael players, feel free to exchange information about the MU in our thread as well!
  24. Any mode that earns you Platinum Dollars (P$), which includes (but not excluded to) VS mode, netplay and Challenge Mode.
  25. http://www.dustloop.com/wiki/index.php?title=Defense_(BBCP)#Burst http://www.dustloop.com/wiki/index.php?title=Offense_(BBCP)#Overdrive http://www.dustloop.com/wiki/index.php?title=Offense_(BBCP)#Overdrive_Cancel
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